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  1. C3pa
    C3pa
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    Feel free to leave any suggestions or maybe different default settings.

    If you get any errors while updating to the newest version, try deleting this mod's config file, "Magicka Regen Suite.json", inside Data Files\MWSE\config folder.
  2. C3pa
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    So, in the latest update, I changed how the default Morrowind regeneration formula works. I decided to ditch intelligence/max magicka from it altogether. Investing in Intelligence attribute already gives bonuses to alchemy and enchanting mechanics, plus it determines the total magicka pool. With this change, investing in Willpower should be more rewarding than before.

    Morrowind regeneration formula is now a function of log(Willpower). There are at least three bonuses to using this function:
    1.) At lower Willpower levels, investing in Willpower will be more useful that at high levels
    2.) Since the regeneration speed scales more slowly the higher the willpower, highly fortified Willpower won't lead to excessively high magicka regeneration.
    3.) At really low Willpower there is 0 magicka regeneration. This makes character generation more important, while it might make it more appealing to invest in Willpower for hybrid combat-magic and stealth-magic builds. With the default settings, your willpower needs to be higher than 30 to have any magicka regeneration at all.




  3. Nightmouse
    Nightmouse
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    Noticed a strange issue earlier where my mana would completely stop regenerating with the Morrowind formula, while the others were working fine.
    Nothing changed to my intelligence or willpower and both are well above 30.
    It would also fail to regenerate while resting using the Morrowind setting.

    Any thoughts?
    1. C3pa
      C3pa
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      If you set this to Morrowind formula, your magicka should regenerate if your Willpower is above 30.

      Some settings might further alter the regeneration speed and possibly reduce it to be almost imperceptible. Try checking the regeneration speed modifier and decay settings in the General tab. Also, try checking the coefficients on the Morrowind settings tab.

      Feel free to write me if you have more info about your issue.
  4. Venator711
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    Hi, I would just like to say that your formula for the Morrowind regeneration style is great (and I thank you for this mod), however I find it nonsensical that characters with 30 or less Willpower cannot regenerate Magicka whatsoever. The problem is that they can't even do so if they rest, which is technically logical and makes sense, but goes against vanilla Morrowind. The numbers only have to be tweaked slightly in your formula for all characters to have at least a meager amount of regeneration, and the formula is great because it allows a change like that without also making higher Willpower levels become overpowered, however I'm left wondering why that wasn't done in the first place. I'm curious what your thought process was behind this decision.
    1. C3pa
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      That was intentional. The idea was to make players who want to have a magic-oriented character invest in willpower. Real-time magicka regeneration isn't a feature of the vanilla game and changes the game balance quite a lot, so it's not easy to reason about this. I can see some may look at this differently. That's why this mod has many variables in these formulas configurable and comes with an Excel file where you can easily preview how these values affect regeneration.
    2. Venator711
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      Honestly, all I want is magicka regenerated in real time based on how much it regenerates per hour of rest, so there would be no difference between resting or waiting in real time in terms of magicka regeneration. Unfortunately, vanilla resting magicka regen is 0.15 x intelligence per hour which is a pretty inferior formula to what you have created. So again, thanks a lot for creating this.
  5. HalfEnder776
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    Any update on plans for an OpenMW port?
    1. C3pa
      C3pa
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      Not anytime soon. I've drained my batteries this summer working on Color picker functionality for MWSE itself, and a few mods I updated/released recently. 
  6. gonome7
    gonome7
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    Sorry to say, this mod doesn't work. I uninstalled it and reinstalled it just to be sure and yeah, it has no actual effect in-game despite its settings appearing in the mod config. So we are clear, Mge and mwse are both installed and function, and this is the only mod I've tried aside from code patch so far, and while those previous things function this one does not.

    Will is 55, before that gets brought up. and the regen was set to max, and after 2 minutes of waiting not one point of magicka was gained. if that falls within expectations cool, I'm just looking for something actually significant in terms of bluebar regen.
    1. C3pa
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      Which regen style are you using? Some characters have widely different regeneration amounts with different regeneration formulas. I recommend comparing different formulas using the above graphs. To start with, I recommend trying Oblivion regeneration if you aren't satisfied with the defaults. 
  7. slightlynick
    slightlynick
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    can't get this to work consistently.

    Symptoms:

    • it's installed correctly
    • options appear in the mcm
    • it works maybe 1 in 10 times i boot the game
    • when it's not working i also can't regen magicka by resting/sleeping (not using atronach sign)
    • disabling this mod makes magicka able to regenerate when resting/sleeping

    Things i tried:

    • uninstalled any other mod that would affect magicka
    • tried creating a new character
    • re-installed MWSE 2.1 nightly build
    • tried completely deleting the mod and re-downloading/installing (it works first time i boot the game but not the second)

    does it have issues with the latest MWSE 2.1 nightly build? i don't see any errors in the MWSE log. pretty much out of ideas at this point. maybe i'll try adding some logging to the script and see what it spits out.
    1. C3pa
      C3pa
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      • disabling this mod makes magicka able to regenerate when resting/sleeping

      This makes me believe that you installed the mod correctly, as this mod will block the vanilla restore magicka on resting mechanic.

      With default settings, a character with Willpower <= 30 won't regenerate Magicka (this is a design decision). For testing, I'd suggest making a fresh test character, setting willpower and intelligence to 100, and cranking up regen speed in this mod's MCM. You should now see very fast Magicka regeneration if the mod is installed correctly.

      does it have issues with the latest MWSE 2.1 nightly build

      There shouldn't be any.
  8. ulysses
    ulysses
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    Looks awesome!

    Do you think it's compatible with Fortify MAX?
    https://www.nexusmods.com/morrowind/mods/49825
    1. C3pa
      C3pa
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      After I quick glance I didn't find anything suspicious.
    2. ulysses
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      K, will try then. :)
    3. ulysses
      ulysses
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      Well, using both mods seems to double the Fortify Magicka bonus.
      Is there an easy way to disable that feature in your mod?
    4. Strix2206
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      True, I can confirm this issue. Not compatible with Fortify Max... Sadly to say this mod is unusable for me because Fortify Max is an essential mod... I hope the mod author of this mod will fix the compatibility between those 2 mods.
  9. camiegray
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    so is this compat with OpenMW yet or has anyone tried it? would absolutely love this 
    1. C3pa
      C3pa
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      Not yet, unfortunately. One thing to keep in mind: MWSE mods aren't compatible with OpenMW. While both OpenMW and MWSE use Lua as their scripting language, the exposed engine functions work differently. This makes them incompatible. Any and all mods made for MWSE need to be rewritten to work on OpenMW. OpenMW's Lua API is still in its nascency. As of now most functionality of this mod can be implemented in OpenMW, but I need a break.
    2. smartcrab
      smartcrab
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      I understand needing a break--programming can really drain your IRL magicka--but do you have plans to eventually implement an OpenMW version?
    3. C3pa
      C3pa
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      Once in the future ;-)
    4. H3LLWINE
      H3LLWINE
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      Please do it! I think its enough rest 😭 LOL
    5. C3pa
      C3pa
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      I am glad there is interest in this mod from the OpenMW users. From what I gathered OpenMW now implements all the needed functionality. It's now I need to learn to use its API.
  10. Sahughani
    Sahughani
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    Is this supposed to effect stamina regen too? Because with it even with a starter character it's practically impossible to run out of stamina.
    1. C3pa
      C3pa
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      No, this mod doesn't affect fatigue in any way.
    2. Sahughani
      Sahughani
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      Then it's probably some kind of weird cross interaction with another mod or MWSE script. But I honestly couldn't even come up with a likely culprit. Well, at least the high stamina regen stopped once removed.
  11. Darkuby
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    I don't know if you're still reading the comments, but I have a question/suggestion.
    Is it possible that I change the mod settings so that the regeneration does NOT work in combat?
    If yes, how could i do that?
    1. Vengyre
      Vengyre
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      There is a setting for combat regen multiplier, set it to 0.
    2. C3pa
      C3pa
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      Vengyre's suggestion will do. Thanks, Vangyre!
  12. EOtek4
    EOtek4
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    How do I manually install this mod?

    Does it go in Data files, or just in the morrowind directory or something else?
    1. C3pa
      C3pa
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      You copy the MWSE folder of this mod into your Data files folder.

      In general, you can determine this yourself for any other mod. You can open a few levels of the mod's folders and see its folder structure. Ultimately, the folders of any mod and your data files must be merged. For example, if a mod comes with the meshes folder, the contents of that folder have to end up in your Data files\meshes folder.