Any plans on doing this with torches? The billboard would have to be more detailed, of course, but it would likely look much better than those godawful copypasted particles that animate far too slowly to be convincing.
Not sure about fireplaces and bonfires, though, since they take up a wider area. I suppose multiple billboards could be layered together.
Man, you OpenMW users have only gotten more annoying over the years. Stop asking for MWSE mods or figure it out yourself. Mod authors aren't obligated to make mods for OpenMW. lol
1.) Re-emphasizing the existence of wazabear's Enlightened Flames mesh patcher for OpenMW users, as zelazko pointed out below. It works very well!
2.) These look fantastic. Any chance something similar could be done for open fires, torches, and the like? I feel like Apel's fire replacer isn't any better than vanilla, and this sort of approach would be better than the particle flames we have now.
I'll use Apel's Fire Retexture, for now, along with this mod. But yeah, I agree with 1Mac. I would love to see this same thing done for fireplaces, bonfires, campfires, torches, etc. as well.
I prefer Xander's New Flame (main file) for torches and larger fires. Less tiling than Apel's replacer, flows more like actual fire, and compatible with mesh replacers.
Ohh! I had not seen nor tried that mod out before, SpaceDevo. I'll check it out and see how I like it. Who knows? It might become my replacer for Apel's.
A few of the dunmer lamps, specifically ones located in the Mages Guild. There are a few with the floating crystals from the symphony that I kept and it looks odd now.
This mod crashes my game every time I get near the Vivec temple with Vivec Palace Illuminated REDUX (https://www.nexusmods.com/morrowind/mods/48681) installed, so I made a quick edit to ignore certain meshes.
Before the line "local lightMeshes = {}", add a new table with the meshes you wish to ignore like so: local ignoredMeshes = { ["ah\\ex_candleredux.nif"] = true, }
Then find the line "lightMeshes["meshes\\" .. mesh] = true" and surround it with the following if statement: if not ignoredMeshes[mesh] then lightMeshes["meshes\\" .. mesh] = true end
Easy peasy. Just make sure anything you add to ignoredMeshes is all lowercase.
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Not sure about fireplaces and bonfires, though, since they take up a wider area. I suppose multiple billboards could be layered together.
Enlightened Flames OpenMW Patcher by wazabear
https://www.nexusmods.com/morrowind/mods/48819?
it will never support MWSE, although lua support is coming
I mean lower body part makes a flashing blue light...
2.) These look fantastic. Any chance something similar could be done for open fires, torches, and the like? I feel like Apel's fire replacer isn't any better than vanilla, and this sort of approach would be better than the particle flames we have now.
Before the line "local lightMeshes = {}", add a new table with the meshes you wish to ignore like so:
local ignoredMeshes = {
["ah\\ex_candleredux.nif"] = true,
}
Then find the line "lightMeshes["meshes\\" .. mesh] = true" and surround it with the following if statement:
if not ignoredMeshes[mesh] then
lightMeshes["meshes\\" .. mesh] = true
end
Easy peasy. Just make sure anything you add to ignoredMeshes is all lowercase.