Morrowind
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Quasar25

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quasar25

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4 comments

  1. davethepak
    davethepak
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    • 40 kudos
    This mod looks ...interesting.  

    But please forgive me for not getting it, but I don't quite understand.
    It sounds like the player can pick a stat more than once to raise it when leveling?  


    A few questions might help;

    Does it still take 20 skill increases to raise a level?
    When you go up a level, how many stats can you increase? (three?).
    For each stat increase how many points does that Attribute go up?

    thanks for the mod.

    1. bernardsinio23
      bernardsinio23
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      • 0 kudos
      Sorry for late reply. Here is the example for what you are asking. If you level up a skill like long sword, you will have the same attribute multiplier depending on how much you level up the said skill but only up to 4x you will receive multiplier bonuses. Level up sword skill 1x = 1x attribute multiplier and so if you level up different skills with the same governing attribute, then you will have more multipliers on that attribute.(level up sword skill 4x = 4x multiplier on strength attribute.) Well hope this helps.
    2. bernardsinio23
      bernardsinio23
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      And 3 stat level ups.
    3. AVerySillySausage
      AVerySillySausage
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      • 1 kudos
      Forgive me, I'm very new to morrowind. But this makes no sense to me, is this not how the game works already? The only difference appears to be they are now maxing out at x4 rather than x5 and now increasing a skill for an attribute once is not enough for any bonus since it will just be 1x? Which would be a nerf. I like the idea of a nerf because my experience with beth games is they are too easy. But this doesn't take out the micromanagement aspect of leveling. So this just nerfs attribute increases while keeping the annoying micromanagement, I don't see the point. If anything the fact there is less attribute points to go around puts even more focus on min maxing...