If you use MO2 you need to register the BSA in MO2's ini editor (in the tools), not the one in your game directory, and add this line under [Archives] Archive 2=Stav_MaGAO.bsa
so it will look something like : [Archives] Archive 0=Tribunal.bsa Archive 1=Bloodmoon.bsa Archive 2=Stav_MaGAO.bsa
This mod is great, I only wish it was compatible with Rethinking Vivec and Dallara's Balmora. As is in Vivec, a giant hole appears in Trebonius' upstairs office. But the window you add strangely works but doesn't because mesh/hole issues.
But nothings compatible with Rethinking Vivec. Ah well.
This mod looks beautiful, but I experience missing texture yellow exclamation points and floating/disconnected doors with this mod. I'm not sure if I did something wrong, but thought I'd see if there are any suggestions for this.
bsa goes in Data Files. Then it has to be registered if you haven't done that. To avoid things like typos I recommend using a tool like the one here: http://download.fliggerty.com/download--633
It has to be registered into Morrowind's INI file so the game can access it. Think of it like a secondary Data Files folder. The INI file is in your Morrowind installation folder, and the INI's BSA section is under [Archives]. You can also register it manually by just typing the mod's BSA name under Bloodmoon's like this:
23 comments
Archive 2=Stav_MaGAO.bsa
so it will look something like :
[Archives]
Archive 0=Tribunal.bsa
Archive 1=Bloodmoon.bsa
Archive 2=Stav_MaGAO.bsa
This door is misaligned due to changes from the mod:
The eye on the interior of each of the buildings should be flipped to reflect being viewed from behind:
But nothings compatible with Rethinking Vivec. Ah well.
Thanks in advance!
[Archives]
Archive 0=Tribunal.bsa
Archive 1=Bloodmoon.bsa
Archive 2=Stav_MaGAO.bsa