Hey there, very intrigued by this mod! Out of curiosity, how do you think it will play with mods that alter combat itself - like Better Balanced Combat, etc? Thx.
So does this work with Beware the Sixth House and Unholy Trinity mods? Does it work ok with Tamriel Rebuilt (not does it work in the new areas but is it compatible?
Hello, this is my very first time commenting on nexusmods.com. silly question but do I also activate "mdmd - uvirith legacy cooperation.ESP" or its just optional. I activated the 2 esp and started a gameplay now. Hope i didn't do something wrong.
Uvirith legacy is a different mod that adds companions, no need to activate or even install that ESP at all unless you have that mod. The two ESP files you have enabled are the base one just called "More Deadly Morrowind Denizens" and then you have enabled the "creatures add-on" which makes even more basic creatures more deadly. You may want to disable the creatures add on if every basic monster is beating you up or maybe it feels right and you want to keep it on, up to you.
I usually avoid "difficulty" -mods, because they tend to go completely overboard, but this is actually very well done. Nothing crazy, but clearly more dangerous, well done! 👍
This mod is great thank you for your amazing work Are you gonna make something similar like this to tamriel rebuilt and project tamriel? that would be great thank you again
I think it's indeed compatible if the claim on the linked webpage below still holds true. https://modding-openmw.com/mods/mdmd-more-deadly-morrowind-denizens/
This doesn't affect early faction quests, right? Only the final bosses? I always found Morrowind's inverted difficulty curve quite immersion-breaking, especially with tons of quest mods, but I wouldn't want the first hours of the game to be any more of a struggle than they are.
109 comments
https://modding-openmw.com/mods/mdmd-more-deadly-morrowind-denizens/