I recently loaded this mod and got the annoying message "One or more plugins could not find the correct versions of the master files they depend on". It was irritating me so I took the following steps to fix it (I use MO2 for loading mods):
1. drop copies of OAAB_Data.esm, Tamriel_Data.esm, and Less_disclosed_Addamasartus.esp into game data file. 2. Open five Master files and .esp in TES Construction Set with .esp as active file. 3. Save 4. copy Less disclosed Addamasartus mod archive and save new .esp to it. 5. rename mod archive "Less disclosed Addamasartus edit" and drop into MO2 downloads. 6. delete OAAB_Data.esm, Tamriel_Data.esm, and Less_disclosed_Addamasartus.esp from game data folder. 7. Load game with edited mod - works fine with no error message. Apparently the mod was created with an older version of one or both of the OAAB_Data and Tamriel_Data mods.
That error is harmless and to fix it you just use wrye mash. It takes no more then 5 seconds to sync it with wrye. Just a heads up for the future as that error is likely going to pop up again during your modding career :p
8 comments
1. drop copies of OAAB_Data.esm, Tamriel_Data.esm, and Less_disclosed_Addamasartus.esp into game data file.
2. Open five Master files and .esp in TES Construction Set with .esp as active file.
3. Save
4. copy Less disclosed Addamasartus mod archive and save new .esp to it.
5. rename mod archive "Less disclosed Addamasartus edit" and drop into MO2 downloads.
6. delete OAAB_Data.esm, Tamriel_Data.esm, and Less_disclosed_Addamasartus.esp from game data folder.
7. Load game with edited mod - works fine with no error message.
Apparently the mod was created with an older version of one or both of the OAAB_Data and Tamriel_Data mods.
@RandomPal - It is a great looking mod.
Just a heads up for the future as that error is likely going to pop up again during your modding career :p
Was always rather strange that a smuggler hideout was so exposed right near an Imperial village.
Same goes for the Verethi Gang hideout near Pelagiad.