This page was last updated on 23 January 2021, 9:49PM
Changelogs
Version 1.4.2
Fixes world activation crime to work correctly. You now take apparati if you are sneaking and not holding control, to make thieves' lives easier.
Version 1.4.1
Addresses critical CharGen bug blocking progress after equipping the knife.
Version 1.4
You can now make weapons poison for multiple hits. The amount of ammo you can poison at once is now granularly adjustable.
Version 1.3.1
Clears out edge cases regarding Damage event, where the player's spell projectile could lead to a de-poisoning. Also moves logic around for ammo, so arrows which hit an NPC but "miss" do not yield "enemy was poisoned" message et al.
Version 1.3
Should be fully compatible with Smart Ammo and the like. Also, if you turn off stats adjustment inside the Alchemy menu and leave it, you're no longer screwed.
Version 1.2.2
Updated skill gaining from fancy potions to work properly.
Version 1.2
You can no longer activate apparati during alchemy and get duplicates. You can world activate multiple apparati at once, by holding Control, activating each, and then releasing it.
Version 1.1a
Hotfix update: poisons will now properly expend against creatures. Moved some code around too.
Version 1.1
Fixed attacking code to use attackerReference, clearing up many edge cases. Pressing enter now exits the potion name selection menu, going through everything as though "Done" was pressed. Fixed logic "path" so weapons will actually lose their poison now.
Version 1.01
Custom potions made after updating will now use the additional icons etc. Updated the ReadMe.