normal summoned creatures don't attack the player because they have a low fight stat. Wolf and bear are an exception to the rule, you need to edit their stats manually. They attack the player when spawned, but the engine stops combat with the player for all summoned creatures. But since the battle has already begun, this mod perceives the summoned as enemies and does not allow to stop the battle
however as a player who never abused levitate im still not a fan of the stone throwing thing
1) enemies use stones even though im on the same ground and/or not using levitate/jump to a rock. notably this happens quite often in caves with slope floors like Sargon
in a sense it makes the game even easier through accidentally or intentionally position yourself where they prefer to throw the weaker stones instead of running up to u to use their more deadly melee attacks.
2) unimmersive for knight/rogue type enemies to use stones. when they should be using bow+arrow and darts respectively
my suggestion is that instead of throwing stones, enemies with no range should immediately flee away from you and out of your LOS when u jump to a rock or levitate. they can't hit you but you cannot hit them either. also imo countering levitation abuse should be about restricting your ability to use bow or cast offensive spells while levitating instead.
I don't think im alone when I say that im not a fan of the stone throwing. (but the other changes are cool) I think there should be an option in an ini or whatever to make npcs flee whenever they cant reach the player and they dont have spells/ranged weapon. Stones doesnt do enough damage, would be better if the npcs would flee and whenever the player touches the ground they would attack again. I think bethesda made them flee from the start to avoid players cheesing them but it is buggy af. Good thing we have mods.
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Without this mod they attack?
When i have this mod installed in the game, enemies don't respect the time of the "calm" spells.
For example:
If i calm a cliff racer with a spell of magnitude "10" for "20" seconds, the cliff racer will ONLY get calmed for a split second.
I needed a calm spell with a better magnitude.
If in the code of my mod find the line
if t.m.fight > 30 then
and replace 30 with 50, then the fight should be stopped normally
however as a player who never abused levitate im still not a fan of the stone throwing thing
1) enemies use stones even though im on the same ground and/or not using levitate/jump to a rock.
notably this happens quite often in caves with slope floors like Sargon
in a sense it makes the game even easier
through accidentally or intentionally position yourself where they prefer to throw the weaker stones instead of running up to u to use their more deadly melee attacks.
2) unimmersive for knight/rogue type enemies to use stones. when they should be using bow+arrow and darts respectively
my suggestion is that instead of throwing stones, enemies with no range should immediately flee away from you and out of your LOS when u jump to a rock or levitate. they can't hit you but you cannot hit them either. also imo countering levitation abuse should be about restricting your ability to use bow or cast offensive spells while levitating instead.