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IanBitters Virnetch Yommumo SpiritTauren

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SpiritTauren

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4 comments

  1. mountaindew92
    mountaindew92
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    • 0 kudos
    Any plans for a patch to make these a bit more compatible with BCoM's Seyda Neen module? it just needs some cleaning around the lighthouse area and restoration of the slum's ground from what I can see. (Great compilation btw, always wished Seyda Neen had more to do besides some quick looting before taking the bus to Balmora)
    1. SpiritTauren
      SpiritTauren
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      • 17 kudos
      Thank you for your kind words. Yes, that could be done, in theory.
      This project here Quests for Clans and Vampire Legends (QCVL) is taking all of my free time currently.
       I shall attempt to come back to Seyda Neen stuff in May, once I'm on vacation and the vampire quests are more or less finished (which probably will not be the case, since fixing, updating and managing 50+ quests is slowly becoming a chore). 
  2. Yommumoi
    Yommumoi
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    • 7 kudos
    Hey! Great stuff mate! Thanks again for doing this as I would never imagine my small little project gaining traction.
    1. SpiritTauren
      SpiritTauren
      • member
      • 17 kudos
      Thank you mate =) Glad you liked it.
      Note: due to splitting headache caused by my attempts to implement quests across several different ESPs (as master files) listed in the article, I'll take a short break from further proactive modification of this collection and will only list compatible mods without any changes.
      Spoiler:  
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      The TES Cosntruction set is so annoying compared, let's say, to WorldEdit (Warcraft 3). Constant ESP cleaning and bug tracking is driving me insane. People who make large quest mods deserve to be granted Sainthood, lol.