Very interesting mod, though I fear It conflicts with the fighters Guild quest located in nchurdamz. When i got inside i was attacked by two centurions, then the ruins were full of friendly dwemer but hrelvesuu Is nowhere to be found. Did anyone experience the same issue?
Awesome, I didn't choose dwemer, but i did notice that there were Dwemer inhabiting the ruin west of Ald Velothi. So far it is cool though seeing living Dwemer, However the bartender refused to give me a bed. Must I be a Dwemer for that?
Making progress! I cleared all the sixth house caverns but when i return to Mesulef he just asks if i did it and there is no answer dialog to select? Any help would be appreciated!! Thanks
Hello, Can you tell me what Muzleft says? does he ask if the ash vampires are all dead? The only thing the mission cares about is that the 5 ash vampires are dead, Dagoth Hlevue, Dagoth Tanis, Dagoth Fovon, Dagoth Draven and Dagoth Araynys. If they are all dead then something has gone wrong :( What you can do is go into the console and type Journal DW_17_6th 80 This will end the mission and Muzleft will thank you for defeating them all. I would save it before you do this just too be sure. Let me know if this does not help.
I need some help 😅 Where exactly i need escort the dwemer to finish the quest in Bthanchend (teleport workers) . I am at that BIG main hall and the npc cannot handle the fights without dying, then i need to clean the rooms first and will take a lot of time to know where this teleport script trigger Idk if this happens with the regular mark/recall (using multimark mod) but using recall inside this map do not work properly
Great mod! Question I am at the point where I meat the council members. There are 2 Ordinator's and a daedra they have as a prisoner at the meeting place is that correct or is another mod interfering with this part of the story line? Thanks!!
Hello, They are not part of the mod, I do remember Morrowind comes alive has 2 Ordinators there and a Daedra lady prisoner. Hopefully they don't get in the way. I hope you enjoy the mod.
Sorry but this is a double post. Im not sure how the nexus comment system works so im having another post just to be safe. Thank you. Im now stuck on the part where Halmar is missing, I went to halfway inn. It says he went south and Ive looked everywhere I can. Places like Vivec, Seydan Neen, Ebonheart etc. I would like a little help.
I got to Yagrum and I asked Fyr about trust, im confused on what to do, since if i go to the necromancer, he doesnt have anything to say about the main quest. The dissident priests dont have anything to say about the quest. and when I return to the are where the other dwemer were, only Halmer and Alric are there. What do I do.
Hello, you need to talk to Yagram about Plans and Fyr about Trust, After this go back to the Dwemer Ruins where you first met the Dwemer Arkngthunch-Sturdumz. There is a ladder to a tower and that is where Muzleft is and he will give you the next mission.
Thank you. Im now stuck on the part where Halmar is missing, I went to halfway inn. It says he went south and Ive looked everywhere I can. Places like Vivec, Seydan Neen, Ebonheart etc. I would like a little help.
Sorry if this question appears redundant, but does this mod add a custom Dwemer race that you can play as? I've read the mod page description many times and it seems like this is implied. If this is the case, could you possibly upload pictures so that we could see what a Dwemer player character would look like as well as what a Dwemer character's starting stats would be if we are using this mod?
That's ok, the mod does include a playable Dwemer race. It is T-Bones Dwemer race, here is a link to another up load of T-Bones Dwemer mod that has a picture of the male Dwemer. https://www.nexusmods.com/morrowind/mods/47748?tab=posts The Dwemer have Skill bonuses of Enchant 15 Armorer 10 Heavy armour 10 Destruction 5 Alteration 5 Base attributes male Female Strength 40 35 Intelligence 50 50 Willpower 50 50 Agility 30 35 Speed 30 30 Endurance 30 30 Personality 40 40 Luck 40 40 Hopefully that helps and let me know if you want to know anything else.
Hey, thanks for the info!! Last question here, but I assume this is incompatible with RubberMan01's "Dwemer Rebirth Project" mod?
That said, I just wanted to say that I really appreciate the work you put into this mod! It's such an awesome concept and seems like an absolutely enjoyable playthrough for an amateur "Dwemerologist" like me, hahaha.
Hello, unfortunately this mod is incompatible with Dwemer Rebirth Project" mod. Thank you, I did spend years working on the story and concept, which slowly evolved over time. Morrowind will always be one of my all time favourite games and I find the Dwemer fascinating.
I wish I had a video trailer but I would not know where to start, unfortunately. The mod is quite ambitious, trying to create a new main quest and explain, using TES law, the disappearance and reappearance of the Dwemer is quite difficult but it was fun to make.
As for compatibility, its hard to know as Dwemer return takes you to quite a few places across Vvardenfell. Guild mods should be ok and Dungeon mods are fine, but if there is a place connected to the Dwemer, like the Gnisis egg mine, that would be a problem.
33 comments
Journal DW_17_6th 80
This will end the mission and Muzleft will thank you for defeating them all. I would save it before you do this just too be sure. Let me know if this does not help.
Where exactly i need escort the dwemer to finish the quest in Bthanchend (teleport workers) . I am at that BIG main hall and the npc cannot handle the fights without dying, then i need to clean the rooms first and will take a lot of time to know where this teleport script trigger
Idk if this happens with the regular mark/recall (using multimark mod) but using recall inside this map do not work properly
Thank you. Im now stuck on the part where Halmar is missing, I went to halfway inn. It says he went south and Ive looked everywhere I can. Places like Vivec, Seydan Neen, Ebonheart etc. I would like a little help.
Awesome mod by the way.
https://www.nexusmods.com/morrowind/mods/47748?tab=posts
The Dwemer have Skill bonuses of
Enchant 15
Armorer 10
Heavy armour 10
Destruction 5
Alteration 5
Base attributes male Female
Strength 40 35
Intelligence 50 50
Willpower 50 50
Agility 30 35
Speed 30 30
Endurance 30 30
Personality 40 40
Luck 40 40
Hopefully that helps and let me know if you want to know anything else.
That said, I just wanted to say that I really appreciate the work you put into this mod! It's such an awesome concept and seems like an absolutely enjoyable playthrough for an amateur "Dwemerologist" like me, hahaha.
Thank you, I did spend years working on the story and concept, which slowly evolved over time. Morrowind will always be one of my all time favourite games and I find the Dwemer fascinating.
And I assume this is quite incompatible with any sort of mods that change dungeons, cities, or guilds?
As for compatibility, its hard to know as Dwemer return takes you to quite a few places across Vvardenfell. Guild mods should be ok and Dungeon mods are fine, but if there is a place connected to the Dwemer, like the Gnisis egg mine, that would be a problem.