Do you mind if I include your mod in a Corprusarium re-balance mod? I combined your mod with the chest puzzle fix, tweaked the chest locations, deleted the deprecated assets, added dwemer observers (to prevent easy theft) to the upper floors and added more victims and always hostile dwemer wardens to the corprusarium. (I found it very easy, too easy as a level 2 to simply get all the keys by running past all the infected enemies.)
You shouldn't need to start a new game, but there may be some issues if you've taken items or left your own items there (such as duplicates appearing or your items disappearing). Nothing terrible though if you haven't really messed with the place
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I would credit you of course.
Maybe I can edit it in the CS
I've been to Tel Fyr to be cured of corpus, would I have to start a new game to add this mod?
You shouldn't need to start a new game, but there may be some issues if you've taken items or left your own items there (such as duplicates appearing or your items disappearing). Nothing terrible though if you haven't really messed with the place
Didn't see any issues in OpenMW (0.46).