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||More Deadly Morrowind Denizens||
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MDMD is a balance mod inspired by mortimermcmire's Sixth House/Tribunal/Bloodmoon rebalance series and Flash3113's Morrowind Anti-Cheese. This began as an attempt to make the Vvardenfell boss characters feel like actual bossfights, and has ballooned into a full rebalance, making enemies who were meant to be powerful as dangerous and unique as they should be.

When Bethesda made Morrowind, they clearly thought level 20 was as high as a player character would ever get. The most powerful enemies in Vvardenfell tend to clock in around level 20 themselves, despite high-level player characters tending to land around level 30 or above. They realized this was wrong, and overcompensated in Tribunal and Bloodmoon. mortimermcmire fixed that, but this is intended to fix the original mistake with Morrowind.

This mod affects certain faction quest targets, Daedric shrine cultists, non-6th House Dunmer Strongholds, Artifact owners, and faction bosses. Only character stats/items/spell-lists have been changed, not location.

230+ NPCs are modified. 140+ NPC-only spells are added to increase spellcaster variety. 85 uniquely-enchanted items spice up your opponents' options.

Enemies are not just increased in level--they are given unique spell-lists and enchantments based on who they are, where they are, and who they work for. They are given tricks that belong to them alone, making each fight a more unique, memorable encounter.

Daedra Shrines and Dunmer Strongholds are now level ~20 challenges. Cultists of different lords use different strategies. Worshipers of Malacath will hit you with curses; Mehrunes Dagon's boys will overload you with destructive force; Molag Bal's cultists will Paralyze you and torment you with slow-acting torture; Sheogorath's own will come at you with unpredictable tricks. The Redoran of Marandus have enchantments granting them the protection of their ancestors. The bandits of Andasreth make use of a wild collection of scrolls, enchanted items, and other desperate tricks! etc.,

Your Great House Rivals in Bal Isra, Rethan Manor, and Tel Uvirith have gone from being push-overs to full-fledged bossfights with their own unique fighting styles, and access to their factions' exclusive rewards! The Redoran rival is no longer unarmed, but fully geared, and protected by his ancestors with each blow he strikes. The Hlaalu rival has sneaky tricks to disable you and leave you helpless. Tremble in fear at the Telvanni rival's unparalleled rainbow magic and mastery of Dwemer animunculi!

Artifact owners are turned into level 30 bosses, each with new, unique tricks. Sorkvild the Raven, a necromancer, now WEARS the Masque of Clavicus Vile, and summons an army of undead while blasting you with the cold of the grave. Dreveni Hlaren, owner of the Staff of Magnus, now summons a full suit of Bound Armor and will turn your Drain Health tricks back on YOU! etc.,

Faction final bosses are now level 40, and menace with new tricks of their own. Archmagister Gothren can summon even more Dremora, and his offensive magic will teach you why he's on top. Sjoring Hard-Heart now wears some of the best armor around, and his unique hammer powers him up while tearing you down. etc.,

Vampire Ancients are now level 50, and present challenges even to a powerful Nerevarine. Quake in terror at the unrivaled power of Aundae's magic. Run like prey while Berne strikes at you from the shadows with impunity. Die horribly while Quarra butchers you alive with her new axe.

Player characters will now have a reason to prepare for dangerous fights. Stock up on Resist Element, Resist/Cure Paralysis, Restore Attribute, and Dispel options. Enemies will use effects against you they rarely did before. Be prepared to be Blinded, struck with long-lasting poisons, and--yes--to have 1pt Levitation cast on you, forcing you to float around helplessly. They can do that now. They will do that now.

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||Modularity||
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If this is too much for you, use MDMD - Bosses, which only affects the bosses of faction questlines and Artifact owners. It reduces it down to 37 characters only.

If this isn't enough for you, MDMD - Creatures, modifies the spell-lists of many monsters. The curses the Undead cast on you are now more dangerous and consistent. The lowly Bonewalker damages your Luck; the Greater Bonewalker does much more reasonable, reduced Strength damage than before; the Bonelord damages your Speed and Agility! The Hunger had a Paralyze it never used--now all its Distintergrate and Paralyze spells are wrapped up into one deadly spell-package! The non-summoned Dremora will now summon help of their own; lesser Dremora calling on Clannfear, Dremora Lords calling in their own Dremora lackey!


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||Compatibility & Etc||
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This mod has been cleaned with EnchantedEditor.

This mod will conflict with any mod that modifies the altered characters' spell-lists, inventories, or stats. Whichever mod is loaded last will override the changes of the other. I'm willing to mess around to make compatibility patches if anyone has any requests. A full list of every single NPC and how they are changed is included so you can set up your load-order or set your compatabilities as needed. If you make compatability mods between this and other mods that's great too go ahead do my work for me thank you kindly.

This mod is fully compatible with mortimermcmire's rebalance series, it does not touch anything it touches. I strongly recommend them.

This mod changes many characters Morrowind Anti-Cheese changes, but does not do a lot of what it otherwise does. Load MDMD after Anti-Cheese, so MDMD overrides characters with the new spell-lists and enchanted items. In many cases, I've made artifact holders stronger than Anti-Cheese, if only by giving them more useful spell-lists. Anti-Cheese still fixes a ton of poor enchantment designs, spell-effects, etc, and is very much worth using.

This mod does not alter Umbra. Use MelchiorDarhk's fantastic Umbra mod for that.


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||Characters and How They Are Changed||
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[x]Addadshashanammu[x]

Sheogorath's shrine on the Bitter Coast.

-Jolding, Battlemage, was already level 22, but had a spell-list full of Weakness to X and no X to follow up with it. Plus several auto-generated Burden spells. Worthless! He has spells flavored around Sheogorath, meant to disorient, distract, and murder you, just like the daM doG likes to do to mortals. As a Nord, he has one of the rare Bloodmoon items that've made its way to Vvardenfell--an extra-heavy Nordic Silver Battelaxe, with an enchantment that causes massive Burden to user and target simultaneously. It's either very deadly to the enemy, or very deadly to the user. Not sure which. Thaaat's Sheogorath!

-Irinwe, Mage, had an auto-generated spell-list of useless stuff, natch. It's been replaced with a small selection of MDMD spells to keep her dangerous at range and up-close. She can summon a pair of Clannfears to screen her against melee fighters now too.

-Eradan, Battlemage, had his auto-generated spell-list scrubbed and replaced with some strong Destruction spells and a short-duration double Flame Atronach summon.

-Holmgeira had her leveled enchanted blunt weapon replaced with a uniquely-enchanted Dwemer mace that does a slow-fading Blind on Strike to the target. She also got a shield to make use of her Block abilities. And a healy potion. They sell those in stores, you know?

-Dortodd is a hostile Healer, which means he had no real danger at all. Wow! Now his Mysticism, Alteration, and Illusion have been turned into weapons to use against you! Healers can't heal other NPCs, and I don't think the vow of pacifiscm applies to guys who attack you on-sight.


[x]Addamasartus[x]

Wait, why here? Oh. Melar Baram.

-Melar Baram had a spell that did 20-48 damage, instantly killing unlucky starting characters. He could also cast Weakness to Common Disease as his ranged attack. That's super inconsistant. Since MDMD is less about making enemies more SUPERPOWERFUL but more INTERESTING, his spell-list has been scrubbed and replaced with more reasonable spells. They still hurt, but they hurt over a longer period of time, giving you a chance to chug that Cheap Restore Health. He's sort of here to give you a lesson into how MDMD works. Enemies will mess you up, but they'll be... usually somewhat fair about it!


[x]Ald Daedroth[x]

The Mad God's Masque and Bellicose Ball. In fact, most of the spell-casters here have custom spell-lists consisting of a single summon or such. With the Ordinator raid, and several quests, including the Main Quest, targeting this place, I've left everyone inside it completely alone. It's memorable, and crazy, enough here without me adding to it.


[x]Ald Sotha[x]

-Severa Magia, the Night Mother herself(!), has been given a full set of Dark Brotherhood armor (minus a glove for her sanguine glove slot), a healing potion, a combat scroll, a unique-enchanted ring with some mild CE Paralysis resistance, and a little health boost. Remember when the Night Mother was just a title a person held, instead of Mephala playing pretend? Haha. Killing the Night Mother should feel less like killing another generic bandit in netch armor now.

-Llathise Dralas, who already had an Ebony Shield, has had her leveled weapon replaced with a value-decreased glass longsword filled with Mehrunes Dagon's destructive powers (Fire/Shock/Damage Health&Fatigue with a mild Fire on Self blowback).

-Llandrale Varam's useless spell-list has been replaced with custom Destruction spells meant to glorify Mehrunes Dagon's nature, and her pathetic health-pool has been increased somewhat to fit her being level 25 in vanilla.

-Nidara Herandus is probably a Dark Brotherhood assassin, isn't she, hanging out with the Night Mother and worshipping Mehrunes Dagon (remember when they were more tied to Mehrunes Dagon and not Sithis before Oblivion? haha)? She's had her armor replaced with Dark Brotherhood armor. Her leveled weapon has been replaced with a tanto with a heavy one-hit Damage Health enchantment (which has enough charge for one hit, and then needs laborious recharging; dangerous in her hands, kind of a hassle if you want to exploit it yourself). It's stylized in-universe as an attempt to recreate Mehrunes Razor that... sort of worked.

-Nilas Brilyn was never anyone important, but he's been given a healing potion and a scroll of hellfire (they're cheap and really dangerous, you should use them too!) to keep up with his much more impressive shrinemates.


[x]Almurbalarammi[x]

Another Sheogorath fastness.

-Aralosea Romori went from 16 to 20 to serve as shrine sergeant. The auto-generated spell-list she started with is scrubbed and simply replaced with a custom layer-damaged Shock spell and a double-Scamp summon. She has a uniquely-enchanted Silver Axe that does slightly improved damage, which boosts your movement speed but makes jumping nearly impossible. Some bizarre gift from Sheogorath, no doubt.

-Camas is another hostile Healer with no meaningful offensive options. His spell-list has been scrubbed and he's been given a handful of useful MDMD Mysticism and Illusion spells.

-Methulu Ienith, another Mage with a spell-list full of trash, and had a Poison spell that did 100-200 damage. Yikes. I guess Bethesda really expected you to carry around and use Cure Poison constantly. Well, I do too, but I'm fair about it! She's been given a long-lasting, dangerous Poison spell with some mild headache side-effects, as well as a Paralyze and a small bit of Conjuration fun.

-Terer Helothan, another Sorcerer, had an auto-genned spell-list. It's been cleared and replaced with a Destruction spell that gambles on damage. To fit the gambling theme, he also has The Gambler's Fever Dream, a very powerful, very dangerous Daedric artifact. It has the potential to instantly kill an opponent, instantly kill the user, instantly kill both, or do nothing at all. Dare you roll the dice? This is the one weird dumb artifact I'm putting in the entire mod, that's it, this is my one, let me have this.


[x]Andasreth[x]

These guys are holding a highly visible landmark and killed several Redoran housemen--it never made sense for them to be as weak as they were. Now it's believable they could have prevailed through a clever ambush and sheer numbers. Underarmored characters have been given armor, a few characters bought or had weapons enchanted, and everyone's levels have been bumped up a tad, making them... slightly sturdier at best. They're clearly holding the stronghold by strength of numbers, but now they can reliably repulse unprepared lookie-loos. They should still crumble if you're prepared for a fight, but the fight should be more exciting now. Conquering a fortress SHOULD be a battle, not a stroll.

-Athesie Andas went from level 18 to 20. Her leveled weapon has been replaced by a stronger-than-normal Chitin Shortsword with a custom Poison/Drain Strength enchantment. She also gets a healing potion.

-Brelar Andas, her brother, went from level 18 to 20. He now has a matching Chitin Shortsword with a custom Fire/Drain Agility enchantment. Also? Healing potion. They make a scary team now.

-Nalsie Radas went from level 15 to 16. Her leveled, unenchanted shortsword's been replaced by a stock Dwemer jinkblade. You know you can just buy those right? She also bought a standard health potion, which you can find everywhere already. Did you think only you could go to an alchemist shop? smdh.

-Lleran Andoril went from level 12 to 16. Her unenchanted leveled weapon has been replaced with a vanilla wild shardsword. That's right, mid-level bandit loot is now in the hands of mid-level bandits!

-Battlemage Raynilie Andromo went from level 12 to 16. He had a spell-list full of useless Weaknesses and Burdens that's been cleared out and replaced with generic Battlemage spells. Somewhat dangerous now.

-Aloie Indaram went from level 9 to 14. Formerly unarmored with poor Unarmored skill(!), she's been given a smattering of Chitin armor and a healing potion. It's nothing special, but you won't feel like you're murdering someone who can't even fight back.

-Beleru Hledri went from level 9 to 14. He's been given a smattering of armor under his robe. His unenchanted leveled weapon has been replaced by a vanilla steel jinksword and three Paralyze shuriken, fitting to his role as a thief, which, as we all know, is an ambush predator.

-Dareru Omalas went from level 9 to 14. She managed to buy herself some armor, which is the least you should do if you are living in a visible landmark killing Redoran housemen.

-Gilas Llervu went from level 9 to 14. His entirely useless spell-list has been replaced with generic Battlemage spells. Moderately dangerous now.

-Giryn Nirith went from level 9 to 14. He got a few pathetic pieces of light armor. At least you aren't murdering people who can't even afford to defend themselves.

-Ildos Rothren went from level 9 to 14. She has a Paralyze spell she can try out on you, but she's not very good at it yet. I guess she won't get a chance to improve...

-Andril Othran and Dinor Thilandas both went from level 6 to 9. How come they already had armor and the higher level bandits didn't?

-Sulis Rendas went from 6 to 9. Clearly the runt, they don't even get bonus armor, who even cares about this loser! They mop the floors now.


[x]Archmagister Gothren[x]

Surprisingly, this is one of the characters I actually modeled this mod off of! He came with one single spell in his spell-list, a very player-esque multi-elemental damage with built in paralyze. Amazing! But it totals to 50 damage per hit, which isn't very impressive for someone who is, although not the most powerful wizard in Vvardenfell, the one who has survived the longest with the biggest target on his back. Gothren's Gout now does a total of 100-140 damage per hit (with a Paralyze), and does very small Damage Strength/Damage Intelligence, because why wouldn't a Telvanni be a jerk? He also can summon another pair of Dremora, just to make it a real crowded disaster. He has an experimental scroll that will do some Fatigue Damage and also grant him several boss-level buffs for a short period (it has to be linked to an attack option for him to cast it at all). He's also level 40, with a modest boost to Health and Skills. Hopefully your rise to Archmagister will end with a dramatic showdown, and not a perfunctory execution.


[x]Archmage Trebonius[x]

Trebonius, however, had an auto-completed spell-list full of useless things. Drain Health 5 points for 30 seconds? In cases like this, I'm convinced some people in Bethesda didn't even understand what the Drain spell effect did. What we know about Trebonius from what people tell you is he's an idiot, but he's also a very powerful Battlemage. He's now level 40, which is the standard I'm using for faction final bosses. His spell-list has been customized to make him far more suitable as a final boss for the Mages Guild. He'll summon twin Golden Saints (he learned this spell entirely for research purposes); he'll buff himself with some armor and basic Reflect; and he'll hit you with a very nasty ranged all-element Destruction spell. He had no skill with Blunt Weapons, and since he has an enchanted staff in vanilla, that's been bumped up to 65 so if he does get into a melee, he at least can smack you about some. You can still cheese him because you fight him in the Vivec Arena and you can just shoot him from the bleachers. Are you gonna do it?? You won't!! You won't!!


[x]Aryon[x]

Oh no, you're not going to fight my boy, are you? Well, he is on the Mages Guild hitlist, if you're silly enough to listen to Trebonius. He has only one spell in vanilla, Aryon's Rest, which did 100 Fatigue damage (!) and 10 Burden (...). I suppose it's to prevent Reflects from disabling him and his Daedric Shortsword so readily? I've improved his personal spell to have a more punishing Burden effect at the same cost. He also gets a Bound Armor spell suite with a Winged Twilight for company. If you decide to decapitate House Telvanni, now he'll put up more of a serious fight for it.


[x]Ashalmawia[x]

House Redoran and several miscellanious quests send you here, if you aren't already here for the nearly full suit of Ebony and a Daedric weapon. JEEZ! That's a good haul! Let's make it a risk to get!

-Gorol is who we're all here for. This ebony-clad worshipper of Molag Bal is the target of a House Redoran quest and target of anyone who enters Ashalmawia. His level's been bumped from 20 to 30 and he's been given a Health boost, to make getting his nearly full suit of Ebony Armor(!) and Daedric Axe(!!) harder. You think that's it? He's a cultist of Molag Bal and a Battlemage! Of course he's got a custom spell-list. He has a set of powerful Destruction spells, and now paralyzes you and summons a pair of Daedroths to have at you while you're helpless.

-Erns Maren was already level 18, which is fine for a Battlemage. What wasn't fine was a spell-list full of Weakness, Burden, and one single attack spell. C'mon! His spell-list has been scrubbed and replaced with Molag Bal inspired spells, focusing on tormenting you with slow-acting pain or plundering your bars for his own enjoyment. He also gets a weaker version of the Molag Bal Paralyze + Daedroth! He also gets a uniquely enchanted summoning axe to fit his Enchant skill.

-Felisi Serano is another mage with a useless spell-list. He's been given +5 health to let him survive the simple Drain Health 100 trick that doctors don't want you to know. His spell-list has been scrubbed and replaced with some mild-powered Destruction spells, as well a Clannfear summon and a ranged Paralyze. Not as powerful as his shrinemates, but not everyone's a killboss.

-Trelam Falvani is another mage with a useless spell-list. Wow! He can now summon a Storm Atronach and has some useful Destruction spells closer to what a player-mage might cook up. He also has an Invisibility + 100 Sanctuary that lasts a few seconds to make him really hard to hit for a short moment. Will he use it intelligently? Of course not, but it's still neat.

-Bodean, hanging around outside, is a Healer, and had a spell-list only really useful to a player. An NPC can't Calm you! Gosh, imagine if they COULD and it forced you to put away your weapons/magic?? Someone mod that in MWSE please, thanks. Anyway his spell-list is scrubbed and his Mysticism has been weaponized, with some buffs and a self-heal he probably won't use until it's too late. Also he has a scroll. Who doesn't stock up on scrolls? You?


[x]Ashalmimilkala[x]

Mehrunes Dagon! Roar! Some quests do send you here, but they're higher-level quests as it is, and you do get warned about quests that send you to Daedric ruins... don't assume you can just walk in here unprepared like it's no big deal.

-Carecalmo was already level 22, dang! He could cast Paralyze! Wow! And--Burden. Ah. As a worshipper of Mehrunes Dagon and a mage, he's been given a set of Destruction-focused spells to fit his worship of Dagon, and his Paralyze has been turned into a custom nasty, ranged death-sentence. Here's a tip. If you see a spell-caster in a Daedric shrine... be very careful!

-Meryaran, an Altmer knight, had his leveled, unenchanted weapon replaced with a uniquely-enchanted Silver Longsword that has an extra magical bite to it. Also a shock scroll. Just for spice.


[x]Ashurnartes[x]

-Burub gra-Bamog, target of a Fighters Guild quest, got armor matching her Major skill, and had her leveled weapon replaced by a custom-enchanted mace with a silly gimmick enchantment mimicing a prayer bell, fitting for the boss of a Daedric shrine!

-Healer Grat gro-Gholfim had his spell-list cleaned up and given some Absorb spells he can actually use to harm you, and some scary scrolls to round out his abilities.

-Baronk gro-Uzuk, who had an Orcish cuirass already, got a shield and a healing potion, and had his leveled weapon replaced with a marginally-stat-improved steel longsword with an Absorb Luck enchantment, cursing you and blessing him. Thanks Malacath!

-Agent Mauhul gro-Burish got a Paralyze spell and her leveled weapon replaced with a uniquely-cursed dagger with a double-edged, one-shot Poison enchantment. Deadly!


[x]Ashurnibibi[x]

Hail Malacath, dung of Trinimac! Also a legion knight is being held prisoner here, oops. Now the rescue and/or raid is going to be more of an adventure, that's for sure.

-As magic-user of the shrine, Durgash gro-Rushub should be rough, right? Let's see. A Healer with a useless spell-list and an Orcish Warhammer and poor Blunt skills. Neat. He's gone from 15 to 20 (not a huge deal with a Healer's stats, tbh). He's been given a spell-list that might make him a tad more useful, including a Shield+Fortify Strength combo. His Hand-to-Hand skill's been traded in for Blunt skill. He gets a uniquely-enchanted one-shot amulet that overpowers his enemies with the anger of the God of the Spurned, causing mild Damage Fatigue.

-Muzgonk gro-Borbog went from 18 to 20 for that little extra OOMPH. His leveled unenchanted sword has been replaced with a uniquely-enchanted steel longsword that deals a smattering of elemental damage, Fatigue damage, and a minor Agility Drain to make you worse at combat when combatting him.

-Rolfish gra-Dugul went from 10 to 15. She got some basic armor for her naked arms, and a healy potion. She also has a souvenir from Vivec City. Where'd she get that? How'd she get that! The stories she could tell, I'm sure. If you hadn't killed her.


[x]Assalkushalit[x]

Oh shoot, this shrine to the Mad God is inside the Ghost Fence! You don't gotta be crazy to worship here, but it helps!

-Jart (his name is Snart) is another Healer who can't fight back very well. As usual, his spell-list has been scrubbed of Resist spells (that slow down your killing him by .5 seconds) and filled with offensely-oriented spells. I also gave him like, 15 more hitpoints. For someone inside the Ghostfence he was really squishy.

-Hurnfing, Battlemage, went from 17 to 20 to give the shrine a heavier hitter. His spell-list has been cleaned up to Battlemage helpful curses, since his default spell-list seemed to skew vaguely useful Drains already. He also gets a Bound Armor spell-suite. As a Nord, he safely summons a Frost Atronach, no worries about splash damage.

-Levus Musilchiotus is a Hostile Trainer, so his skills are untouched, as I do. But his leveled shortblade and unenchanted throwing knives are replaced, the dagger with an Iron Dagger that hits slightly higher than it should. It trades your sanity for Personality. The daggers are now darts, because did you even remember those are in the game? They do Paralyze+Poison, because I guess I hate you honestly.


[x]Assarnatamat[x]

A cute little place to Mehrunes Dagon. Oh, and did you know it's the center of the world? x0y0. Wow.

-Tonasi Belas had her unenchanted, leveled sword replaced with a uniquely-enchanted Steel Katana powered by the lingering memory of the lava rolling through the foyada that Assarnatamat sits in.

-Thovasi Alen is one of those Hostile Trainers, so her level and major skills haven't been touched. She does, however, have a Steel Wakizashi to match Tonasi's. She was given a bit of a boost to her existing Illusion skill--not enough to affect her Trainer skills offered--so she can use a short Paralysis spell on you. At least ~80% of the time.


[x]Assernerairan[x]

-Durus Marius is one of the Webspinner quest targets and a Dark Brotherhood boy, wow! At level 23 his stats are formidable, especially as part of a group encounter, but his leveled weapon means he can end up holding garbage if you explore here too early. His crossbow-in-a-cramped-room has been removed, and his leveled weapon has been replaced by a unique, somewhat stronger Imperial shortsword called Shut Your Eyes, because Oblivion retconned the Dark Brotherhood into desperate try-hard edge-lords and that's funny to me. It does mild Blind and moderate Damage Fatigue with a limited charge amount. As a Dark Brotherhood agent not standing around in the middle of town, he's been given some Dark Brotherhood armor mixed in with his regular stuff.

-Relas Arothan is there too, and he has a Daedric Longsword, which is hecking good loot. He'll probably mess you up early on already as it is, it's a tough fight! He's been given a Bonemold helmet, just to give him that little bit of extra defense, and because people are scarier when you can't see their face. He also gets a Healing potion, although if he'll use it is up to him.

-Sovisa Adas has been boosted to level 20 to keep up with her pals. She gets a healing potion. Her unenchanted Dwemer shortsword is replaced with a vanilla wild sparksword version.


[x]Assurdirapal[x]

Another Malacath shrine.

-Durz gra-Rimph, highest level orc in the shrine, goes from 17 to 20 for the extra boost to danger. Her unenchanted leveled sword has been replaced by a uniquely enchanted Dwemer Claymore that constantly burns away the user's magicka to provide a small, constant Spell Absorb defense.

-Ghob gra-Gholob went from 16 to 18. Yet another orismer Healer who can't cast anything useful, I cheated here and gave her a Conjuration skill, for variety's sake. Why can't NPCs train miscellanious skills, anyway? She now summons a pack of Clannfears. It's party time!

-Grazob gra-Kharz went from 18 to 20, because sure let's make Daedric shrines scary mid-level content. It's really just like +10HP and +4 skill. She gets a healy potion because that's just sensible. She also gets iron pauldrons. I guess Bethesda was going for something with half-dressed orc warriors, but they're Tamriel's best armorers... and if they wear more armor, they die slightly slower. Naked orcs is Temple propaganda!

-The other orc here is a Trainer service if you Calm him, so I haven't touched him, to prevent you getting a higher-level trainer than you should be able to get.


[x]Assurnabitashpi[x]

Did you know this shrine to Mehrunes is mentioned in Hanin's Wake? Wow.

-Earmil's been given a mild health boost to keep him from being one-shot, because he had 111 health before this, and, wow, sad. His useless auto-completed spell-list has been removed and replaced with Destructive bolt spells, and a ranged spell that's a terrible pun, I don't apologize, his name's Earmil of course I gave him a Sound spell.

-Hyarnarenquar got a smidge of health to bring him past the "Drain 100 will kill me I'm a nerd" zone. His useless spell-list has been cleared and replaced with a useful team-summon. He's also been given a set of enchanted arrows, to fit his high Enchanting skill. What Enchanter/Archer wouldn't enchant their own arrows? Or is that only with the MCP? You should use it anyway, enchanting your own arrows is fun.

-Sanyon went from 18 to 20, which, trust me, a High Elf Knight needs every level he can get to not be a push-over. His leveled magic axe is replaced with a uniquely-enchanted Steel Axe that strikes as if it had 1,000 blades, casting about at everything nearby! It actually does 1 damage per hit, but its enchantment deals the default, maximum damage of a Steel axe on everything in the area. PRETTY COOL!


[x]Banden Indarys[x]

Your House Redoran rival was unarmed, with a 7 Hand-to-Hand skill. Incredible. His level's moved from 19 to 20. He's been given a full suit of Bonemold armor, including a Grandmaster's Helm, which I'm sure he earned in a quest somewhere. He has Arobar's Amulet, which is a House Redoran exclusive reward--he's House Redoran's PC, of course he has it. His shield has a Constant Effect Restore Fatigue 1, because, let's be honest, that's the sort of unimpressive enchantment a Redoran player would think is cool. He also has a value-decreased Ebony Scimitar with a custom enchantment that grants HIM a Shield and Fortify Block when he hits YOU. No damage to Reflect back into him, just pure, Dunmer combat prowress. It's a very nice weapon, but its enchantment only lasts so many hits and it's a bit expensive to recharge, so in your own hands it shouldn't be too overpowered. He already had ebony loot in his stronghold, so it didn't seem unreasonable. The most boring of your rivals should be a fun romp now.


[x]Baladas Demnevani[x]

A high-ranking member of House Telvanni, Baladas Demnevani is also a target of the Morag Tong post-game assassinations. He's also unsurprisingly powerful already, but his spell-list consisted of one Storm Atronach and no attack spells at all... of course. He can now summon a pair of Dwemer Animunculi along with a bunch of other self-buffs, and has some nasty mixed Destruction spells worth taking Resists and Dispels to avoid. He can also do some Paralyzes.


[x]Bal Ur[x]

I haven't touched Bal Ur. All the hostile characters here were especially low level, and considering it's an infrequent Temple pilgrimage, it makes sense the people hanging around here are just a handful of people furtively hanging worshipping, not holding it against Ordinator raids. It didn't make sense to fill this with powerful NPCs when the highest level enemy was only 12.


[x]Bolvyn Venim[x]

Another faction final boss and a main quest boss as well, Bolvyn Venim's been bumped up to level 40 to give him that extra Health and Fatigue a melee combatant needs to be scary. He has a uniquely enchanted amulet that grants a boon of protective buffs, which the AI won't activate, so it's been applied to him as a CE. You can loot the amulet off him and get the same effects though! Did you know as a Crusader he actually has a high Destruction skill? But he never had spells in the base game, and it felt wrong to have the head of House Redoran throwing explosions everywhere, so he's just going to hit you in the head very hard in an attempt to break your skull and make your brain fall out, which is much more noble.


[x]Boss Crito[x]

Boss Crito, the first boss of the main quest, goes from level 5 to 12, so you can still take him on early in the game, but you'll have to actually prepare to have an good time against him. He also gets a simple Destruction spell meant to force early players to get used to taking a heal or dispel option around for DoTs. He can summon a skeleton, and has a Dwemer axe instead of an iron one. He's in a Dwemer ruin, of course he has one! He's also got a cute ring that does a negligible Blind and adds Light to himself, mostly as a souvenir for your first adventure. Of course, if you put off doing the main quest until you're level 20 like me, he'll barely be a roadbump, but if you fight him early, and he's a more serious challenge... I mean, treasure that. Eventually no one will challenge you and you'll end up like Umbra, who I'm not touching since several mods improve him in super exciting ways I cannot.


[x]Dhaunayne Aundae[x]

This is a Vampire Ancient. Who lives in Morrowind. Where religious orders hunt down vampires for sport. Yeah so she's level 50, now, and instead of a spell-list full of garbage, she has unfair spells a player could never even make. She's several hundred years old at the least, she's earned it, mortal. She'll now hit you with a very long duration, low effect Absorb to give you a sense of urgency; a nasty Damage Health with a 1 Point Damage Agility/Intelligence to tear you down; and an upsetting debuff that will drain your Speed, Acrobatics, and Athletics so you can't even run away like a baby. She's now strongly Late-Game content, which Vvardenfell sorely needed more of. Go slaying at your own risk.


[x]Divayth Fyr[x]

What? He's already level 65! He has 999 Health/Magicka/Fatigue already! What do you need to change here? Oh. His spell-list includes gems like "Flame Atronach" and 0 offensive spells whatsoever. Ah. Right. Divayth Fyr is one of the oldest people in Tamriel, and one of the most powerful wizards in Tamriel. You wanna kill him for his Daedric armor, don't you? Ugh, you're the worst. His spell list of several Reflects and Absorbs and a Burden (!!) has been removed. He has one spell now: SetHealth 0. Did you think you were the only person in Vvardenfell who figured out how to abuse Drain Health?


[x]Draramu Hloran[x]

Who? Oh, the person with Chrysamere. Right. Yeah. Her. She's that memorable. I made her level 30, with stats to match what she was given in Morrowind Anti-Cheese. Her absolutely useless spell-list is gone. She summons a set of Bound Armor, a Hunger to serve as her noble squire, and a pair of Scamps as a cheerleading squad. She has a Destruction spell that hits you in all three bars, with an unpredictable range of damage each time.


[x]Dram Bero[x]

Dram Bero, a post-game Morag Tong target, was unarmed, despite hiding to avoid potential assassins... sure. He's been given a Medusa Ring, and as the guy to give you your own Daedric weapon in Vassir-Didanit, he has a value-decreased Daedric-like dagger with a unique enchantment. It lets him maintain the fiction that he has limited access to Daedric stuff, without you getting 10,000 gold from killing him. Otherwise you'd just go straight to him and kill him, wouldn't you? Thought so.


[x]Dreveni Hlaren[x]

She holds the Staff of Magnus, a huge prize for mages and non-mages alike. So she's gotta be tough, right? Let's see... ah. A spell-list full of Burdens. Of course. Now she summons a suit of Bound armor and a Winged Twilight, like a proper sorcerer who messes around with Daedra. She has a new touch attack that combines Drain Health and Damage Health into an attempt at instantly killing you. She gets a passive 25 Spell Absorption to represent her holding the Staff of Magnus because the AI is dead-set on NOT using it in combat as far as I can tell. You want 25-50 Spell Absorption for a solid MINUTE? Now you gotta try for it! No seriously this is one of the best items in the game she was so weak it was criminal.


[x]Duke Vedam Dren[x]

He's not really a boss, but he has Ebony armor and I can smell your lust for it. You really gonna do it?? Well he's level 40 now. He had a dinky shock mace and 27 Blunt, because Bethesda loved doing that for some reason. He now has a custom enchanted Ebony mace that does some Fatigue damage and gives him a Shield when he hits you with it, and skill to use it. He's got full Ebony armor already, why did he have a dinky steel mace? Dumb! He got an Ebony Tower Shield, too, because he has a real good Block Skill and he should be allowed to USE it!


[x]Dushariran[x]

Another orc-run Malacath shrine.

-Shat gro-Shazog already had a massively inflated healthpool in vanilla. Nice! He was also unarmed with no Hand-to-Hand skill. What?? He now has a Nordic Broadsword with a unique enchantment that drains a few teaspoons of blood and transfers your Longblade skill to him!

-Orbul gra-Lumob also had an inflated healthpool over her normal level. Neat! She--wait why didn't she have weapons either!? What?? She now gets an Iron Broadsword, that does better damage than a regular Iron Broadsword. It's got a one-hit enchantment that piles a long-lasting, multi-stat Drain curse on the enemy with the first hit, and then needs a long, long time to recharge again. Hope you have good resist, or a dispel. Or just. I guess sleep it off. Sure. Loser.

-Murob gra-Loghash went from 15 to 20--for a Healer, this means she got a smattering of extra hitpoints and little else. Another orc healer with nothing useful to her name. To fit a priest of Malacath, I've swapped her Restoration for Destruction skill. She now has several Drain Attribute and Damage Attribute curses she'll start blasting you with. Praise Malacath!

-Shamob gra-Shatub is also a hostile Trainer, so she's been untouched to avoid messing with that as a concept.


[x]Ebernanit[x]

Just a little pit-stop for Mehrunes Dagon worshippers. I guess there's a Sanguine item here, but where ISN'T there a sanguine item?

-Talis Veran had a spell-list full of Weakness to X and no X Damage spells. Of course. Now it's full of some useful MDMD layered-damage Destruction spells and a Paralyze. Nothing especially unique, but now, you know, this enemy mage will fight like an enemy mage instead of a confused NPC.

-Aenaso Adren went from level 14 to 16. Her leveled magic longsword is replaced with a custom-enchanted Steel Saber that tries to do everything and suffers as a result. She still thinks it's neat. Look at how many powers it has! It must be the coolest sword.


[x]Eno Hlaalu[x]

He was already level 28! Nice! As a faction boss he's now level 40, though! Watch out!! Did you know despite being Unarmored he had no Unarmored Skill? Now he has a real good one to match his status. His plain Glass Dagger is replaced with an enchanted version that does a small amount of Damage Health, but more importantly, a reflexive 30 Sanctuary and Spell Absorption on himself after each hit, making counter-attacking him way harder! Of course, it's pretty nice in your hands if you can kill him and take it, but its limited uses and high enchant cost means it'll be a bit of a hassle to recharge it, and it will only really last against one enemy per full-charge. Oh, and he gets a Paralyze ring. Who wouldn't carry one of those?


[x]Esutanamus[x]

This is a very low level shrine in vanilla, and I've kept it from being too powerful in MDMD as well.

-Chark is a hostile Healer with no useful spells. As a Healer in a Molag Bal shrine, his spell-list has been scrubbed and replaced with Absorb-based spells to satisfy Molag Bal's desire to dominate and consume.

-Drathyn Andavel, Battlemage, went from level 13 to 16. It's a smattering extra HP and skill points, nothing major there. His useless spell-list has been scrubbed and replaced with Molag Bal-esque spells meant to torment you slowly and agonizingly. His leveled enchanted axe has been replaced with a uniquely-enchanted Steel Axe that robs your Strength to make his hits slightly stronger.

-Arvamea Dalvani, Mage, went from 12 to 14, for the extra 10 health and so she can cast a bit more reliably. Her useless auto-generated spell-list is scrubbed and is replaced with some Destruction spells, including Paralyze/Damage combos sure to please Molag Bal's cruel humor.

-Friendly NPCs and Hostile Trainer remain untouched.


[x]Falensarano[x]

What's the deal with Elf-Hewer hanging out with a bunch of elf witches? Whatever.

-Viraninde can now summon a pair of Hungers to feast on you, fitting for a Witch. She can also summon a suit of Bound armor, dragging a Storm Atronach along for the ride. Know what Hunger are immune to? Wide-range shock damage. Nice. It feels thematically appropriate and interesting to be fighting someone who throws your own tricks of "mass-spam summoned Daedra" at you. She also get some mild Drain debuffs to throw on you if she cares to, and a Glass Jinkblade over her leveled weapon.

-Ylbert was focused more on Destruction, so his inflated auto-completed spell-list (which will probably leave him casting Burden because why not) has been pared down to a suite of MDMD layered-damage Destruction spells, and he can also paralyze you and the twenty companions you've probably got following you.

-Ardhil and Camandil are clearly just apprentices. Their spell-lists have been cleaned up and useful, basic spells have been put in, but they remain a useless apprentice for you to slaughter. Clearly the stronghold's being held by the two big hitters here.


[x]Fighters Guild[x]

Some minor boosts to some Fighters Guild targets. You can go raid any old smuggler cave if you want an easy time; if the Fighters Guild hires you, it's because you're being sent after someone who can put up a real fight, right? Not everyone's been empowered here. I didn't give the rats fireballs, don't worry. Only enemies who should be tough are tougher.

-[Alof and the Orcs]: See the section on Ashurnartes. It's probably better for weaker characters to just go after the shrine boss and not tossle with the somewhat more powerful gang of worshippers in the rest of the shrine! Be careful when messing with Daedric shrines, dummy!!

-[The Verethi Gang]: Dovres Verethi in Mannammu went from level 13 to 16 and had his leveled equipment replaced with custom-enchanted fare, including a Dwemer shortsword with a strong static charge. His battlemage Brelyn Indarys got his spell-list cleared of useless filler, and his leveled weapon replaced with a guaranteed steel axe with a weak fire/frost/distinergrate combination. Everyone else, basic smugglers they are, remains unchanged from vanilla.

-[Hunger in the Sarano Tomb]: The Hunger has been made as strong as a regular Hunger, so the quest is more than just walking there, hitting it, and leaving. Caius Cosades warns you about quests involving Daedra!

-[Tenim's Bounty]: Rels Tenim went from 19 to 20 just for funsies and a katana that'll help him sleep more comfortably with a vampire for a neighbor. Witchhunter Giden Nelvilo already had a decent spell-list(!) which I cleaned up slightly, but got a small health boost, and his leveled weapon replaced with a Fire/Poison Dreugh club, which does slightly more damage than a regular Dreugh club (really just for visual variety's sake). Neighbor Marara has been improved and is detailed in her own section.

-[The Necromancer of Vas]: Daris Adram had a spell that blinded himself(!!); he's been bumped from 12 to level 16 and his spell-list has been modified to suit his identification as a necromancer, including some nasty Telvanni curses. Ulyne Henim, your companion/escort for this quest, has had her health increased to suit her being a Bouyant Armiger, and her worthless spell-list mostly cleared to make room for the vanilla Absorb Health spell. She got killed all the time in vanilla, though. If you have a mod that buffs all bouyant armigers or something, especially one that gives them unique, cool armor like ivolga's Bouyant Armiger Armor, that's probably a better bet than what I've done here for her.

-[Engaer's Bounty]: Engaer got a small level and health increase to make collecting his bounty more than the trip over to find him.

-[Beneran's Bounty]: Nerer Beneran has an Ebony armor piece, so he's been moved to level 20, given a minor health boost besides, and had his leveled weapons replaced with a custom-enchanted Ebony broadsword with a reduced value for resale. His Healer, Raynila Aryon, had her spell-list cleared of things she can't use and replaced with some basic Healer combat spells.

-[Bandits in Suran]: Daldur Sarys got boosted to level 20, and an extra health boost (he barely had 100hp in a late faction quest) and his leveled weapon replaced with guaranteed enchanted fare, including a custom ring, fitting for a stealthy bandit Agent.


[x]Furius Acilius[x]

If you aren't Legion, this is all you gotta deal with for the Lord's Mail. Now he's level 30, and has a custom Imperial Broadsword that will keep him from being so easy to roll over for it. He also gets a shield. Bethesda was really reluctant to give people with Block skills shields. I'm not. Shields are great. Who wouldn't use a shield? Especially a legionaire!


[x]Galmis Dren[x]

Ring of the Wind. A big deal. Morrowind Anti-Cheese already touched him, but for the sake of completeness I gave him a pass too. Holding a rare artifact, he gets to be level 30, and his spell-list has been altered to be a lot more useful, including summoning all three Atronachs in a short duration--the classic player trick turned back on you! How do you like it! His Dwemer armor has been improved to a full set, because if you're getting a rare artifact out of the deal, a full suit of Dwemer armor is kind of a tiny concern on the side. His leveled axe, which is dumb because it only makes him weaker, has been replaced with a custom enchanted Dwemer axe to round out the theme. It does okay Fire+Weakness to Fire. He has Enchant as a major, so he has some generic enchanted jewelry, as you do. NPCs have these in their crates, why aren't they wearing them?


[x]Gentleman Jim Stacey[x]

He's kind of one of the final bosses of the Fighters Guild, you know? He is Unarmored and had a non-existant Unarmored Skill... well, he's level 40, now, and that's all fixed. He has a unique ring, Nocturnal's Shroud, that hits everyone around him with Blind, while granting him Chameleon and Sanctuary. Pretty neat! He already has a Daedric Shortsword, and with his boosted stats that's pretty dang good as it is. This should make killing him for Sjoring less of an execution and more of a dicey showdown!


[x]Hlormaren[x]

A pack of slavers, lead by an actual mage. They hold a highly visible stronghold along Smuggler's Coast. They should be a bit stronger than the average, piddly smuggler's cave, in my opinion. The stronghold boss has had a bit of a makeover, and everyone else has been bumped up to low mid-level range to make conquering Hlormaren something you might need to prepare in advance for. Plus, some cute unique stuff added in. Wow.

-Brilnosu Llarys owns a bunch of unique stuff in vanilla, and is a Morag Tong target. Guess what? She had no offensive spells. Of course she didn't. Now level 20, she summons a Daedroth and calls a Shield upon herself with one spell, neat. As a slave smuggler, she has an offensive Fire DoT that actually makes use of Burden! Seems appropriate to run down escapees? She also has a Fire+Poison spell inspired by spending all her time out in the Bitter Coast that does direct damage for variety. She's been given some basic heavy armor to match the gaps in her existing Ebony armor.

-Avon Ravel got bumped a few levels to 20, and got a modest health boost on top of it. He already had a glass jinkblade, but he's been given a combat scroll and a healing potion, and a weak Sanctuary spell to use with his weak Illusion skill.

-Arnskar, already wearing MW bear armor, was given a BM bear helmet to help characterize him as a Nord barbarian who hasn't gone native in Morrowind yet. His level's been increased from 12 to 18 and he's been given a standard heal potion. His Nordic battle axe has been upgraded with a light enchantment for flavor and to give him a slight more oomph!

-Nag gro-Shumba was wearing a lot of light armor, despite having 26 Light and 62 Medium, so he's been granted a pair of chain pauldrons and a healing potion. Exciting. He's also been moved from 12 to 18, because you can only raid so many Dunmer Strongholds and they should at least be stronger than random smuggler dungeons.

-Rarusa Berethi has gone from 12 to 18 like her pals. Her silver shortsword has been upgraded to a mildly enchanted family heirloom that does token damage to Health, Magicka, and Fatigue.

-Sharog gra-Ulfish has gone from 9 to 14. She's one of the less strong mooks who fills the place out, but she still should be able to put up a better fight against starting characters who want to make Hlormaren their home. Don't blame you, it's a nice place.

-Arkming the Flayer went from 8 to 14. He's been given a custom-enchanted axe that does some Damage Health over time to fit his name, rather than a useless spiked club. His Light Armor and Medium Armor skill has been swapped so he can keep wearing what he was wearing without wearing something he's unskilled in. He's been given a shield so he can block a few attacks.

-Bauril's gone from 8 to 14 to match his lower-level mook pals. He's also been giving a few throwing knives to make use of his Marksman skill. Did you know they do almost no damage at all? I remember I had a character who used throwing weapons, I made a little personal mod so throwing knives were heavier and did proper damage. It was a lot of fun! That isn't included here though, so he'll mostly be bouncing knives off you like a loser trying to be cool. It intimidates the slaves, though.

-Bilos Andrethi's gone from 8 to 14. He's bought an Imperial Netch Blade. You can buy those in Balmora, you know? He knows!

-Dothruviel's gone from 8 to 14. She got a restore health potion. She's still just a Bosmer with a giant hammer. Why did they make Warhammers look like cartoon sledgehammers?

-Durzum gro-Shagrak's gone from 8 to 14. She isn't even immediately hostile? This place is weird. She gets a shield, too. Shields are such a basic, important weapon in melee combat, why do so many people not buy one? Look at how cheap they are!

-Felsu Telas went from 8 to 14. Bilos brought her an Imperial Netch Blade from Balmora to replace her piddly dagger. Seriously, it's like, right there, they're cheap.

-Meven Uvaren goes from 8 to 14 and gets a steel vipersword to replace her unenchanted shortsword.

-Thelama Indalas went from 8 to 14, and had her spell-list filled with useful vanilla Battlemage spells.

-Girynu Gilnith, Lorod, Milbereth, Miluru Andus, Ondar Sarendas, Orakh gro-Badbu, and Ushat gra-Gulfim went from 8 to 14. Not everyone can be special, but at least they'll more ably repulse unprepared attacks on Hlormaren!

-Melsu Indalas and Thelvamu Sarano go from 4 to 8. I guess these are the apprentice slavers?


[x]Ibar-Dad[x]

-Elante's moved to level 30, because she's between you and some of the best loot in the game. I seriously recommend Morrowind Anti-Cheese which makes some >>very<< important changes to Ibar-Dad itself. Anti-Cheese also modifies Elante, but MDMD modifies her to have a more deadly, customized spell-list. Including summoning a swarm of scamps to screen for her while she casts big AoEs at you. Her apprentice has his spell-list clenaed a little, but is otherwise no one important and will probably die instantly. That's what apprentices are for.


[x]Ibishammus[x]

Another hidden shrine in Vivec! This time to Malacath.

-Azuk gro-Rugob went from level 19 to 20. His armor gaps on his arms and shield have been replaced with Indoril armor stolen from an Ordinator. It's been desecrated and poor care's been taken of it, so they aren't as good as getting it fresh from the source. His unenchanted leveled sword's been replaced with a uniquely-enchanted sword that damages Health and Luck with each hit. Why shouldn't Malacath's chosen spread the bad luck they've had their whole history?

-Garzonk gro-Mulakh is another useless Orc Healer... he's been moved to level 20 so he can take more than one hit. His Restoration's been dumped in favor of Destruction, and his spell-list has been filled with Malacath-themed curses.

-Murkub gro-Ushul, the orc guarding outside, has not been touched. She was already 17, and low-level players don't need THAT much of a reason to be uneasy in the underworks.


[x]Ihinipalit[x]

Wow, there's a lot of shrines hidden in Vivec. This one's to Sheogorath. Did you know his quest comes from here?

-Bjadmund is the target of a temple quest. Taking out Daedra cultist leaders should be tough, so he went from 17 to 20. He was poorly armored, and has been now given a more full suit of armor. Spell-list has been scrubbed and replaced with a wild close-up Destruction spell, a Summon Hunger, and some other little bits. His Nordic Battle Axe is replaced with a more powerful version, that does Damage Personality on Self each time it's swung. How far are YOU willing to go for power, Sheogorath asks? Clavicus Vile asks that Sheogorath stop bustling in on his territory, honestly, but Clavicus too much of a chump to get a shrine in Vvardenfell so who's really to blame?

-Gulitte Cienne had a spell-list of auto-generated nothing, mostly. Now she has a nasty Paralyse+Absorb, and a layer-damaged Shock spell. She can summon a pair of Hungers on you, too.

-Ormax Geles had a spell-list of mostly trash, too, of course. And that 100-200 Poison damage spell. Of course. Now he joins Gulitte in summoning a Hunger. Jeez! He also gets some basic MDMD spells for a mage, like a layered fire-damage Touch and the Sheogorath Absorb which eats at your Magicka. Wait does everyone in this room summon at least one Hunger?? Yes. Yes. Yes they do.


[x]Indoranyon[x]

-Qorwyn, the Master Enchanter, was already level 25, but his spell list had, among other things, >FIVE< Burden spells. Really? He now summons a suit of Bound armor and several daedra, as well as casting some nasty AoE spells.

-Erundil, his apprentice, was already level 19, which is fine. What wasn't fine was his spell-list. He now summons several Daedra and has a few bolt spells to tag you with, if you aren't calming everyone to get Enchantment training. With him and Qorwyn teaming up on you, you're in a lot of trouble.


[x]Imperial Legion[x]

Surprisingly less boss-like characters than I thought there'd be? Surprisingly less combat. Actually a cool faction.

-Arius Rulician and Oritius Maro, the Talos Cultists, were very low level in vanilla, and they've stayed fairly weak. I've just given them some simple enchanted items they might have been saving to help with their plots.

-Honthjolf goes from level 12 to 16 and gets a healing potion.

-Suryn Athones has been given the level and stats of a proper Ordinator. His "Gavel of the Ordinator," a dwemer mace with an irrelevant enchantment, has been replaced by a smiliarly enchanted Ebony mace like all other Ordinators get to carry. His spell-list has been cleared of useless filler. You were sent to duel an Ordinator, why wouldn't you have to FIGHT one?

-Artifact holders (Lord's Mail, Chrysamere) and final boss have been buffed as listed in their entries elsewhere.


[x]Kaushtarari[x]

A little Malacath shrine in Telvanni territory. Wonder what they're up to? Let's find out.

-Burul gro-Orbuma went from 19 to 20 for a tiny boost. He has a uniquely-enchanted Silver Longsword he either stole or bought from a nearby Telvanni, with a suite of elemental damage on it.

-Moghakh gro-Bar went from 19 to 20 for a tiny boost. Her leveled unenchanted axe has been replaced with a Last Rites, one of the stronger vanilla enchanted axes. Did you know it does more damage than a normal Dwemer Battle Axe, in addition to having a ton of Fire damage potential? The things you find in Telvanni territory, I guess!

-Shura gro-Urgak was yet another Orc Healer who could cast Burden on you a few times before you put him down. Wow. He's gone from 15 to 20 to fit the theme of making Daedric shrines somewhere you don't go unless you're really prepared. As fitting a Malacath priest, his useless spell-list has been scrubbed and replaced with curses. His Restoration's been swapped for Destruction to make it happen.


[x]Koffutto Gilgar[x]

-Owner of the Staff of Hasedoki, he's now level 30. His spell-list was full of useless Drain spells that make it clear someone in Bethesda didn't understand how Drain worked. Now he has necromancy-flavored Destruction spells, and can summon a small army of undead. In respect to him having a spell-list full of dumb Drains, he gets a big AoE drain that knocks your movement Attributes/Skills way down for a short period, forcing you to either crawl of Dispel.


[x]Kushtashpi[x]

A nice, scenic shrine to Molag Bal.

-Maner Uvaren, Battlemage, went from 17 to 20 to serve as shrine seargent. An auto-generated spell-list is lost in favor of MDMD Molag Bal standbyes, including a Daedroth summon to better suit Molag Bal.

-Ranmir the Seal went from 12 to 14. His leveled unenchanted blunt weapon has been replaced with a uniquely-enchanted Iron Warhammer called the Horker Club. It damages 1 Endurance with each hit, to help you break through that blubber more easily. Watch out.

-Sticey went from level 10 to 14, to help him defend the shrine a bit more eagerly. His leveled unenchanted sword is replaced with a Steel Katana that does more damage, but has reduced durability. Blade's REAL sharp but boy does it dull fast!

-Ulms Saren, Mage, had a spell-list full of auto-generated trash. It's been removed in favor of some low-level Molag Bal-esque spells.


[x]Larrius Varo[x]

Larrius Varo, a Morag Tong Grandmaster target, was already stronger than his level implied. He's been given a slight Longblade buff to make this Morag Tong capstone quest a bit more climactic. I mean you can only get this once you've killed Dagoth Ur, but there's no reason for him to be super powerful, so he's more dangerous to a low-mid level character...? I'm not going to make Bethesda's mistake and make him level 80 just because you fight him after Dagoth Ur. So now he's just a very competant fighter.



[x]Llaren Terano[x]

-The only person in Rotheran I touched, since it's clear everyone else there is more of a spectator and hanger-on, and he's the real power here. Holding the Iceblade of the Monarch, he's gone from level 19 to 30. He also had Potent Poison, a... cartoonishly powerful spell which deals 100-200 Poison damage over the course of 5 seconds. That's vanilla. Well now he has a layered Poison spell, and has the Molag Ballite Paralyze + Daedroth surprise. He also received skill in the priceless legendary artifact he holds, which he, previously, could hardly use.


[x]Mages Guild[x]

Some little buffs to make this more of a thing.

-Llarlar Breloth had his spell-list pared down to remove his multiple copies of 5 second long 10 point Absorbs, which just means he has a 10% chance to not die to your first magic attack and instead dies to your next one. Should actually be scary for a starting character to piss off at least!

-Telura Ulver had a spell-list of basic summons and no other offensive powers. Killing a necromancer should be a bit more dicey than that. She's been given a double-bonewalker spell and some necromancy-themed attack options. Her health's been boosted slightly to help her live long enough to cast some of her new spells.


[x]Maelkashishi[x]

This is where you get sent to show compassion by the Temple. I've shown equal compassion and left this place mostly alone.

-Battlemage Lloden Tenim had his auto-gen spell-list full of duds replaced with some basic MDMD layered-damage Destruction. That's it.


[x]Marandus[x]

This House Redoran-held stronghold isn't the target of any quests, but there is an ebony weapon here... but it's not guarded, and the person outside it isn't hostile... well, anyway. Some uniquely-enchanted items, some characters given more cohesive armor sets, and everyone gets a bit of a level-up, to make conquering this fortress more challenging and memorable.

-Dathus Selvilo was already level 20, but he's been sent to 25 so the stronghold has someone scary holding it against the wandering Daedra. And you. His steel claymore's been replaced with a uniquely-enchanted Nordic claymore, captured in some old war against foreign invaders and empowered to now fight against them! It has a weak 5 point Constant Effect Spell Absorb/Resist Paralysis enchantment, and its age means it has much less durability than normal. It's not powerful, but it should give him a bit of an implied story going on, and give you a neat prize for coming all the way out here and committing murder. He also gets a healing potion. Wow.

-Norus Marvel went from 15 to 20, and has been given chain and iron pauldrons and bracers to cover up his exposed arms. Lookin' good pal! His enchanted leveled weapon is replaced with a uniquely-enchanted sword, containing the finger-bone of an ancestor, which gives him a light Shield for a moment when he strikes you (a classic Redoran trick, at least according to this mod). He also gets a shield and a healy potion.

-Sodres Nerethi went from 15 to 20. His basic steel claymore's been replaced with a Silver Claymore with a unique enchantment that Drains enemies with the wrath of an ancester ghost! It's nothing special but it's Cute and that's the real goal here.

-Tanel Faren went from 15 to 20. He's a Healer, which is unfortunate for an NPC because they don't heal one another. His spell-list has been scrubbed and replaced with some offensive Absorbs and a light Paralyze, fitting to his skills, and he's been given an offensive scroll.

-Tevyn Athin went from 15 to 20. He's been given a Redoran shield and a uniquely-enchanted Steel Mace that does added Damage Health and a minor Damage Agility. He plays you like a drum so well it's harder and harder to avoid it with each strike...! Its high Charge/Cost ratio keeps it from being your go-to, although after you kill him you can keep it around and play bongos on someone now and then.

-Virvyn Athren went from 15 to 20. He's been given a generic Redoran shield and a chuzei helmet. I know TR redefines that as, I think an Indoril helmet, but they do sell this in Ald-Ruhn, and he's a dirty bard, and you only rarely get to fight someone wearing one, so here you go. His boring weapon is replaced with a generic Silver Flamesword. He gets a uniquely-enchanted one-shot amulet that blasts you with an echo of Red Mountain's fury! That means Fire and Fatigue damage over a long period. Oof! He also gets a lute. He's a bard.

-Dorynu Verendas went from 10 to 15. She got a bit more Bonemold armor, a shield, and a healing potion. Her leveled magic weapon is replaced with a short-duration-paralysis Silver Longsword. She has a uniquely-enchanted amulet that releases some old Redoran ancestor to ramble about how people these days just don't have HONOR like they used to and that manifests as a broad Sound effect on all nearby targets and the user too. Grandpa, shutuppppppppp.

-Driloru Uvaram went from 10 to 15. Guess what? She's a healer with no spells in her spell-list. What? She existed entirely to be murdered. Her spell-list has been replaced with the usual set of Absorbs and a Paralyze that the other Redoran healers are getting here. She's also getting a healing potion. She's still pretty soft! Oh well.

-Golven Hleran went from 10 to 15. He's been given a Bonemold bow, to match his actual weapon speciality. As a Witchhunter, he's been given some spells, including a double-bonewalker summon, as well as an amulet meant to disable casters at range.

-Milvonu Terandas went from 10 to 15 and received a Redoran guard shield. She's received a one-shot magic ring that slowly damages enemy Fatigue while granting a minor Shield--mostly because coupling buffs to offensive abilities is one of the few ways to get enemies to reliably use buff enchantments.

-Nathyn Ilnith went from 10 to 15. He has some offensive spells, and gains a Redoran shield, a more complete set of armor, and as a crusader, a silver longsword themed around ALMSIVI's might with three-fold smiting.

-Nethyn Valno went from 10 to 15 and gained an Iron Shield so he can use his substantial Block skill.

-Tavilu Moren went from 10 to 15. She received a Dwarven War Axe over her generic leveled axe, and a Netch Towershield so she can actually use her Block skill. It's the Redoran way, you know? Why shouldn't they use shields!

-Vuldronu Girith, Balynu Teran, Ferynu Indrano, Relamu Ulom, Ruthrisu Andoril, and Trivon Llaren, went from levels 6 or 5 up to 8. For what little good it will do them. Relevant spell-lists have been pruned down to useful spells.


[x]Marara[x]

-Marara gets a health buff and a bit of an increase in skills, and an Ability that forces her to use her superior melee instead of her weak Vampire feeding. This makes getting one of the >>best rings in the entire game<< somewhat more challenging. She now will break your Fatigue bar quickly and will kill any unprepared mortals who think she's the free Reflect source she used to be! Now you know why you fear the night.


[x]Morag Tong Targets[x]

Some Morag Tong targets, who should be able to fight, have been given mild increases. You only get to execute so many people with legal justification, so some of them are getting a bit of a boost! Furthermore, many of them are enemies you might encounter throughout the game as it is, and giving them a tad bit of a boost will help make exploration a bit more memorable/challenging even if you aren't Morag Tong.

-Odaishah Yasalmibaal has been increased from level 9 to 12 and he's been given a shield to make use of his Block Major Skill. That's it.

-Toris Saren knows you're coming, and he's also level 12 for a minor boost in stats, and he's bought a few vanilla enchanted items to give him a chance against you!

-Sarayn Sadus had his leveled weapon replaced with a uniquely enchanted rainbow-damage sword, and he gets a shield to actually use his Block Skill.

-Idroso Vendu and Ethal Seloth actually had good spell-lists already (!!) but they got slightly more HP to let them stand up longer.

-Tirer Belvayn had a custom spell-list already, but it was largely worthless; he's been given some actual offensive vanilla spells now, Telvanni style. Caius Cosades warns you about missions sent against Telvanni! He's pretty tough.

-Mathyn Bemis, leader of a group of thieves, now has a dagger with a very mild Absorb Health and Absorb Short Blade enchantment.

-Navil Ienith and Ranes Ienith are both pretty nasty already, so they've just been given a Standard Heal potion each because who wouldn't carry one?

-Carecalmo had a spell-list with some useless bits. See Ashalmimilkala for the deets.

-Severa Magia, the Night Mother, has been given a full set of Dark Brotherhood armor (minus a glove for her sanguine glove slot), a healing potion, a combat scroll, a unique-enchanted ring with some mild CE resistances, and a little health boost. See Ald Sotha.


[x]Neloth[x]

If you take Trebonious up on his insane plan to kill the Telvanni, or if you just wanna kill them anyway, you'll find Neloth has a pretty poor auto-completed spell-list and is an unimpressive level 23. He's been buped up to level 28, and his spell-list has been given a touch-up with some Telvannni-esque multi-element nasties.


[x]Odirniran[x]

Hlaalu and Telvanni both send you here, and depending on which side you're working on, this is either a bit rough, or absolutely trivial. Well, let's change that. How did a bunch of barely-equipped Hlaalu actually pose any threat to a Telvanni mage again? Who planned this mission? Was someone trying to get these Hlaalu agents all killed?

-Telvanni Milyn Faram went from 16 to 20. His spell-list full of Weaknesses and Drains is replaced by one with a lot of cruel, playful Telvanni magic (like he might use on his prisoner) and necromancy summons fitting his studies.

-Hlaalu Remasa Othril was in no way prepared for this assault at all. She's gone from 15 to 19. Instead of being Unarmored with no skill for it, and using a basic Iron Dagger(!?), she's got a suit of light armor, some Paralyzing throwing stars, and a value-decreased Glass Dagger with a unique enchantment doing light Damage Intelligence and short duration Paralyze that she surely intended to use on Milyn Faram.

-Hlaalu Valyne Vedaren went from 11 to 16. Her useless steel dagger is replaced with a Steel Sparkblade, and she has a one-shot amulet that deals a wide-range, short duration Silence and boosts her Speed, to let her rush in and stab a nerd to death. Oh, and she was smart enough to wear any amount of armor now.

-Hlaalu Haleneri Salor went from 9 to 16. She has an Imperial Netch Blade and some actual armor. Now it's like they knew they were going to fight a Telvanni.


[x]Onnissiralis[x]

The Helm of Tohan! I think I did this mod only once, when it first came out like, two decades ago? Oh my god I've been playing the same game for two decades. Of course I'm obsessively modding every single character in it to keep it interesting to me.

-Rithrannir is yet another Battlemage with an auto-generated spell-list mostly full of duds. Lame! He's been moved to level 20 to make him a bit sturdier. Spell-list scrubbed and replaced with Sheogorath's gift-bag. His leveled enchanted axe is now a Dwarven Battleaxe that grants a 10 point elemental shield of each element... but makes you 200% weaker to Poison. It's ok. Sheogorath promised him no one would ever use poison on him again?

-Ernard Genis. Another Mage with nothing special in the spell-list. Well, now he has more tricks. A Paralyze, a layered Shock spell, and a Storm Atronach, a layered Blind spell. Fun times!

-Torline. Really Bethesda save me from the hostile Healers who can't even heal their allies. Now they have some Sheogorath-based Blind and Sound spells, a Paralyze, a layered Absorb at range, and a self-heal.

-Hlar... Hlar... what to give Hlar... Sheograth wasn't sure either, clearly. She has an axe with a chaotic, useless combination of enchantments that do no good for anyone. My head hurts. This mod is a lot of work.

-Hyring, even the UESP points out that she was given armor that didn't match her skillset so she fights without it. Whatever. I went nuts with her. She now has armor she'll wear, except pants, no one needs pants. She has a foreign longsword and a strange shield, wonder where she got those? She also went up two levels. There, Bethesda, I made her even more weird. Praise Sheogorath.


[x]Orvas Dren[x]

Crimeboss of the Cammona Tong, Orvas Dren is a faction final boss for Hlaalu and a boss in the main quest and to anti-slavers and to people just looking to loot his plantation. To make beating him more satisfying, he's been bumped to level 40 like the other faction final bosses, making him a nastier head to butt against. His Ebony Spear's been replaced with an enchanted version that deals Fire damage, which he has a native resist to in case you Reflect it. He also now has a standard Ring of Medusa's Gaze, because why shouldn't he? NPCs can buy stuff too.


[x]Ramimilk[x]

Molag Bal shrine, what else is there to say? oh, there's a Wizard's Staff here! That's what.

-Vavran Reni, Battlemage, has fantastic spells like "Burden of Sin," "Dire Weary," and "Drain Destruction." That'll surely keep you from killing him for that staff, right? Yeah so he's been bumped to level 20 and given a custom Molag Bal spell-list. He also can summon a suit of Bound Armor and a Daedric Bound Axe. Nasty!

-Horstar Home-Wrecker went from level 15 to 18. As someone who clearly... gets around, he's been given a bit of Bear armor from Bloodmoon. Solsthiem is right there, you'd expect the rare Nord in Vvardenfell to have armor fitting their origin a bit more sometimes, yeah? It should help him be more than just another faceless mook. Now he's got TWO faces! One's a bear!

-Fevris Senoril, Mage, had an auto-completed spell-list full of chaff. It's been replaced with some decently-powerful Absorbs, Destructions, Paralyze, and a Sanctuary+Invisiblity defense move. He also has the option to summon a Scamp if he wants. It's the best he can do.

-Haesmar, Barbarian, went from 11 to 14. Just to make raiding Daedric shrines a bit more difficult. But, Haesmar was clearly never the star of Ramimilk, and never will be.


[x]Raynasa Rethan[x]

Your House Hlaalu rival was already kinda rough. Now level 20, her Silence amulet has been replaced with a unique, longer-lasting Blind/Sound amulet, to inconvenience you regardless of what House you're coming at her from. It's strong, but it's a one-shot enchantment, making it deadly in her hands and just okay in yours. She has a value-decreased Ebony Shortsword with a unique enchantment causing short Paralysis and minor Damage Strength/Intelligence. She's basically the Hlaalu player-character. Why wouldn't she fight as dirty as possible? Don't let her get the advantage or she'll leverage you right out of the business of being alive.


[x]Raxle Berne[x]

Another vampire who decided to live in Morrowind, of all places. Well, he's level 50, now, and he has a wonky perma-Silence Ability to keep him from wasting his time using his piddly Vampire feeding power. Instead, he has a unique Imperial Shortsword that hits like an Ebony Shortsword, with a Sanctuary-on-hit enchantment that protects him from your immediate counter-attacks. It seems appropriate for Berne. Don't let him get the upper-hand or you won't take it back from him! Also he's slightly transparent now. Depending on your head replacer (glowmaps on Vampire eyes seem to be a partial cause?) the Chameleon effect may not reach to his head. I promise, it looks silly until he's murdering you in a dark hallway, and then it's creepy. Discover how this vampire clan lasted as long as it did in Morrowind yourself!


[x]Reynel Uvirith[x]

Does anyone play as a house other than Telvanni? Well, if you do, get ready for the new and improved mistress of Tel Uvirith. Level 20 like her rival counterparts, she now fights like a proper Telvanni. She'll summon a full suit of bound armor and a pair of Dwemer Animunculi minions, and has the Amulet of Admonition, a Telvanni-unique reward with a 30 second Paralysis. Ouch! Hey, if you're doing your Great House quests, so is she, and she's got the prizes to show for it. She now hits with a rainbow-element spell that does variable but decent damage, with an added Fatigue burn. If you force her into melee, she still has her enchanted Adamantium (they really should've called it Adamantine) shortsword, with a similar rainbow-element damage with added Blind effect. It's called Rainbow in the Dark. I'm not apologizing. Definitely a more memorable showdown.


[x]Senise Thindo[x]

Owner of Drake's Pride, one of the stronger items in the game... and spells that cause Corpus. That can be transferred to you through some really weird bugs. I, Bethesda, did you, why?? She is also the only character in the game who has "Dagoth's Bosom", a Drain Fatigue (useless) spell. The only person assigned that spell. What??? Is she a secret ash vampire??? Her spell-list has been cleared and replaced with Telvanni fare to make getting this powerful artifact more difficult and not deeply confusing.


[x]Shashpilamat[x]

Another shrine to Malacath! With orcs with no weapons, and a healer with no offensive spells. Bethesda, c'mon. A fairly boring shrine, at least the inhabitants can fight back now.

-Glush gro-Dul, a hostile trainer, hasn't had his level or skills altered, but he was given a bit more health to keep you from one-shotting him. His leveled non-magic weapon's been replaced with an Imperial Netch Blade. Sure.

-Dur gro-Grambak... is another orc in full armor that Bethesda forgot to give weapons to. Bethesda, really, why did you do this with so many orcs? He's gone up a few levels to 20. He's been given an Orcish Towershield, and a vanilla Silver Viperaxe.

-Durzol gro-Dumulg was yet another useless Orc Healer. 14 to 18, and given the Malacath priest treatment with Destruction and Mysticism fueled curses. He also gets the Clannfear mass summon and a Hellfire scroll, to make this shrine a little bit less boring.

-Yazgash gra-Boga went from 15 to 18. She has a uniquely-enchanted Silver Claymore meant for worshippers of Azura. Wonder where she got that from... (they're near Holamayan they stole it is what).


[x]Shishi[x]

Either Redoran or Telvanni will bring you here. MDMD turns either side into a more believably dangerous mission.

-Redoran Anise Romoran went from 17 to 20. She's gained a uniquely-enchanted Silver Longsword that equalizes the charge between the user's and the target's Magicka. Which is to say it does Magicka damage to the target and user. Good for raiding a Telvanni base.

-Redoran leader Brerama Selas went from 17 to 20. He gains a uniquely-enchanted, value and durability decreased, Ebony Longsword that inflicts terrible echoes in the enemy's ears. Which is to say it deals short-duration Sound to the target. Good for raiding a Telvanni base. His generic Bonemold shield is now a generic Bonemold towershield.

-Redoran Temis Romavel went from 9 to 15. He gains a uniquely-enchanted Silver Longsword that does a bit of shock damage. He's the lowest ranking on the mission, he doesn't get the best stuff, ok.

-Telvanni Faves Andas, the enemy boss if you're Hlaalu, went from 17 to 22. His useless spell-list has been completely cleared out to make room for some Telvanni nastiness. Be careful if you're going in to fight him. Don't forget to buff up! No one said assassinating a Telvanni mage would be easy! In fact everyone will probably say the opposite!!


[x]Sorkvild the Raven[x]

For someone with a Daedric artifact, scaring all the locals, Sorkvild wasn't that huge a deal. His level's been increased from 12 to 30 for that sweet stat boost. He's now been given a full suit of basic armor (Nordic + Iron) to match his Battlemage class, because his Unarmored is nothing and he was previously unarmored. He has unique spells: summoning a little undead army befitting a necromancer; a dangerous, lingering Frost attack that he's immune to if you Reflect onto him; an Absorb, and some heals and buffs. He has a unique Bloodmoon Nordic Waraxe which does a bit of Frost damage and some mild Drain Attribute to soften you up. No more knocking him over for free Speechcraft: The Helmet. I mean unless you're a beast race and can't wear full helmets (bethesda why did you do that it's so rude let me play as a cat in a hat).


[x]Therana[x]

Therana is on both the Morag Tong and Mages Guild hitlists, so I needed to give her a look-over. She's actually VERY powerful in vanilla, but her signature firebloom spell has been replaced with an upgraded version that makes her earn her spot as the apparently oldest, most powerful Telvanni wizard active on the council. Don't expect to just power through fighting a Telvanni without a second thought. Take some Resist or Dispells!


[x]Trerayna Dalen[x]

I know, I know, she's supposed to be a push-over. But her spell-list doesn't need to be full of spells she either can't use, or that do nothing whatsoever. She especially doesn't need a spell that does Blind to herself. Her spell-list has been cleared of the useless stuff so she'll actually cast some attack spells at you reliably, instead of chain-casting weaknesses or draining one of your stats by 7 for a few seconds. Even a poor mage knows to use spells that work when fighting for their life.


[x]Tusenend[x]

This Molag Ballite dumping-ground for tourists annoying the Erabenimsun was fairly low level in vanilla. It's been brought up to a bit more powerful, but nothing extraordinarilly difficult.

-Gils Oril, Battlemage, had the usual spell-list of Weaknesses and no elemental damage. He's gone from level 14 to 18 to be the shrine boss. He gets some nasty MDMD-standard touch spells, a Daedroth summon, and can bind a suit of Daedric armor with a Bound Sword and Shield to let him moshpit you.

-Val went from level 8 to 12. C'mon, 8 is just shameful, you can get to level 8 by accident. She has a necklace memento that grants her a tiny CE Fortify Luck. It's her lucky charm. Murder her and make it your lucky charm instead. Forget about it a month later in a box. She never would have forgotten about it in a box, but she isn't around to remember it anymore.

-Nargol gra-Uftharz went from level 7 to 10. Her Steel Battleaxe has been replaced with a uniquely-enchanted Steel Battleaxe. It has a tiny CE Fortify Endurance enchantment on it. The axe of her forefathers, or foremothers, if it were.

-Barirrid went from level 6 to 9. It gives him enough health to survive a 100pt Drain Health spell, at least. He was wearing Light Armor despite having no skill for it, so he's been given a Nordic ring cuirass and a helmet, to help him survive out here in Molag Amur.


[x]Ularradallaku[x]

I'm sorry wait this shrine is within the Ghostfence and two of the characters here are level 12 and 11? What--who are these people?

-Inganar, the highest level NPC in the shrine, had his leveled enchanted shortblade replaced with a uniquely-enchanted Chitin Shortsword that hits like a Dwemer Shortsword, with a... concerning enchantment, suggesting he found some lost weapon of House Dagoth. He also has a set of enchanted magic jewelry over what he originally had.

-Drireri Berano went from 12 to 16 to justify her being in a Daedric shrine within the Ghostfence(!). Her unenchanted leveled longsword (sigh...) has been replaced with a 6th House Bell Hammer. You figure if these people are up here on the slopes of Red Mountain they've probably managed to prevail against the 6th House at least a little bit? Now she has something big and scary to smack you in the head with. Wow!

-Urarawhatever is another Hostile Trainer, so I just didn't touch him at all.


[x]Valenvaryon[x]

How did this stronghold of orc cultists survive in Morrowind with so many low level characters? This is a weird, unique place, and the fight should be more appropriate for THE most visible bastion of Malacath. Now Valenvaryon isn't something a low-level character can casually conquer. High-level orismer have gotten some gifts from Malacth, and a few bonus levels. Don't worry, there's still plenty of fodder to chew through, too.

-Kharzug gra-Gat, highest level orc on the field, has gone from level 19 to 20, and had a health-boost as well, to represent her being the "boss" character of the orcs outside. Her Orcish axe has been given a unique enchantment that deals Damage Attribute 1 to all Attributes, fitting for a worshipper of the God of Curses. Its limited charge means it'll add up to about 10 Attribute loss if you let her hit you that many times. Don't let her!!

-Grat gra-Sharolg went from 18 to 20, and got an Orcish warhammer full of angry curses matching Kharzug's. Watch out!!

-Umug gro-Mashnar went from 15 to 19, and got a healy potion. As a Knight, his bare arms have been wrapped in standard steel armor, and he gets a helmet. Orcish and steel, not a bad look, buddy!

-Bumbub gro-Murgol went from 12 to 16 and had his spell-list cleared to make way for some spiteful Absorbs and a Paralyze.

-Durz gro-Olor went from 12 to 16, and gained a uniquely-enchanted cursed longsword that mildly blinds the enemy and user alike.

-Yadba gro-Kash went from 12 to 16, and gained a uniquely-enchanted, gross, filthy axe that lowers your maximum Fatigue and inflicts a minor poison.

-Ogrumbu gro-Bugarn went from 9 to 12. Fighting indoors, she's being smart and swapping her big axe for a one-handed axe and a tall iron tower shield, which she definitely has the skill to use.

-Yam gro-Muzgur went from 6 to 10. She has a unique-enchanted ring that curses the target's armor skills for a short time, softening them up for the kill.

-Gashna gro-Mogduk went from 3 to 10. She picked up a Bear cuirass from Solsthiem, good for her! She also has a cold iron axe that silences both her and her enemy with each hit. Its harsh charge ratio and mediocre damage keeps it from being a gamebreaker in your grubby mits.

-Urzul gra-Agum went from level 1(!!) to level 9, letting her remain the team baby despite wearing full Orcish armor. She has a unique Orcish axe that deals more damage than any great axe other than a Daedric great axe; however, it has no capacity for enchanting at all. A level 1 baby with the best gear even before this mod touched her... I wonder what her story was? In any case, I can guess how it ends...

-All the other orcs are untouched. Unlike the bandits of Andasreth, this is a community, and it makes sense not all of them are ready to throw down. Some of them are just... orcish civilians, worshipping their god where they can, until you show up and kill everyone. Let's be fair, they do attack first.



[x]Varus Vantinius[x]

This final boss for the Imperial Legion is already pretty nasty weilding the Lord's Mail and Chrysamere, but now he stands strong at level 40, the most powerful knight of the legion. He has no special tricks, otherwise. He's just a very powerful warrior, wielding legendary equipment.


[x]Vindamea Drethan[x]

Owner of the Warlock's Ring, she's been boosted to level 30. Her spell-list had some good choices in it already, but she equally had a ton of Drains and unimpressive Absorbs. Let's be honest, you killed her before you could even see what she was casting at you. She now summons Bound armor and a Golden Saint as some of her defensive moves. Her Destruction spell includes one that hits you in all three bars. And, as bearer of the Warlock Ring, she has an innate, modest Reflect, because the AI is reluctant to use buff enchantments like that. Getting one of the best rings in the game should be a tad more complicated than just knocking her on the head and calling it a day.


[x]Volnira Quarra[x]

Rounding out the Vampire Ancient bosses, Volnira's also been pushed to level 50. She's forced into melee only to keep her from using her 10-30 Aborb Health instead of her new axe, which uses the unused axe, Wings of the Vampire Bat Queen Bat Wings, as a base, although it has its own ID to keep it separate. Is that too cliche? It's been so long since I've seen a mod add that in, and in the hands of the vampire fighter faction leader seems appropriate. It's largely unchanged, except its Drain Health enchantment, which was originally worthless, now takes a chunk out of your health just as it hits you, effectively reducing your HP directly and making it easier for her to kill you. She also has a constant Restore Health 1 Ability, to make up for her inability to use vampire drain, and because she needed SOMEthing cool. I mean, I made Berne transparent. Aundae got cool spells. She deserves it too, even though no one ever rolls Quarra vampire. Prove me wrong.


[x]Yansirramus[s]

Molag Bal gives you his quest here, neat.

-Nelyn Sadri had a spell-list of auto-generated garbage, of course. She's been bumped from 19 to 20 for that sweet Health and skill boost to let her cast her new spell-list of direct-target Destructions, lingering damage-over-times, Molag Bal absorbs, the usual.

-Ghamborz gro-Bagdub went from 14 to 18. His leveled, unenchanted axe has been replaced with a uniquely-enchanted Dwemer Axe that does a long-lasting, one-shot Paralyze, meant to keep the condemned in place for execution. Guess what? That's you! It's a bit pricey to recharge, like all the really good stuff in this trashy mod is. It works in your favor too, though, if you Cure Paralysis through his first hit he's out of tricks! He's got nothin'! Plain rice!

-Thurek went from level 14 to 16 for that little boost. He's claimed a Telvanni Dust Adept Helm, Telvanni shield, and a uniquely-enchanted Telvanni Retainer Axe. Wonder if he stole it from Tel Aruhn, or if he used to work there... or maybe you just find these things, living in the Telvanni isles.

-Bralis Seralas went from 13 to 16. A useless auto-gen spell-list is replaced with Telvanni-inspired magic, and summons a Frost Atronach his Nord pals will be immune to splash damage from. He's also wearing a Telvanni Cephalopod helmet. A rogue Telvanni moonlighting with Daedra worship, maybe?

-Idlami went from 12 to 15. He also has a helmet suggesting he's either Telvanni doing Molag Bal business off-the-books, or is former Telvanni. Really just all here to make them feel less like "random people here for you to kill" and more "these people probably had some kind of story that you ended."


[x]Yasammidan[x]

Did you know this is where Mehrunes Dagon's quest is held? Neat stuff. Why do the Daedra quests always come from a Y-shrine? At least if it's a Daedra whose name starts with an M and has two separate words in their name.

-Anel Rethelas went from level 13 to 17. Her leveled unenchanted weapon has been replaced with a uniquely enchanted Steel Dai-katana that oozes with poisonous menace! It's actually a Poison Weakness and Poison combo.

-Mindeli Saren went from 17 to 20. Her leveled enchanted weapon has been replaced with a uniquely enchanted Steel Dai-katana that does the same thing as Anel's, but with Magicka Weakness and Damage Health instead. Its less charge efficient, however, to make up for it.


[x]Zaintiraris[x]

Time to CELEBRATE chronologically this is the last shrine whose inhabitants I have to modify.

-Haki the Halt goes from 19 to 20 to celebrate this being one of the last NPCs I have to modify. His useless spell-list is scrubbed and replaced with a Frost Atronach summon and a Frost spell. He already has a glass longsword!

-Agarond the Battlemage gets a spell-list scrub. His leveled magic sword is replaced by a uniquely-enchanted Steel Katana that paralyzes the target and the user--although the user's wears off faster. Sheogorath, man. It was 2002. Sometimes he gets a bit fishmalk. I can roll with it.

-Tunengore the mage had his spell-list scrubbed. I've also swapped his Conjuration and Alteration. Why? Skeletons. Just. So many skeletons. This was like hour 5 of working on this mod tonight alone, the moment I'm doing his spell-list. I feel touched by Sheogorath and this is what he wants, clearly. Skeletons. SO MANY SKELETONS.


[x]Zergonipal[x]

Up in the wilds of Dagon Fel, the orcs here worship Malacath. Ok!

-Yargol gro-Bashnag went from 19 to 20, and had their leveled weapon replaced with a Bloodmoon Nordic Silver Claymore as a trophy. It has a unique Frost enchantment on it. Nice get, buddy!

-Ghorlorz gro-Moghakh went from 18 to 20, and gained a Dwarven Claymore looted from the ubiquitous ruins in Dagon Fel. Its Fire enchantment seems pretty strong, but it's been damaged in its age, and poses some small risk to its user too...

-Ulam gro-Shugham went from 14 to 18 for the small good it will do. An orismer Healer, he's been given the usual treatment, replacing useless healing and burden spells with nasty curses from Malacath himself. Also a Hunger summon. You pick these things up in Morrowind, you know.