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R-Zero aka Reizeron and Greatness7

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Reizeron

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36 comments

  1. OffworldDevil
    OffworldDevil
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    Any plans on doing this with torches? The billboard would have to be more detailed, of course, but it would likely look much better than those godawful copypasted particles that animate far too slowly to be convincing.

    Not sure about fireplaces and bonfires, though, since they take up a wider area. I suppose multiple billboards could be layered together.
    1. Reizeron
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      Maybe one day, if I figure out how to make it look good. For now you can just supplement this mod with https://www.nexusmods.com/morrowind/mods/42554
  2. Brujoloco
    Brujoloco
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    Does this work with Midnight Oil?
    1. Merlord
      Merlord
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      It does now with the latest version of Midnight Oil
  3. RHzk
    RHzk
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    No OpenMW sad
    1. half11
      half11
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      I'm looking forward to your OpenMW adaptation of this mod.
    2. DisQualia
      DisQualia
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      Yes ClosedMW glad
    3. RHzk
      RHzk
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      Im busy with another project.
    4. RedFurryDemon
      RedFurryDemon
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      No OpenMW support for MWSE-lua sad
    5. zelazko
      zelazko
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      Thanks a million R-zero for the original work.

      Enlightened Flames OpenMW Patcher by wazabear

      https://www.nexusmods.com/morrowind/mods/48819?
    6. tauiin
      tauiin
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      "No OpenMW support for MWSE-lua sad"
      it will never support MWSE, although lua support is coming
    7. Lynzula
      Lynzula
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      Man, you OpenMW users have only gotten more annoying over the years. Stop asking for MWSE mods or figure it out yourself. Mod authors aren't obligated to make mods for OpenMW. lol
  4. deleted77875333
    deleted77875333
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    Link to animated lights?
    1. Reizeron
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      Animated lights as in animated light models in general, not some particular mod.
  5. aranciorosso
    aranciorosso
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    Don't want to blame your mod but my character become a candle himself since i've installed E.F.
    I mean lower body part makes a flashing blue light...
    1. Reizeron
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      Dude turns himself into a candle! Funniest s#*! I've ever seen.
  6. 1Mac
    1Mac
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    1.) Re-emphasizing the existence of wazabear's Enlightened Flames mesh patcher for OpenMW users, as zelazko pointed out below. It works very well!

    2.) These look fantastic. Any chance something similar could be done for open fires, torches, and the like? I feel like Apel's fire replacer isn't any better than vanilla, and this sort of approach would be better than the particle flames we have now.
    1. deleted3000585
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      I'll use Apel's Fire Retexture, for now, along with this mod. But yeah, I agree with 1Mac. I would love to see this same thing done for fireplaces, bonfires, campfires, torches, etc. as well.
    2. OffworldDevil
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      I prefer Xander's New Flame (main file) for torches and larger fires. Less tiling than Apel's replacer, flows more like actual fire, and compatible with mesh replacers.
    3. deleted3000585
      deleted3000585
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      Ohh! I had not seen nor tried that mod out before, SpaceDevo. I'll check it out and see how I like it. Who knows? It might become my replacer for Apel's.
  7. mdsouthworth
    mdsouthworth
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    Very nice. A big improvement over vanilla. If I want to exclude a few specific lights/lamps, how could I do this?
    1. Reizeron
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      Thanks! What kinds of lights would you want to exclude?
    2. mdsouthworth
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      A few of the dunmer lamps, specifically ones located in the Mages Guild. There are a few with the floating crystals from the symphony that I kept and it looks odd now.
    3. Reizeron
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      Can you send me screenshots in PM or something? I would like to look.
    4. mdsouthworth
      mdsouthworth
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      Not sure how to send images here. I can try Discord if they dont come out correctly.
    5. Reizeron
      Reizeron
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      Yeah I'd be up for that.
    6. lemmingbas
      lemmingbas
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      This mod crashes my game every time I get near the Vivec temple with Vivec Palace Illuminated REDUX (https://www.nexusmods.com/morrowind/mods/48681) installed, so I made a quick edit to ignore certain meshes.

      Before the line "local lightMeshes = {}", add a new table with the meshes you wish to ignore like so:
      local ignoredMeshes = {
      ["ah\\ex_candleredux.nif"] = true,
      }

      Then find the line "lightMeshes["meshes\\" .. mesh] = true" and surround it with the following if statement:
      if not ignoredMeshes[mesh] then
      lightMeshes["meshes\\" .. mesh] = true
      end

      Easy peasy. Just make sure anything you add to ignoredMeshes is all lowercase.
  8. deleted75062723
    deleted75062723
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    Another great new mod...ups the realism significantly.
  9. fumino
    fumino
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    I think it's amazing. It's always the details that make a vivid world.
  10. vonwolfe
    vonwolfe
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    This really does make a big difference - mostly because candles are EVERYWHERE in the world. Essential mod for me.
  11. qwertyquit
    qwertyquit
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    Magic!