File information

Last updated

Original upload

Created by

Greatness7 and NullCascade

Uploaded by

NullCascade

Virus scan

Safe to use

26 comments

  1. Toshiewoshie
    Toshiewoshie
    • member
    • 0 kudos
    Very nice. Anyone's else crates look like completely smooth cubes tho?
  2. KingHarlow
    KingHarlow
    • member
    • 0 kudos
    this makes the game crash in Mournhold when you have to create an ash storm for Almalexia. when returning to the chapel (either normally or by console), it crashes the game and makes the quest impossible to complete.
  3. havran16
    havran16
    • member
    • 0 kudos
    It seems interior containers remain ashy despite items being turned off. I use animated containers.
  4. vaelta44
    vaelta44
    • member
    • 61 kudos
    I really love this (and didn't realise how much it would add until actually trying it). But - it really needs to have some logic built in that prevents any ash buildup happening in any interior cell.

    And I think it could definitely disappear faster - especially if my character goes for a swim!
  5. YolkOfTime
    YolkOfTime
    • member
    • 4 kudos
    Excellent mod. 
    I wonder if something like this could be done for snow effects on static and actors - with a different shader of course.
  6. CoffeeBeard0
    CoffeeBeard0
    • supporter
    • 10 kudos
    Just experienced an ash storm in Seyda Neen (certainly a new experience, probably related to a weather mod) I see that the interior side of doors and windows also have the covering of ash, which is a bit immersion breaking.

    Fix or any help?
    1. Datboijames
      Datboijames
      • member
      • 3 kudos
      I can concur, this is 100% causing crashes when going to places with Ash storms happening. 
  7. GTheGenerous
    GTheGenerous
    • premium
    • 332 kudos
    The ash effect doesn't seem to go away from my character
    p/s: after some testing around, I've found out the ash effect eventually washed off, but I think the duration is way too long.
    1. arcvoodal
      arcvoodal
      • member
      • 3 kudos
      agreed

      edit: I looked at the code (I know how to code now) and it turns out implementing a duration is actually super convoluted. I understand now why the mod is written the way it is (it simply checks for when the player changes region). The code necessary to make it by number-of-cell-changes or a timer is actually intense. I don't think we should expect anyone will put in that amount of work for it.
    2. I second this. There's been a few times I thought it was bugged but it actually just was taking a while.
  8. Dyshirie
    Dyshirie
    • supporter
    • 0 kudos
    Can anyone confirm that this works in blight storms as well? Only "ash" storms for me. Or is that intentional? Thanks in advance! Love the mod!
    1. JoylessJoker15
      JoylessJoker15
      • member
      • 9 kudos
      I mean, blight storms are not ash storms, just blight are they not
    2. Its ash that carries Blight
  9. JoylessJoker15
    JoylessJoker15
    • member
    • 9 kudos
    will there be a patch for No frills closed Molag Mar? Or patches in general, during an ash storm the insides of buildings are covered with ash and the people as well
  10. drav666en
    drav666en
    • member
    • 1 kudos
    This is a brilliant immersion mod, thank you so much NullCascade :)

    Has anyone come across something similar for snow? 

    Cheers,

    Straub666