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Created by

Heinrich Guil and Nwahs and Mushrooms Team

Uploaded by

hater8

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43 comments

  1. UncleRedsnow
    UncleRedsnow
    • member
    • 3 kudos
    Wonderful mod! Definitely staying in my collection forever more

    If anyone is having issues with the texture for the Vivec Mages Guild Exterior, its due to an error with a missing texture from Atlas called atlas_velothi. 0.71 was missing it, but you can fix this by grabbing the file from 0.65. Hopefully the newest version of Atlas fixes this issue also
    1. Cookiest
      Cookiest
      • member
      • 1 kudos
      OH MY GOD THANK YOU

      i had to make up a crappy headcannon where the guild made some weird experiments to make the exterior look like that lol
    2. NValid
      NValid
      • premium
      • 0 kudos
      What Cookiest said. I Simply accepted that the mages guild in Vivec was extra special and pink lol
      Thanks
    3. Rib000
      Rib000
      • supporter
      • 1 kudos
      where can i find atlas 0.65? it seems to be removed from previous versions in the downloads tab

      EDIT: https://www.nexusmods.com/morrowind/mods/47123?tab=description 
    4. morrowindnostalgia
      morrowindnostalgia
      • member
      • 12 kudos
      "Fix" still works in 2025. Newest Project Atlas did indeed not update this properly
  2. baronofbahlingen
    baronofbahlingen
    • member
    • 0 kudos
    The Balmora guild door is ajar, letting me look into a void, very un-immersive. Is there a way to correctly work the load order or is it not gonna work?
    1. FalloutDweller13
      FalloutDweller13
      • member
      • 0 kudos
      I used TES Construction to fix it
  3. MrFreeMan2024
    MrFreeMan2024
    • member
    • 0 kudos
    Every guild house is pink.. can someone assit me in a fix :S  seems to be mesh related? 
    1. Feyd233
      Feyd233
      • member
      • 1 kudos
      Hi, i think u dont have Project Atlas textures coz if problem was with mesh u would get just yellow exclamation mark
  4. Feyd233
    Feyd233
    • member
    • 1 kudos
    Hi , rly cool look for guilds, only thing thats little immersive breaking is that the weapons and scrolls and books added by this mod to FG in MG interiors are free to take, maybe u could add an optional esp thats all added items,  became lootable only after u join guilds or not free to take at all? ty anyway
  5. MaxYari
    MaxYari
    • premium
    • 109 kudos
    Hey :) I love it, but i got tired fighting incompatibilities in CS, so had to disable it. If you ever get back to it - would be super nice to have it modular so different guild can be turned on-off, thanks!
  6. clort81
    clort81
    • member
    • 1 kudos
    The purple, red etc signs are as bout as out of place as neon signs in the gameworld.  Easy to change though.
    1. opuwonee
      opuwonee
      • member
      • 6 kudos
      Nevermind
  7. opuwonee
    opuwonee
    • member
    • 6 kudos
    Hi all. Can anyone help me to get the names of the files for only the guild signs at the entrance for both MG and FG? I just want the new cool red and blue signs but not the whole thing. Any good samaritan to help me pls? I tried myself but I cant find which files it is

    EDIT: I found the source of the signs and just got that mod Stav's Boxes
  8. AnDE42
    AnDE42
    • member
    • 3 kudos
    Partially incompatible with Sadrith Mora - Seat of Power of House Telvanni, as the Mages Guild interior becomes a mess.
  9. AnathemeBouffon
    AnathemeBouffon
    • member
    • 0 kudos
    @hater8 Do you duplicete assets one atop the other? Like building segments?

    And segments, like in MG in Sardith Mora, do not align properly. Cool mod but done dirty, not endorsing, not recomending
  10. templeofninpo
    templeofninpo
    • supporter
    • 23 kudos
    Compatible with all your other city mods?
    1. templeofninpo
      templeofninpo
      • supporter
      • 23 kudos
      If above your Balmora overhaul the fancy stav's window disappears with some sort of wonky floating remnant. If it is below the building is off kilter and there is a large seam in the doorway.

      I made a personal patch by adjusting this esp (then cleaning it).
    2. HeartbeatCity
      HeartbeatCity
      • account closed
      • 17 kudos
      To follow up, this is partially compatible with their excellent Balmora overhaul. If loaded after Balmora, the mages guild doors are misaligned. If loaded before, there is a floating blue light and the 'mage guild window' disappears. Best solution is to load Guilds before and then disable the floating light (or remove in CS)

      ++oops, I think I repeated everything you said++