Morrowind

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TribunalTastic

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TribunalTastic

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26 comments

  1. Slicevicious
    Slicevicious
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    Project seems to be dead, sadly. Really would have liked to see a Temple equivalent to the Strongholds. Final entry still bugged in journal and I even seems to be having some issues with the terrain underneath the temple, likely due to Rebirth. Current state is sadly barren of features and filler. :(
  2. Vaxinuva
    Vaxinuva
    • member
    • 6 kudos
    Hey, this mod seems really great! I hope you're still working on it, though if you aren't that's understandable. 
  3. Lightsauroral
    Lightsauroral
    • member
    • 2 kudos
    A great and solid idea for your first mod!

    The quest to build the temple is well-structured and fits in perfectly with Morrowind's writing style and tone. The only minor remark is that the quest's final stage isn't ticked as finished in the Construction Set, so it stays active in the player journal even after the temple is completed.

    I'm looking forward to seeing how the initial mod and idea will be expanded and built upon.
    1. TribunalTastic
      TribunalTastic
      • member
      • 9 kudos
      Dear Lightsauroral,

      Thank you for your kind words. The quest shall be checked finished in the next update. Our next update - Beta 1.30 - will be a biggy with another quest added (providing I can actually sort out the scripting issues, that is)

      Many Thanks,
      Yours,
      TribunalTastic
  4. abot
    abot
    • premium
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    Nice idea, but the global short variable Stronghold is used by standard 3 factions strongholds quests/scripts so you are messing with them changing it, you should use a new unique global short for your mod progression
    [EDIT] also in your dialog conditions when there is equality no need to use another condition
    e.g.
    TT_Temple = 12
    TT_Temple < 14 is not needed as 12 is always < 14
    [EDIT2] and a compatibility suggestion if you want, touching landscape is often going to conflict with some mod and cause landscape seams, better to use some foundation mesh to build on a platform if possible e.g. see Vos
    1. TribunalTastic
      TribunalTastic
      • member
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      Dear abot,

      First of all, let me say that it is an honour to see you comment on my mod. On the global variable, would it work if I made a new one called TT_Temple, and inserted that in the scripts where appropriate?

      On EDIT1 - Is this an essential issue? Apart from looking quite clumsy, what are the cons of not changing it?

      On EDIT2 - I am sorry, can you elaborate?

      Yours,
      TribunalTastic.

      P.S. By the way, I love your silt strider, boat and gondolier mods.
    2. abot
      abot
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      > On the global variable, would it work if I made a new one called TT_Temple, and inserted that in the scripts where appropriate?
      it could work, but could also give problems as you already used this identifier for the TT_Temple journal identifier. to avoid possible runtime problems/confounding the engine, it is always better to use unique identifiers for anything you define even if the construction set does not enforce it, e.g. I'd use something like TT_TempleG for the global variable
      > Is this an essential issue? Apart from looking quite clumsy, what are the cons of not changing it?
      not essential, but dialog conditions evaluation is one of the things slowing the game most if you have many dialog mods, so any improvement is good
      > I am sorry, can you elaborate
      if you take a look at Vos village (the one near Tel Vos tower), you can see most buildings are over velothi style platforms. If you use e.g. those meshes as activators making them part of your temple build blocks, you can have a plain surface where to build the temple without having to edit the land, so avoiding any possible land conflict with other mods changing the same landscape cells (e.g. Korobal Island mod)
      TES Plugin Conflict view of landscape conflict with Korobal
      Construction Set view of landscape cell conflict seam with Korobal
      Basically, the one real bug is the first one, 2nd one is a possible optimization and 3rd one is a possible compatibility improvement
    3. TribunalTastic
      TribunalTastic
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      • 9 kudos
      Dear abot,

      Thank you for your comprehensive response. My latest version, Beta 1.10, fixes the first issue.

      On the compatibility issues, as I have already edited the land, would I have to start the mod from scratch to get the original landscape for said cell?

      Yours,
      TribunalTastic
    4. abot
      abot
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      you can clean the cell landscape changes easily from the Construction Set:
      File\Data Files, set your mod as selected and active as usual, but instead of pressing OK button press the detail... button
      In the File Details window, sort by ID so you can more easily find the LAND lines ( -8, 16), (-8, 17).
      CTRL + Click them to select them, then press the Delete key and confirm to mark them as (to be) Ignored on load (you will see a I marker in the Ignored column)
      Close the File Detail window, press the OK button of the Data Files window, the mod should reload ignoring the LAND changes, File\Save
      Now you should be able to place the foundation blocks and raise the temple pieces a bit without landscape changes

    5. TribunalTastic
      TribunalTastic
      • member
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      Dear abot,

      Thank you yet again. I may try this out in a near future update!

      Yours,
      TribunalTastic
  5. deleted40083530
    deleted40083530
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    I'm tracking this mods. I love this idea and I love how the quest is simple and fits within the game. I noticed some misspelled words on your screenshots, so check your writing again. As others have mentioned, I hope you keep working on this mod and add more content like recruiting NPCs who provide services. Actually, since Khuul is a distant and small place your temple could offer services such as an apothecary, a smith, a better trader, an enchanter...You could even create new NPCs, place them on different locations and have the player recruit them to join the temple but some of them might need the player to finish a small quest for them....Man you have plenty of options to work on here hehehe, keep up with the good work and take your time to learn more stuff and add them to your mod.
    1. TribunalTastic
      TribunalTastic
      • member
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      Dear pavelciusmxms,

      Thanks for your kind words. I will run the text(s) through a spell-checker, as I am awful for finding mistakes in my own work.I will hopefully work on this when I get the time, in-between University and sleeping. If you do play it, feedback (and constructive criticism) is welcomed.
  6. Xhon
    Xhon
    • supporter
    • 6 kudos
    Absolutely awesome idea! I was thinking about playing Morrowind again and this would be perfect for a playthrough. I very seldom play the Tribunal Temple, but this gives much more incentive to do so. I'll keep an eye on it too. Thanks for creating it! Nice to see new modders for this old, but still awesome, game.
    1. TribunalTastic
      TribunalTastic
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      Dear Xhon,

      Thank you for your kind words, While this is not the first mod that I have ever made, it is the first where I have had to combine the use of journal, topics, greetings, scripts, creating new activators, and creating new NPC's. I am glad that you will give it a try - I hope that you like it. If not, constructive criticism is good.

      Yours, TribunalTastic
  7. jtcornpone
    jtcornpone
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    Tracking this one. Don’t know if I’ll use it this playthrough, but I love the idea. Maybe when there’s more going on. Keep it up.
    1. TribunalTastic
      TribunalTastic
      • member
      • 9 kudos
      Dear jtcornpone,

      Thank you for your kind works.

      Yours,
      TribunalTastic
  8. Endify123
    Endify123
    • member
    • 26 kudos
    (Apologies for the long wall of text)


    So hey, firstly great mod! Its a very nice idea.

    One of the things that I noticed though is that this mod has a lot of evil GMSTs, seen below. The easiest way to get rid of these is to use a mod cleaner. You can either use Tes3cmd (https://github.com/john-moonsugar/tes3cmd/releases) which is automatic or use Enchanted editor (http://mw.modhistory.com/download-37-5259) which is manual.

    Hope this helps, if you have anymore questions feel free to ask.






    CLEANING: "DivineDisseminationBuildYourOwnTemple.esp" ...
    Loading Master: morrowind.esm
    Cleaned Evil-GMST Tribunal: steleportdisabled
    Cleaned Evil-GMST Tribunal: slevitatedisabled
    Cleaned Evil-GMST Bloodmoon: swerewolfrefusal
    Cleaned Evil-GMST Bloodmoon: swerewolfpopup
    Cleaned Evil-GMST Bloodmoon: swerewolfrestmessage
    Cleaned Evil-GMST Bloodmoon: swerewolfalarmmessage
    Cleaned Evil-GMST Tribunal: smaxsale
    Cleaned Evil-GMST Tribunal: sdeletenote
    Cleaned Evil-GMST Bloodmoon: seditnote
    Cleaned Evil-GMST Tribunal: sprofitvalue
    Cleaned Evil-GMST Tribunal: scompanionshare
    Cleaned Evil-GMST Tribunal: scompanionwarningmessage
    Cleaned Evil-GMST Tribunal: scompanionwarningbuttonone
    Cleaned Evil-GMST Tribunal: scompanionwarningbuttontwo
    Cleaned Evil-GMST Bloodmoon: fwerewolfrunmult
    Cleaned Evil-GMST Bloodmoon: fwerewolfsilverweapondamagemult
    Cleaned Evil-GMST Bloodmoon: iwerewolfbounty
    Cleaned Evil-GMST Bloodmoon: fwerewolfstrength
    Cleaned Evil-GMST Bloodmoon: fwerewolfagility
    Cleaned Evil-GMST Bloodmoon: fwerewolfendurance
    Cleaned Evil-GMST Bloodmoon: fwerewolfspeed
    Cleaned Evil-GMST Bloodmoon: fwerewolfhandtohand
    Cleaned Evil-GMST Bloodmoon: fwerewolfunarmored
    Cleaned Evil-GMST Bloodmoon: iwerewolfleveltoattack
    Cleaned Evil-GMST Bloodmoon: iwerewolffightmod
    Cleaned Evil-GMST Bloodmoon: iwerewolffleemod
    Cleaned Evil-GMST Bloodmoon: fwerewolfathletics
    Cleaned Evil-GMST Bloodmoon: fwerewolfacrobatics
    Cleaned Evil-GMST Bloodmoon: fwerewolfhealth
    Cleaned Evil-GMST Bloodmoon: fwerewolffatigue
    Cleaned Evil-GMST Bloodmoon: fwerewolfmagicka
    Cleaned Evil-GMST Bloodmoon: fwerewolfintellegence
    Cleaned Evil-GMST Bloodmoon: fwerewolfwillpower
    Cleaned Evil-GMST Bloodmoon: fwerewolfpersonality
    Cleaned Evil-GMST Bloodmoon: fwerewolfluck
    Cleaned Evil-GMST Bloodmoon: fwerewolfblock
    Cleaned Evil-GMST Bloodmoon: fwerewolfarmorer
    Cleaned Evil-GMST Bloodmoon: fwerewolfmediumarmor
    Cleaned Evil-GMST Bloodmoon: fwerewolfheavyarmor
    Cleaned Evil-GMST Bloodmoon: fwerewolfbluntweapon
    Cleaned Evil-GMST Bloodmoon: fwerewolflongblade
    Cleaned Evil-GMST Bloodmoon: fwerewolfaxe
    Cleaned Evil-GMST Bloodmoon: fwerewolfspear
    Cleaned Evil-GMST Bloodmoon: fwerewolfdestruction
    Cleaned Evil-GMST Bloodmoon: fwerewolfalteration
    Cleaned Evil-GMST Bloodmoon: fwerewolfillusion
    Cleaned Evil-GMST Bloodmoon: fwerewolfconjuration
    Cleaned Evil-GMST Bloodmoon: fwerewolfmysticism
    Cleaned Evil-GMST Bloodmoon: fwerewolfrestoration
    Cleaned Evil-GMST Bloodmoon: fwerewolfenchant
    Cleaned Evil-GMST Bloodmoon: fwerewolfalchemy
    Cleaned Evil-GMST Bloodmoon: fwerewolfsecurity
    Cleaned Evil-GMST Bloodmoon: fwerewolfsneak
    Cleaned Evil-GMST Bloodmoon: fwerewolflightarmor
    Cleaned Evil-GMST Bloodmoon: fwerewolfshortblade
    Cleaned Evil-GMST Bloodmoon: fwerewolfmarksman
    Cleaned Evil-GMST Bloodmoon: fwerewolfmerchantile
    Cleaned Evil-GMST Bloodmoon: fwerewolfspeechcraft
    Cleaned Evil-GMST Bloodmoon: fcombatdistancewerewolfmod
    Cleaned Evil-GMST Bloodmoon: ffleedistance
    Cleaned Evil-GMST Tribunal: seffectsummonfabricant
    Cleaned Evil-GMST Bloodmoon: seffectsummoncreature01
    Cleaned Evil-GMST Bloodmoon: seffectsummoncreature02
    Cleaned Evil-GMST Bloodmoon: seffectsummoncreature03
    Cleaned Evil-GMST Bloodmoon: seffectsummoncreature04
    Cleaned Evil-GMST Bloodmoon: seffectsummoncreature05
    Cleaned Evil-GMST Tribunal: smagicfabricantid
    Cleaned Evil-GMST Bloodmoon: smagiccreature01id
    Cleaned Evil-GMST Bloodmoon: smagiccreature02id
    Cleaned Evil-GMST Bloodmoon: smagiccreature03id
    Cleaned Evil-GMST Bloodmoon: smagiccreature04id
    Cleaned Evil-GMST Bloodmoon: smagiccreature05id
    Cleaned duplicate record (SCPT): strong_build_start_r
    Cleaned duplicate record (MISC): misc_soulgem_petty
    Cleaned duplicate record (STAT): ex_velothi_temple_01
    Cleaned duplicate record (CONT): crate_01
    Cleaned duplicate record (STAT): in_velothismall_r8_dome
    Cleaned duplicate record (STAT): ex_velothi_temple_02
    Cleaned duplicate record (STAT): in_v_l_int_lentrance_01
    Cleaned duplicate record (CONT): com_chest_01
    Cleaned duplicate record (CONT): com_closet_01
    Cleaned duplicate record (CONT): com_sack_02
    Cleaned duplicate record (LIGH): light_com_candle_03
    Cleaned duplicate record (MISC): misc_com_plate_01
    Cleaned duplicate record (LIGH): light_com_candle_05
    Cleaned duplicate record (BOOK): bookskill_athletics3
    Cleaned duplicate record (BOOK): bookskill_hand to hand1
    Cleaned duplicate record (CONT): de_r_drawers_01
    Cleaned duplicate record (STAT): furn_de_r_bookshelf_02
    Cleaned duplicate record (MISC): misc_uni_pillow_01
    Cleaned duplicate record (MISC): misc_de_glass_green_01
    Cleaned duplicate record (ACTI): active_com_bed_02
    Cleaned duplicate record (CONT): de_p_table_01_pos3
    Cleaned duplicate record (STAT): furn_com_p_table_01
    Cleaned duplicate record (CONT): barrel_02_ingred
    Cleaned duplicate record (STAT): furn_de_lecturn
    Cleaned duplicate record (DOOR): in_velothismall_ndoor_01
    Cleaned duplicate record (BOOK): bk_saryonissermons
    Cleaned duplicate record (BOOK): bk_pilgrimspath
    Cleaned duplicate record (BOOK): bk_doorsofthespirit
    Cleaned duplicate record (BOOK): bk_consolationsofprayer
    Cleaned duplicate record (BOOK): bk_anticipations
    Cleaned duplicate record (INGR): ingred_bread_01
    Cleaned duplicate record (MISC): misc_de_drum_01
    Cleaned duplicate record (INGR): ingred_bc_coda_flower
    Cleaned duplicate record (ACTI): ex_h_pcfort_lockedd_01
    Cleaned duplicate record (ACTI): ex_r_pcfort_lockedd_01
    Cleaned duplicate record (MISC): misc_lw_platter
    Cleaned duplicate record (LIGH): light_com_candle_05_64
    Cleaned duplicate record (ACTI): furn_shrine_delyn_cure_01
    Cleaned duplicate record (ACTI): furn_shrine_olms_cure_01
    Cleaned duplicate record (BOOK): bk_fellowshiptemple
    Cleaned duplicate object instance (ex_t_pc_hold_root_xl_02e FRMR: 268722) from CELL: uvirith's grave (10, 1)
    Cleaned duplicate object instance (ex_t_pc_hold_root_xl_02d FRMR: 268732) from CELL: uvirith's grave (10, 1)
    Cleaned redundant AMBI,WHGT from CELL: gnisis, temple
    Cleaned junk-CELL: khuul, thongar's tradehouse
    Output saved in: ".\Clean_DivineDisseminationBuildYourOwnTemple.esp"
    Original unaltered: "DivineDisseminationBuildYourOwnTemple.esp"

    Cleaning Stats for "DivineDisseminationBuildYourOwnTemple.esp":
    Evil-GMST Bloodmoon: 61
    Evil-GMST Tribunal: 11
    duplicate object instance: 2
    duplicate record: 40
    junk-CELL: 1
    redundant CELL.AMBI: 1
    redundant CELL.WHGT: 1
    1. TribunalTastic
      TribunalTastic
      • member
      • 9 kudos
      Dear Endify123,

      Thank you for your kind words. I apologise for the GMST. I am a novice modder, so did not know that it was needed. I shall seek to clean it.

      Yours,
      TribunalTastic.
    2. RedFurryDemon
      RedFurryDemon
      • supporter
      • 67 kudos
      The recommended cleaning for most mods is Tes3cmd + Testool + TESAME.

      Also: nice mod! I'll check it out on the next playthrough.
    3. TribunalTastic
      TribunalTastic
      • member
      • 9 kudos
      Dear RedFurryDemon,

      Thank you for your kind words.
  9. Macbone
    Macbone
    • supporter
    • 13 kudos
    This is a great idea for a mod! I hope you continue to work on it. Will the player have the option to recruit different service NPCs once the temple has been constructed?
    1. TribunalTastic
      TribunalTastic
      • member
      • 9 kudos
      Dear Macbone,

      Thank you for your kind words. I hope that I continue to work upon it. One of the ideas I have for a future stage of the Temple progression is to have the player recruit NPC's to join the Temple in Khuul, perhaps after the completion of a certain quest, like Ienas Sarandas. Also, I hope have a quest to get more furnishings, books, etc.

      However, I am but a novice modder, and getting to its current stage was hard enough.

      Yours,
      TribunalTastic.
  10. fragonard
    fragonard
    • member
    • 4 kudos
    Very good idea, a Temple "stronghold" Is this based on the Balmora Temple for layout? The more I think about this, the more I like it.
    1. TribunalTastic
      TribunalTastic
      • member
      • 9 kudos
      Dear Fragonard. Thank you for your kind words. Yes, this is based on the Balmora Temple for a layout. One could call it laziness, but I think the Balmora Temple looks the best.