I'm now getting CTD if I "go to jail" in Dagon Fel or surrounding area. I can't honestly say whether this is this mod, or perhaps Spines of Madness? How can I tell if a mod is changing the "go to jail" mechanic? (I have tested lots of other places - not doing it anywhere else.)
Thanks. Is there a way to work out what might be causing it? I've just realised that Fort Ghostmoth might be a culprit, if that tries to act as a local jail.
Good day, all. RandomPal, thank you very much for the mod. That is bringing things out the right way. Question: Is this compatible with 'Abandoned well at Dagon Fel 2.0'?
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When using Dagon Fel Lighthouse, Mill and Nordic Dagon Fel mods:
Nordic Dagon Fel.esp
Dagon Fel Mill.esp
Dagon Fel Lighthouse.esp
Any order will work with no seams but the above listed order keeps the Lighthouse front steps from being mostly buried.
Edit: Ah it just needed a handful of statics deleting in the construction set. Love your work!
One is here:
Content file: 575 [Nordic Dagon Fel.ESP]RefNum: 54RefID: flora_tree_ac_01Memory address: 0x7f9077bee830Cell: Dagon FelGrid: 7 22Coordinates: 59576.6 181450 803.092Model: meshes\f\Flora_tree_AC_01.nif
Another is here:
Content file: 335 [Sheogorad - Groves of the North.esp]
RefNum: 599
RefID: gotn_ex_sh_mtpeak_03
Memory address: 0x7f9196f216a0
Cell: Dagon Fel
Grid: 7 22
Coordinates: 58610.6 185076 190.194
Model: meshes\Gotn\x\Gotn_mtpeak_03.nif
Last one covers the lighthouse from [Dagon_Fel_Lighthouse.ESP] with a big rock
RandomPal, thank you very much for the mod. That is bringing things out the right way.
Question: Is this compatible with 'Abandoned well at Dagon Fel 2.0'?