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Changelogs
Version v1.4
fix some meches with bad collisions and effect.
Version v1.3
Clean some errors and correct some UVmapping errors on models
Meshes fixing for best performances and moving some buildings and ads for more compatibility
Version V1.2
fixing the lanterns placment and fix the south tower's acces from the wall arch above the river
Donations
Both straight donations and premium membership donations accepted
-This replacement giving Balmora more life and immersion with some new buildings like Water mill, farmhouse, a Stronghold,... -There is some new NPCs with time activities/services. -a new blacksmith -a transport ship -a farmhouse with a seller inside -a fichermonger -some new weapons (Hoe, lumberjack's axe,... -a new open face helmet for the archer Hlaalu -an extention of the harbor on the Odaï's river -and a lot of other decoration and details evrywhere like awnings with differents colors, terraces and balconies with décorations,.... -Be carful now all the container have owners. and for the new houses, the doors lock in the night around 21:00 to 8:00. -The city's gates are scripted: Open the day, close the night but open themselves if you want to pass. But if you are criminal: Light criminals can open manually the doors but if you are great criminals, the gate will be locked. -No cheat items -In the screenshots I use the WestGash Tree replacer from Vurt's and Taddeus's On The Rocks. But it's not a problem the mod is Vanilla friendly.