This page was last updated on 06 November 2022, 11:39AM
Changelogs
Version 2.2.1
Change: Morrowind Style regeneration - changed scale setting default value from 1.6 to 1.4. That was the intended value for the setting from the last update, but I forgot to set it.
Misc: fixed Purist Friendly Magicka Regeneration formula column in the Formulas.xlsx table. That helped me to notice the above.
Version 2.2
Change: Morrowind regeneration formula - the regenerated points per second is now a function of log(willpower)
Change: made default settings for logarithmic INT harsher
Change: removed logarithmic Will regeneration formula since Morrowind formula now is basically the same
Bugfix: prevented potentiall errors by trying to calculate log(0)
Misc: added Purist Friendly Magicka Regeneration to the Formulas.xlsx for comparison
Version 2.1
Bugfix: Fixed a bug that made the mod not work for some of the users
Version 2.0.1
Misc: Changed mod's folder structure, so that MO2 can install the mod properly
Version 2.0
Feature: Added a new magicka regeneration formula: logarithmic WILL
Feature: Added a new magicka regeneration formula: logarithmic INT
Feature: Added conditional bonuses/penalties for vampires
Misc: Removed a ton of code by introducing metatables
Misc: Added an excel file with some graphs showcasing various available formulas in action on the mod's Nexus page
Version 1.3.1
Feature: Allow some settings to be set to 0 in MCM, thus enabling to have Intelligence- and Fatigue-only scaling in Morrowind Regeneration
Feature: Allow completely stopping magicka regeneration during combat for Morrowind and Skyrim regeneration types
Misc: Updated the code to new coding standards in MWSE
Version 1.3
Feature: Added magicka decay inspired by Natural Magicka Regeneration by Knu
Feature: Companions now also regenerate magicka when travelling by a boat or a siltstrider with player
Feature: Settings hot-reloading - Restarting the game after changing settings in no longer required!
Bugfix: Fixed actors not regenerating magicka outside of player's cell in adjecent active cells
Bugfix: Vanilla calculation for magicka restored on resting/waiting will no longer be done alongside this mod's calculation for the same thing
Bugfix: Containers will no longer be scanned
Misc: Reduced code duplication a lot, made code a lot easier to work with
Version 1.2
Feature: Much better MCM
Feature: Coefficients for different regeneration styles are no longer shared
Feature: Added new Regeneration Speed Modifier - an easy way to quickly adjust the regeneration speed of your selected regeneration style
Version 1.1
Feature: Visually smoother Magicka regeneration for Player
Feature: User is notified when changing a setting in MCM needs a game restart to come into effect
Fix: Skyrim regeneration style combat penalty is now calculated properly