Morrowind

About this mod

"Makes every landscape covered in rich grass, made with vanilla aesthetics in HD. Lands will feel fuller and more lively with minimal to no performance cost on average PC."
That's the original Rytelier mod description, but as many can confirm grass clipped through walls and even doors, this is a clean easy-to-use version

Requirements
Permissions and credits
Changelogs
Donations
"Makes every landscape covered in rich grass, made with vanilla aesthetics in HD. Lands will feel fuller and more lively with minimal to no performance cost on average PC."
That's the original Rytelier mod description, but as many can confirm it created grass that clipped through walls and even doors, with all that said in my opinion his textures are still the best for grass, so I downloaded the CS and started cleaning the excess grass in Balmora, the objective is to do the same with every main location and [maybe] Tamriel Rebuilt too.

Needless to say, this version is still incomplete as only some locations have been cleaned [details in file info], I will update as I continue:
The next is towns connected by boats & silt striders

Requirements
-MGE XE

-Unofficial Morrowind Official Plugins Patched Merged & compatibility (Instead of the official ones if you want them)

While not requirements the mod was edited while I had these mods installed; Morrowind Patch Code, Patch for purists, Morrowind Optimization Patch, Project Atlas, Morrowind Enhanced Textures & Mainland Data -Tamriel Rebuilt -TRpatch.
A more complex land setup or a changed one like Morrowind Rebirth will cause floating grass or other problems (probably) 

Installation [These steps are necessary after every update]
- Drop all the files to Data Files folder. You can use Vortex too.
- DO NOT enable grass plugins in the load order! Instead, use Distant Land generator from MGE XE [Run it as admin] - when generating distant land, enable the grass plugins in it.
-The Image below has further details, but take into account that the plugin "GrassZ10.esp" will show up automatically and you don't need to search for the "Plugin directories..." or add custom paths just enable "GrassZ10.esp" in the Distant Land Setup Wizard
-Generate Land Textures, Land Meshes & Statics between 80-100% grass [If you have Project Atlas installed it might get stuck, just quit the exe and try again, the MGE will leave the Atlas textures as they are & generate the grass]
-Run Morrowind, DO NOT ACTIVATE "GrassZ10.esp" in data files, the MGE XE has already generated the grass, play, give feedback, and wait for the next update 



Permissions

You are allowed to use the grass in your mods, recolor, and modify it as long as you give credit to Rytelier.
You are not allowed to use the grass in other games without permission. Do not redistribute this mod on sites or in packs without permission.