As far as I'm aware, Economy Adjuster is the only mod that anybody's reported this sort of issue with. I just uploaded an optional replacement plugin that works around the problem by swapping out Adairen's class for one that the mod doesn't consider to be a service provider class.
(I would just integrate that change into the main version, but I don't feel like replacing the main file for the third time this month just to resolve a compatibility issue)
Collision in the rock path can be a touch finnicky, but I don't use OpenMW so I'm not sure if something about how they do collision might make it more of a problem.
You can find a key in the tomb that works on most of the locked doors, including the exit.
OpenMW user here, I was unable to get through the rock path either. As a suggestion, you could turn two of the rocks into activators that will teleport you to the other side of the path when you activate them or something if you don't want to reshape the tunnel.
I started putting together a bit of a rework for this mod that includes a fix for that section of the cave, just need to get some of the changes polished up a bit before I'm able to release it.
This is among my favorite dungeon mods - well thought-out and beautifully designed, feeling fresh and new, but always believable. The two (three) protagonists were remarkably well written, and I also like how this adds to the Erabenimsun presence nearby.
The lighting for these screenshots is a combination of Let There Be Darkness and some of vtastek's shaders from the MMC discord, most notably specialprocess.fx.
This is a really cool dungeon mod! The new quest is fun (I love how you handled the crazy nord), and the dungeon design is very creative. It's even more impressive considering the time crunch! Great job; I hope to see more mods from you!
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if this is so then it conflicts with a lot of mods that changes NPCs through scripts on the first dialogue
Is this fixable MysticElodie ?
(I would just integrate that change into the main version, but I don't feel like replacing the main file for the third time this month just to resolve a compatibility issue)
Also was there a way to exit without picking the level 80 lock or levitating?
Played in OpenMW
Loved the cave design though, it was very nicely done.
You can find a key in the tomb that works on most of the locked doors, including the exit.