Morrowind
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OperatorJack

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OperatorJack

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11 comments

  1. ArdaSevanoS
    ArdaSevanoS
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    Please make this mod modular, so that only, well, the "reflect" spell actually reflects! I LOVE the idea but am very uncomfortable to use it because of the imbalance.
    1. OperatorJack
      OperatorJack
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      From the description:

      >  The behavior of these new mechanics can be controlled through the MCM.
    2. ArdaSevanoS
      ArdaSevanoS
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      Missed that part. Got to try it today, you did an amazing job.
  2. Corsec
    Corsec
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    When I use this mod my magic projectiles seem to bounce off my own shield. I'm using the starter shield spell and sometime the magic projectiles will suddenly veer upwards after I cast them.

    Is this intentional or a bug?

    Thanks for all the work you put into the MM series, I'm enjoying them.
    1. OperatorJack
      OperatorJack
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      Sounds like a bug. Can you report it on the bug tracker on the "Bugs" tab, so I do not forget it? Thanks.
  3. opiter09
    opiter09
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    In the description it says the chance is based on the magnitude of the magic effect. Is this based on the magnitude of the shield/reflect, or of the incoming projectile?
    1. OperatorJack
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      Good question. I've updated the description with more info:

      Reflection chance is based on the magnitude of the magic effect that is causing the reflection (reflect, shield, etc.). For example, if you have 50 pts of Reflect, you have a 50% chance of reflecting the projectile.
    2. opiter09
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      Thanks for the reply. I suspected as much, but I wanted to make certain. I haven't had a chance to test too much,  but this is shaping up to be a very fun mod.
    3. OperatorJack
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      No problem. Hope you enjoy it. This mod isn't as cool as the other magic mechanics mods yet, but it does add a bit of fun to spell casting.
  4. IAmOathBound
    IAmOathBound
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    In the video the spell is reflected when:
    a) the npc without a shield spell is hit - 0:31
    b) when nothing is hit - 0:18

    Also, the description says you get 2 mechanics per cast. Could you elaborate more on this (which mechanics)?
    1. OperatorJack
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      b) "nothing" is the Refect magic effect. It doesn't not have a continuous VFX like the others. The mechanics are those added by this mod and the original vanilla mechanics.