Wonderful mod! Definitely staying in my collection forever more
If anyone is having issues with the texture for the Vivec Mages Guild Exterior, its due to an error with a missing texture from Atlas called atlas_velothi. 0.71 was missing it, but you can fix this by grabbing the file from 0.65. Hopefully the newest version of Atlas fixes this issue also
The Balmora guild door is ajar, letting me look into a void, very un-immersive. Is there a way to correctly work the load order or is it not gonna work?
Hi , rly cool look for guilds, only thing thats little immersive breaking is that the weapons and scrolls and books added by this mod to FG in MG interiors are free to take, maybe u could add an optional esp thats all added items, became lootable only after u join guilds or not free to take at all? ty anyway
Hey :) I love it, but i got tired fighting incompatibilities in CS, so had to disable it. If you ever get back to it - would be super nice to have it modular so different guild can be turned on-off, thanks!
Hi all. Can anyone help me to get the names of the files for only the guild signs at the entrance for both MG and FG? I just want the new cool red and blue signs but not the whole thing. Any good samaritan to help me pls? I tried myself but I cant find which files it is
EDIT: I found the source of the signs and just got that mod Stav's Boxes
If above your Balmora overhaul the fancy stav's window disappears with some sort of wonky floating remnant. If it is below the building is off kilter and there is a large seam in the doorway.
I made a personal patch by adjusting this esp (then cleaning it).
To follow up, this is partially compatible with their excellent Balmora overhaul. If loaded after Balmora, the mages guild doors are misaligned. If loaded before, there is a floating blue light and the 'mage guild window' disappears. Best solution is to load Guilds before and then disable the floating light (or remove in CS)
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If anyone is having issues with the texture for the Vivec Mages Guild Exterior, its due to an error with a missing texture from Atlas called atlas_velothi. 0.71 was missing it, but you can fix this by grabbing the file from 0.65. Hopefully the newest version of Atlas fixes this issue also
i had to make up a crappy headcannon where the guild made some weird experiments to make the exterior look like that lol
Thanks
EDIT: https://www.nexusmods.com/morrowind/mods/47123?tab=description
EDIT: I found the source of the signs and just got that mod Stav's Boxes
And segments, like in MG in Sardith Mora, do not align properly. Cool mod but done dirty, not endorsing, not recomending
I made a personal patch by adjusting this esp (then cleaning it).
++oops, I think I repeated everything you said++