Basic implementation of game statistics through MWSE Lua.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
This mod is opted-in to receive Donation Points
-- Stats, v 0.1 -- by JaceyS -- Requires a recent version of MWSE -- Basic implementation of stat tracking in Morrowind. Adds a new menu button called "Stats", which opens a menu window. -- 3 levels of tracking - global, character non-continous, character continuous. -- Character continuous can be stored in player data. -- Character non-continous needs to be stored in a json file, keyed to a specific character -- (creation time, stored in player data to serve as unchanging reference, in case a another mod allows name changing) -- Global can add up all non-continous characters in the json file to get totals. -- TODO: better button image, more stats to track -- Thanks to Danae and Danjb, whose mods "Morrowind Stats" and "Morrowind Acheivements" did this first. -- Thanks to Hrnchamd for his UIInspector mod, which is invaluable when trying to figure out UI stuff. -- Thanks to NullCascade, Merlord, Greatness7, Petethegoat, and anyone else who has worked on MWSE!