The Temple and Palace areas of Vivec have always had the lowest framerate in the game for me (Dramatic Vivec + Illuminated Palace is pretty intense) so thanks so much for making this! I can't wait to see the improvement in-game.
Just a minor nitpick, though: I noticed that the redux version doesn't have the lanterns and flowers around the shrines at the top of the stairs. I'm quite fond of those details! I did double-check that it was the original mod that added them and not Dramatic Vivec or MDP, for example. Any chance they could be added back in a future version?
Thanks for making this, I use concept art palace and the original palace illuminated tanks my fps hard, with this one + concept its super smooth! Honestly the original has this really ugly yellow super brightness to it that looks really off, this one is more realistic. Nice job!
Anyone else running this on OpenMW ? Frame rate drops from 60 -> 15 when I get near the palace. It goes back up to ~25 when standing at the palace door. Looking at the performance graphs (via F3) I see cull, draw and GPU go up by roughly 5-10 times.
Yeah, at this point it's mostly all the particle effects that remain separate and unoptimized, and I have no idea how to go about merging them, or if it would even help that much.
Tried switching from 4K to 1920x1080, in case it was a GPU issue - this didn't have any effect. I have a fairly decent CPU ([3.2 GHz Core i7 8700B](https://www.intel.com/content/www/us/en/products/processors/core/i5-processors/i5-8700b.html)), so I'm guessing that it's some kind of OpenMW bottleneck.
I don't think that it's openMW specific as people have had performance issues with the original mod on vanilla Morrowind as well. As for your CPU it might be the thing to cause you to have these issues instead of GPU.
Reading into the 8700B it seems that when multiple cores are stressed (The breaking point are about 6 cores for boost) it can easily happen that after a few seconds restrictions will kick in, kicking your boost down to 3.6 to 3.7 Ghz. That's pretty low for modern standards. Coincidentally when watching my graphs it mostly works with 5-6 cores in OpenMW (one is only used a little).
I am not here to bash hardware of any kind, but if you're DEAD SET on using any version of the Vivec Illumination mods you could try fiddling with your CPU settings. I am not going to make any recommendations here as that is not my place, but I am sure you can easily find some more info!
As for optimizing it further...this was about as far as I was able to go with my current knowledge. The only thing I could offer to you is making a version that has only about half of the candles lit...so basically having about half of them "burned out". It would probably be even more immersive/realistic...just not as pretty.
I appreciate the feedback. I was curious what the bottleneck might be.
I might revisit this mod when I get a proper gaming PC - I'm currently using a 2018 Mac mini with an eGPU & Vega 64 GPU. This works well with maxed out settings in ESO and also works well with lots of mesh and texture mods in OpenMW, with the exception of the new shadow support and this specific mod.
I'm guessing that OpenMW needs to not just run specific tasks in separate threads, but needs to multi thread these tasks to avoid single thread/CPU core bottlenecks.
Yeah I see what you mean and the original will obviously always look a tad better. I am trying to make up for that in a V2 that I am working on, while in parallel making a high poly one if you want to totally destroy your PC for pretty screenshots.
My friend you really made me laugh hahaha .. Yep , people always look at me weird when I say I dont mind playing at 10fps as long as MW looks pretty and my GPU begins to turn on all fans to 100% .... so destroying my puter for pretty screenshots is the actual truth! hahaha.
I think the issue lies in how bright they look:
This is your Redux Mod : https://i.imgur.com/8RZH9Id.jpg
This is GPU melter original: https://i.imgur.com/U7ypGDi.jpg
That stuff is bright! Which is what I like, if I could I would make Vivec Palace glow neon green as well, but alas, that is not possible, I like my models as close to dazzlin as possible :D but yeah, fps is somewhat passable, though personally to be honest, my biggest fps drops is Starfire with max NPCS on Sadrith Mora or Balmora at night with half of them carrying torches... now that you can literally hear across the room as my puter turns on gpu and cpu fans higher!!! hehe.
If you could make the best of both worlds, like making everything brighter you wouldnt need to make a high poly (and time consuming) mesh. You can see the dramatic appeal of a screenshot with original over a bit darker redux, specially when them candles have to compete with CAP mod in all its green fire glory.
Just a suggestion, if I was playing on a laptop or lower end pc I would choose your redux 100% of the time, and for that I thank you for the wonderful mod my friend!
25 comments
I have a rather old PC but I haven't encountered any FPS issues with the REDUX version.
Don't be afraid to try it out, people :)
Can you change the version number on the front page to show correctly? Thats all.
TY
Just a minor nitpick, though: I noticed that the redux version doesn't have the lanterns and flowers around the shrines at the top of the stairs. I'm quite fond of those details! I did double-check that it was the original mod that added them and not Dramatic Vivec or MDP, for example. Any chance they could be added back in a future version?
But I'll see if I can't bring up the motivation to make an alt version ^^
Frame rate drops from 60 -> 15 when I get near the palace. It goes back up to ~25 when standing at the palace door.
Looking at the performance graphs (via F3) I see cull, draw and GPU go up by roughly 5-10 times.
Basically at least on my machine the performance is about twice as good as the original, but there is just a limit as to what can be optimised.
I have a fairly decent CPU ([3.2 GHz Core i7 8700B](https://www.intel.com/content/www/us/en/products/processors/core/i5-processors/i5-8700b.html)), so I'm guessing that it's some kind of OpenMW bottleneck.
Reading into the 8700B it seems that when multiple cores are stressed (The breaking point are about 6 cores for boost) it can easily happen that after a few seconds restrictions will kick in, kicking your boost down to 3.6 to 3.7 Ghz.
That's pretty low for modern standards.
Coincidentally when watching my graphs it mostly works with 5-6 cores in OpenMW (one is only used a little).
I am not here to bash hardware of any kind, but if you're DEAD SET on using any version of the Vivec Illumination mods you could try fiddling with your CPU settings. I am not going to make any recommendations here as that is not my place, but I am sure you can easily find some more info!
As for optimizing it further...this was about as far as I was able to go with my current knowledge.
The only thing I could offer to you is making a version that has only about half of the candles lit...so basically having about half of them "burned out". It would probably be even more immersive/realistic...just not as pretty.
I might revisit this mod when I get a proper gaming PC - I'm currently using a 2018 Mac mini with an eGPU & Vega 64 GPU. This works well with maxed out settings in ESO and also works well with lots of mesh and texture mods in OpenMW, with the exception of the new shadow support and this specific mod.
I'm guessing that OpenMW needs to not just run specific tasks in separate threads, but needs to multi thread these tasks to avoid single thread/CPU core bottlenecks.
Much less bright and fps gain for me is not really noticeable when compared to the aesthetics value of original
Buuuut, on the positive side, a lower end GPU might handle redux better, so its not a loss, actually quite good to be honest, so Endorsing it! :)
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Yeah I see what you mean and the original will obviously always look a tad better. I am trying to make up for that in a V2 that I am working on, while in parallel making a high poly one if you want to totally destroy your PC for pretty screenshots.
It will take me a few days, though!
I think the issue lies in how bright they look:
This is your Redux Mod : https://i.imgur.com/8RZH9Id.jpg
This is GPU melter original: https://i.imgur.com/U7ypGDi.jpg
That stuff is bright! Which is what I like, if I could I would make Vivec Palace glow neon green as well, but alas, that is not possible, I like my models as close to dazzlin as possible :D but yeah, fps is somewhat passable, though personally to be honest, my biggest fps drops is Starfire with max NPCS on Sadrith Mora or Balmora at night with half of them carrying torches... now that you can literally hear across the room as my puter turns on gpu and cpu fans higher!!! hehe.
If you could make the best of both worlds, like making everything brighter you wouldnt need to make a high poly (and time consuming) mesh. You can see the dramatic appeal of a screenshot with original over a bit darker redux, specially when them candles have to compete with CAP mod in all its green fire glory.
Just a suggestion, if I was playing on a laptop or lower end pc I would choose your redux 100% of the time, and for that I thank you for the wonderful mod my friend!
SUper big hug from this side of the Pacific!
I also gave the candle wax a glow map from Glowing Flames, and increased the flames' Emissive Color brightness so they glow in the dark as well.