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In vanilla, the calculation of the armor rating depends on the GMST, but no matter how you change them, AR will always be unrealistically low with a low skill and too high with 100 skill.
With this mod AR = base AR * (100 + Skill)%
For example: base AR of Daedric armor = 80 On 50 heavy armor skill you will receive 80 * 150% = 120 AR On 100 skill, you get 80 * 200% = 160 AR
For summoned armor, AR is multiplied by an additional coefficient = (50 + Conjuration Skill / 2)%
You can adjust the maximum percentage of armor damage reduction (default 90%, in vanilla 75%)
For reference. Physical Damage Formula: Final Damage = Damage * Damage / (Damage + AR)