+1 I also would need to know what MTBs are. Since direct object edits like item renaming could cause a lot of incompatibilities between mods, which I have to be conscious about. Esp. since we are talking about OMW stuff here, which means there are far less ways to handle manual editing and conflict solving between mods.
Hi, I'm trying to install this on OpenMW with MO2. I changed all the omwaddon extentions to .esp (all 5 of the main files) and when I installed them and tried to run the game I got a fatal error that parent file OAAB_Data.esm has not been loaded yet.
Any ideas on how to install on MO2? Thanks for any input, looks like a great mod for OpenMW users!
No idea, they were done in open mw cs so changing them to esp (creation kit) is surely the cause. I have lot to do at work for now but i'll be doing a merge of the main pluging to have 3 of them only later on: Morrowind+Trib+bloodmoon OAAB_Data Tamriel Rebuilt Data
This might help with compatibility?
Not familiar with MO2 But the simplest way would be just to put the files (omwaddon) and activate them with the OAAB one later in order than OAB DATA
I installed them just fine with mo2. Don't rename them .esp You need OAAB data if you install the OAAB data version - make sure it is above these mods in your load order.
Id really like to use this but I'm confused about how to install it. The Misc and Ingredients modules say they depend on an 'OAAB_Data.esm'. Where is this file??
23 comments
> Rename MTB Base:
> Rename MTB+OAAB Data Base (Require OAAB & First addon)
Write it out on the description page. I'm not clever enough to guess what MTB and OAAB means.
PLEASE UPDATE THE DESCRIPTION.
If you rely on other assets, why not put them in the "Required files" section here on nexus?
Is it this?
OAAB_Data at Morrowind Nexus - mods and community (nexusmods.com)
Looks like it. Please use the Actual esm name like OOAB_Data.esm
Then put it in the "required files" section.
I still don't understand what MTB is. Mountain bike?!
Also, it's not clear to me what this mod does from the screenshots. Are spells affected? Please describe "better"
Thanks for all your effort. Sorry if I seem frustrated.
I also would need to know what MTBs are. Since direct object edits like item renaming could cause a lot of incompatibilities between mods, which I have to be conscious about. Esp. since we are talking about OMW stuff here, which means there are far less ways to handle manual editing and conflict solving between mods.
(have some balancing mods with price changes - but think this one would overwrite them.....).
Suggestions?
Any ideas on how to install on MO2? Thanks for any input, looks like a great mod for OpenMW users!
I have lot to do at work for now but i'll be doing a merge of the main pluging to have 3 of them only later on:
Morrowind+Trib+bloodmoon
OAAB_Data
Tamriel Rebuilt Data
This might help with compatibility?
Not familiar with MO2 But the simplest way would be just to put the files (omwaddon) and activate them with the OAAB one later in order than OAB DATA
Don't rename them .esp
You need OAAB data if you install the OAAB data version - make sure it is above these mods in your load order.