This page was last updated on 19 September 2023, 6:48PM
Changelogs
Version v3.03
Bthanchend has been expanded with more areas to explore.
There is also a prototype Aetherium forge hidden somewhere in Bthanchend that can create new armour and items. gr1911's Aetherium forging mod for the assets for the prototype Aetherium forge. https://www.nexusmods.com/morrowind/mods/44436
New Dwemer centurions from Nethellus' Dwemer Resources for the different Dwemer centurions. https://mw.modhistory.com/download-55-14547
Dwemer armour is no longer Adamantium and is Dwemer armour from xander2077's New Dwemer Armor mod used as the base armour model. http://www.nexusmods.com/morrowind/mods/44225/
Version V3.11
Fixed shield mesh error
Version V3.10
Firstly I have merged my other mod Bthanchend into this mod. https://www.nexusmods.com/morrowind/mods/51462 This means that now Bthanchend will be an explorable ruin at the start of the game and will slowly be repaired during the mod, instead of having new areas open up slowly. .
Bthanchend is now also connected to the other ruins in red mountain at the start and, with the help of satchel charges you can blow your way in at any time to any of Dagoth ur's forts, There is no need to wander around red mountain trying to other entrances.
I have changed the battles at the end of the mod and put most of them into interior cells. This helps with performance and also the lag that remains at the battle sites after the battles.