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Friends and Foes
By Danae

Version: 2.0 The less is more edition

Contents
---------
1. Requirements
2. Description
3. Permissions
4. Installation
5. Removal
6. Incompatibilities
7. Changelog
8. Contact
9. Credits


Requirements
--------------------
Morrowind, Tribunal, and Bloodmoon
Wares-base.esm

Description
-----------------

Friends and Foes adds npcs (friendly or not) to the wilderness of Vvardenfell.

**ON THE ROADS**
- highwaymen who may attack on sight or demand gold for passage
- travelling traders, peddlers and caravaners
- Imperial guards, Hlaalu, Redoran and Telvanni guards, Ordinators and Armingers (based on nearest settlement)
- adventurers and travellers
- Legion deserters in Solstheim, Hirstaang Forest
- Berserkers and Reavers in Solstheim
- Bounty Hunters (will want to take you to jail if you have a bounty)
- Vampire Hunters will attack you on sight if you are a vampire
- Werewolf hunters will attack you on sight if you are a werewolf
- Corprus sufferers near ghostfence

**NEAR TOMBS**
- skeletons, crusaders, corpses

**NEAR DWEMER RUINS**
- Dwemen animunculi, Scavengers, Imperial Guards, corpses

**NEAR DAEDRIC RUINS**
- witchhunters, corpses

**IN TOWNS (unless F&F_No_Town is enabled))**
- readers, mages & commoners in libraries, bookstores and museums
- adventurers in smiths
- commoners and adventurers in traders
- muggers in dark alleys
- rogues, thieves, assassins minding their business at night
- drunks at night
- sailors on docks
- teleporting mages near temples and shrines.
- beggars near temples and shrines

**BONUS**
- Priests and healers heal and restore for 30 septims
- Telvani and Mages Guild mages and sorcerers will top you up ( restore magicka) for 50 septims if you are in their faction.
- Bards will play music for 5 septims
- Some npcs have a pet following them
- TR addon
- Ahead of the Classes addon
- Prim & Proper addon
- Name and Face randomizer addon
- No npcs in town addon
- No hostile npcs addon

Permissions
------------------
Please reach out to me if you want to edit this mod: it's a bit of a monster mod with many moving pieces and I'd like to keep track of them.

Installation
---------------
00 Core
Must be installed - does nothing on its own
Requires Wares-base-esm
01 Vvardenfell addon
Adds F&F npcs to Vvardenfell (including Bloodmoon and Mournhold)
02 Main land addon
Adds F&F npcs to Tamriel Rebuilt
Requires Tamriel_Data.esm and TR_Mainland.esm
03 Prim & Proper addon
Gives F&F npcs heads and hair by Westly
Requires Westly Prim & Proper Core.esm
04 Ahead of the Classes addon
Adds more npcs with new classes from Ahead of the Classes.
Requires Ahead of the Classes.ESP
05 No Towns addon
Removes all npcs from town interiors and exteriors
Load after Merged Objects.esp
Load after F&F_No_Hostiles
06 No Hostiles addon
Removes all hostile npcs
Load after Merged Objects.esp
Load before F&F_No_Towns.ESP
07 Face and name randomizer

You absolutely MUST merge your leveled lists and objects. I recommend tes3merge.
I strongly recommend you use MLOX to sort your load order.

Compatible with
- OPENMW
- BCOM
- TOTSP

Removal
------------
To ensure a clean removal of the mod, please use ModOrganizer 2 or Wrye Mash
Note that removing Friends and Foes mid-game will give you tons of warning and most likely make Morrowind crash.
You might get away with it if you clean and repair your saved game.


Incompatibilities
------------------------
I have not tested against Morrowind Rebirth. The spawn points in town are minimal so you may very well be fine there. MR also tweaks tress and rocs, as such, some npcs might get stuck in there.

Load Order
----------------
Friends_and_Foes_base.esm
Ahead of the Classes.esp
F&F_Ahead of the Classes.ESP
merged objects
F&F_No_Hostiles.ESP
F&F_No_towns.esp

Changelog 2.0
---------------
- Most town npcs removed
- More encounters in the wilderness
- Wilderness encounters detailed by region
- Some new npcs with pets
- NPCs, lists and spawns re-worked
- General cleanup

2.1
- Tweaked spawn chances and lists (especially poachers)
- New addon: no hostiles

Contact
-----------
Danae123 on Nexus and Discord

Credits
----------
Starfire and Cutthroat mods, Neoptolemus: npc ideas, scripts (largely removed in version 2.0 but these modders were a major inspiration)
Abot for his tes3cmd/perl script that gave names to all outlaws
Archimaestro Antrares whose mods (bounty-hunters, pick-pockets, muggers, you are being robbed) have been incorporated and expanded on.
Vengyre and Stripes for the MWSE face and name randomiser
Aurel for automating some tasks
All of the people who reported issues made suggestions, etc., especially Eddie.
Bethesda Softworks for developing Morrowind and the Construction Set.
Brucoms for developing the TES3 Readme Generator this readme was made from.