The mod makes too many balance changes, for example the enemies in Ilunibi are now A LOT stronger, preventing you from getting the Fists of Randagulf at lvl 1. Also the glowing netches plugin doesn't work edit: my bad, the balance changes are explained in the description and I didn't read it before installing
For some reason, this mod and Functional slaves break a quest in OAAB Tel Mora where an NPC uses GetArmorType script to determine if you are wearing a helmet.
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Also the glowing netches plugin doesn't work
edit: my bad, the balance changes are explained in the description and I didn't read it before installing
Also a couple questions for things that I don't know if they're intentional:
Skeleton Champions' soul value decreased to fit in Greater Soul Gems?
Liches can't be soultrapped anymore. Casting the spell has the same pop up "spell didn't land a target" as if casting on an humanoid NPC.
Tamriel Data depreciated eye-stars as creatures, but sometimes they spawn as a sea creature with this mod.
This mod is a must, have been enjoying it thoroughly since I added it to my playthroughs. :)
I use a second mod that adds 1 extra spawn for every spawn point that exists as well.
The combo of the two, literally made the overworld (outside) into a dungeon with sooo many challenging monsters to vanquish or run away from. HAHA <3
Of all the Elder Scrolls monster mods I have used across all Elder Scrolls games, this one right here, is the greatest.
If you have the time, I 100% recommend de-levelling ALL of the creature levelled lists. Took me several hours, and the results are amazing.