Morrowind

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RandomPal

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RandomPal

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46 comments

  1. Zilophos
    Zilophos
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    Any chance you'd be willing to make a patch for this to work with your edit of Sheogorad GotN?
    1. magicka3099
      magicka3099
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      Does it not? Where does it conflict? I was just about to use both :/
    2. Aendruu
      Aendruu
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      This a belated reply, but for anyone also wondering, this was RandomPal's answer from his random mods and patches page comments:
      Q. Is your Nordic Dagon Fel mod compatible with your version of Sheogorad Groves of the North?
      A. No, as SGOTN already makes changes in Dagon Fel.
      Edit: Devilish Spines Of Madness is compatible, however. \o/
  2. Cl3v3rP0tat0
    Cl3v3rP0tat0
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    Note to future self:

    When using Dagon Fel Lighthouse, Mill and Nordic Dagon Fel mods:
    Nordic Dagon Fel.esp
    Dagon Fel Mill.esp
    Dagon Fel Lighthouse.esp


    Any order will work with no seams but the above listed order keeps the Lighthouse front steps from being mostly buried.

  3. pyslexicDerson
    pyslexicDerson
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    Any chance of making compatible with Welcome Home?

    Edit: Ah it just needed a handful of statics deleting in the construction set. Love your work!
    1. magicka3099
      magicka3099
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      Would have been nice to specify which ones exactly, to save future people the effort of figuring out.. :/
    2. wcfcarolina13
      wcfcarolina13
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      Seems several mods overlap here that would otherwise look great together.

      One is here:

      Content file: 575 [Nordic Dagon Fel.ESP]RefNum: 54RefID: flora_tree_ac_01Memory address: 0x7f9077bee830Cell: Dagon FelGrid: 7 22Coordinates: 59576.6 181450 803.092Model: meshes\f\Flora_tree_AC_01.nif

      Another is here:

      Content file: 335 [Sheogorad - Groves of the North.esp]
      RefNum: 599
      RefID: gotn_ex_sh_mtpeak_03
      Memory address: 0x7f9196f216a0
      Cell: Dagon Fel
      Grid: 7 22
      Coordinates: 58610.6 185076 190.194
      Model: meshes\Gotn\x\Gotn_mtpeak_03.nif

      Last one covers the lighthouse from [Dagon_Fel_Lighthouse.ESP] with a big rock
  4. CosmicCrisis69
    CosmicCrisis69
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    Does it to your knowledge require the most up to date version of TR Data (9.0)? I have version 8.0.
  5. ffann1998
    ffann1998
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    Tavern interiors are too bright. Like the whole cell is brigthened. Anyone else has this problem?
    1. RandomPal
      RandomPal
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      This doesn't change cell values at all.
  6. IronZealot
    IronZealot
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    I noticed there some conflicts with this and your patches for RR Better Boats and Ships and Nine-Holes.
  7. vaelta44
    vaelta44
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    I'm now getting CTD if I "go to jail" in Dagon Fel or surrounding area. I can't honestly say whether this is this mod, or perhaps Spines of Madness? How can I tell if a mod is changing the "go to jail" mechanic? (I have tested lots of other places - not doing it anywhere else.)
    1. RandomPal
      RandomPal
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      I doubt it's this mod as it's just a scenic overhaul, meaning there's no script edits or anything that would cause a CTD.
    2. vaelta44
      vaelta44
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      Thanks. Is there a way to work out what might be causing it? I've just realised that Fort Ghostmoth might be a culprit, if that tries to act as a local jail.
  8. JosephRivers
    JosephRivers
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    Good day, all.
    RandomPal, thank you very much for the mod. That is bringing things out the right way.
    Question: Is this compatible with 'Abandoned well at Dagon Fel 2.0'?
  9. HandsomeOre
    HandsomeOre
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    I don't know what it is, but some of the people of Dagon Fel are always moving silently toward a wall.
  10. deleted125346288
    deleted125346288
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    Is this compatible with Sheogorad The Frozen North?