So my mouse controls seem to have mouse click as mouse 0, middle mouse as mouse 2 and right click as mouse 1. The holding breath works on automatic fine but I can't do it manually, nor can I figure out how to do arrow spread shot at all since it requires manual input. Any thoughts on why this might happen? I've tried middle mouse and right click unused and set it to mouse 2 and tried both with hold breath turned off automatic but I've never gotten it to work. I'm also wondering what setting the mouse button to anything 3 or above does. What is button 3 - 7? according to Morrowind and or the N'Wah Shooter Mod? How can I set something to the mod options "mouse 3" or "mouse 4" or whatever. Is there a way to make it work? Can I set the archery commands to work with a keyboard command instead?
Damn just saw this mod showcased in a YouTube video and it looks great! I'm pretty dedicated to OpenMW (.49) so I'll track for any developments. Thanks for your contribution either way Archimag.
not unreasonable at all, id argue more people use OpenMW nowadays than mwse, and people only choose not to use it because some mods are stuck on mswe/creators are too used to mwse, or just too ignorant to realize OpenMW is better
I would argue you are wrong. And there are a number of reasons why: -The openMW community culture sucks and a lot of them come off as entitled jerks -Anytime you have a serious problem with vanilla, these entitled pricks will bring up "this doesn't happen in open mw" -the amount of entitlement seen in the OpenMW userbase continues as well. Any time someone asks for help in a vanilla engine specific issue the people are like "use openmw" It's literally the same entitled toxic vibes the Tamriel Rebuilt team gives off any time someone disagrees with them on a decision. -the lua scripting language is still in its infancy compared to what can be done with MWSE Lua. Early on, they could have resolved this but didn't want to because they were too busy making the engine's system requirements higher than Vanilla Morrowind's for whatever reason (among other things). Now MWSE's scripting language is vastly different from OpenMw's.
Here's the reality and I'm not trying to be rude, MWSE hasn't been updated in three years, and OpenMW has already succeeded MWSE and MGE in mindshare for new players and OpenMW will continue to absorb players. The requirements for OpenMW are a potato in 2024. OpenMW virtually has complete support for all key mods. Doesn't mean this has to be remade in OpenMW, there's better alternatives without the screen shake in my humble opinion altough I respect anyone who makes mods, but OpenMW IS Morrowind in 2024 and beyond.
> MWSE hasn't been updated in three years JFYI MGE-XE/MWSE-Lua has a dedicated 1-click autoupdate executable since several years, and there are often multiple updates monthly (if not weekly), according to mod authors/users requests/reports and developers time.
really cool mod. im on openmw tho.. i went with it just bc ive got very limited modding knowledge and was hoping it would be more beginner friendly than the og, idk if that holds, but whtevr. Anyway it looks like an awesome mod and id like to try it. could a omw script be made? ill be honest, idk what im talking about here, but like Kezyma's VoV has?
The mod is supercool, but there is a way to not make bolts/arrows not be 100% recoverable? It makes arrow economy too easy, i barely need to use crafting mods that i installed because i can always recover the arrows when i dont miss.
In the full version, I made the chance of arrows breaking depending on their durability (durability is a hidden characteristic of arrows that does not affect gameplay in vanilla)
Pinchushion does that. It also makes projectiles stick to objects, however, they are just graphics and can't be picked up. According to hrnchamd, this is mainly to prevent save bloat. Does this mod remove projectiles after a while or will they remain forever if they are not picked up?
I love the mod, but is there a way to make arrows recoverable from bodies or terrain based on percent chance rather than being a 100% sure thing? Perhaps a config to make recovery rate based on the marksmanship skill to some degree? I feel that this mod is a step in the right direction with respect to making marksmanship viable, but seems to have the potential to unbalance marksmanship in the opposite direction.
59 comments
1 - LMB
2 - RMB
3 - Middle
4-7 - side
(sorry if my engliah is bad.)
-The openMW community culture sucks and a lot of them come off as entitled jerks
-Anytime you have a serious problem with vanilla, these entitled pricks will bring up "this doesn't happen in open mw" -the amount of entitlement seen in the OpenMW userbase continues as well. Any time someone asks for help in a vanilla engine specific issue the people are like "use openmw" It's literally the same entitled toxic vibes the Tamriel Rebuilt team gives off any time someone disagrees with them on a decision.
-the lua scripting language is still in its infancy compared to what can be done with MWSE Lua. Early on, they could have resolved this but didn't want to because they were too busy making the engine's system requirements higher than Vanilla Morrowind's for whatever reason (among other things). Now MWSE's scripting language is vastly different from OpenMw's.
JFYI MGE-XE/MWSE-Lua has a dedicated 1-click autoupdate executable since several years, and there are often multiple updates monthly (if not weekly), according to mod authors/users requests/reports and developers time.
Would it be possible to increase the arrow fly speed?
tes3.findGMST("fProjectileMinSpeed").value = 1000tes3.findGMST("fProjectileMaxSpeed").value = 5000
increase the numbers
(And wow, what a reaction time 😲)