Morrowind

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greg079

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greg079

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27 comments

  1. XardarasPL
    XardarasPL
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    • 0 kudos
    Hi, does the mod work with Morrowind Rebirth?
    1. greg079
      greg079
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      • 40 kudos
      any assets replaced by morrowind rebirth will be at best overwritten, at worst, visually jarring.
      i DO NOT recommend installing this mod with morrowind rebirth.
  2. zdeadguy
    zdeadguy
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    • 3 kudos
    Good work, thanks for the mod!
  3. borok
    borok
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    • 23 kudos
    Thanks for the mod. You normal maps look pretty good and accurate.  But wouldn't be more suitable to use parallax maps for some textures like rocks or cobblestones instead of usual normals?
    1. greg079
      greg079
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      • 40 kudos
      until i got to body normalmaps, i was able to keep a fairly predictable release schedule. trying to handpaint parallax maps is simply too time consuming.
      theres also the issue of migrating UVs, and once you see it, its impossible to unsee it.
    2. borok
      borok
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      I see. But amount of textures that actually asking to be parallaxed is not so big - 10 maybe or something like that. Some paved road textures - 3 I believe (ai, bc, wg), hlaalu cobblestone - 2 textures, ai cobblestone, sardith mora roundstone and maybe nord stone walls.
      Anyway keep up good work!
  4. WaxyRanger
    WaxyRanger
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    • 2 kudos
    I thought this AIO was the best place to say this: I've been using all your normal maps, and they look great. Thanks for making them!

    I think a lot of new players will weigh the omnibus improvements (and low performance hit) of intelligent textures over the little niche texture packs that are often recommended (only getting IT). If you keep adding to this AIO, you'd probably capture the interest of a lot of those people. You should do things your own way obviously - but the multiplicity of mods to get all of your normal maps would probably intimidate newbies or people returning to Morrowind looking for a lean vanilla+ experience. 

    All of this is to say great work and I hope everyone uses them! 

    1. deleted30379125
      deleted30379125
      • account closed
      • 2 kudos
      Agreed, the final aio would complete my morrowind experience. It seems simple on the surface but adds much detail and clearly has a lot of work put into it.
    2. greg079
      greg079
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      • 40 kudos
      thanks for your kind words.
      the intent was to use the split releases to help people who run a lot of texture mods to avoid the hassle of mismatched textures, while providing a low-impact way to further test releases.
      the AIO was always intended for people who ran a close to vanilla setup, or know how to troubleshoot mod conflicts.
      i'd also set up all the texture source files to ease into specularmap generation in the event the normalmaps were fully finished.
  5. 1Mac
    1Mac
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    I'm guessing that now that you've on to landscape files, you're done with armors? If so, congratulations!

    I think you should of course keep adding to your AIO, but I also think you should group your normal maps by category. A collection of vanilla normal maps for armors is something I could easily recommend.
    1. greg079
      greg079
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      • 40 kudos
      that makes sense. might get around to an AIO armors sometime in the future. i've been redoing some of them and adding more polish.
      as for "moving on to landscapes" yes, but also no. i'm doing the textures in alphabetical order so i don't miss any.
  6. clocknova
    clocknova
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    • 2 kudos
    What exactly is contained in this mod? Is this just a compilation of the armor mods you have already released and, if so, does it or will it include the subsequent armor releases?
    1. greg079
      greg079
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      • 40 kudos
      the latest release includes most of the released armor sets and unreleased misc armor pieces before the datestamp. it does also include some bloodmoon creatures, armors, and defaultland normalmaps.
  7. Otolith
    Otolith
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    • 2 kudos
    I'm using OpenMW and have an issue with the requirements for this mod.

    Under the Description tab, the requirements show Intelligent Textures.

    The requirements for Intelligent Textures show Morrowind Code Patch.

    The description for Morrowind Code Patch has (my emphasis):

    "It patches the original game engine code, so it is for the original program only, not OpenMW."


    There is clearly something wrong here. The name of this mod indicates for OpenMW but the dependency chain leads to a mod with not OpenMW. I have no idea whether the problem lies with the documentation for Morrowind AIO normalmaps for OpenMW, Intelligent Textures or Morrowind Code Patch; I read all of these several times but it's possible I've missed, overlooked or misunderstood something.

    Please advise if Intelligent Textures is really a requirement for Morrowind AIO normalmaps for OpenMW. If so, do you know if Morrowind Code Patch is really a requirement for Intelligent Textures? I can chase up the requirements for Intelligent Textures separately if you don't have definitive information about that.

    Thanks in advance.
    1. aki665
      aki665
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      If you look at the description of Intelligent Textures, it says the following:
      Requirements: This mod modifies _land_default.dds, which requires either OpenMW or MCP with the "Map-texture conflict fix" option (enabled by default).
      (emphasis mine)
    2. Otolith
      Otolith
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      Thanks for the quick response.

      I had looked at the (standard) dropdown "Requirements" section in the Description of Intelligent Textures which gives Morrowind Code Patch as an unqualified requirement. I hadn't scrolled down a couple of screenfuls to find the other, identically named, "Requirements" section which has different information.

      Anyway, this is a problem with Intelligent Textures, not with Morrowind AIO normalmaps for OpenMW.

      Thanks again, I'll give this mod a try.
    3. greg079
      greg079
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      • 40 kudos
      Intelligent textures is not a true requirement, however there is likely to be graphical bugs and errors without it. using the AIO without Intelligent Textures is an "at your own risk" decision.
      as for the code patch. Intelligent Textures will work in OpenMW without the code patch. the code patch is required to use Intelligent Textures with morrowind.exe, but this is not relevant for OpenMW users.
      the in depth explanation is that the terrain textures were coded to run at a certain specific resolution, and cannot properly display a high definition texture without the code patch. OpenMW does not have that limitation in the engine, and incorporates many other features of the code patch as well. there is no need to use the code patch with OpenMW AFAIK.
    4. Otolith
      Otolith
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      Thanks for the follow-up and additional details.

      After posting yesterday evening, it was too late to start more installations. I've just logged in this morning to install Intelligent Textures and, assuming that all goes well, Morrowind AIO normalmaps for OpenMW. I'm using 0.46.0 -- I'll let you know how it all went.
    5. Otolith
      Otolith
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      • 2 kudos
      Just a follow-up to my last post, as I said I'd "let you know how it all went".

      There were no problems at all with the download or installation. I had to fiddle somewhat with the load order: I wanted Intelligent Textures to overwrite vanilla assets but not others (such as Lysol's).

      I've posted half a dozen screenshots. These were all of Dark Brotherhood full armour, as you didn't seem to have any of those yet. I put all of them on Dark brotherhood armor normalmaps for OpenMW.

      I very pleased with this: it's earned you a kudos, a vote, and an endorsement. Actually, there'll be several endorsements as I downloaded some individually, including the three that you published after AIO (netch, iron and Indoril armours). Thankyou for providing these resources.
    6. greg079
      greg079
      • member
      • 40 kudos
      thanks for the feedback.
      it might sound odd, but i much prefer user screenshots or videos instead of endorsements or donations. donations in fact are disabled on all of my currently public modpages, and user images/videos are set to autoapprove. if you enjoy the mods, please continue to upload because that motivates me more than anything.
  8. deleted51290116
    deleted51290116
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    • 6 kudos
    Looks good! Posted a screenshot of the chitin armor, also edited the image a bit.
    1. greg079
      greg079
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      • 40 kudos
      thank you for uploading. its always good to see my efforts are appreciated.
  9. Pop000100
    Pop000100
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    • 5 kudos
    You overwrote Hircine's texture with a normal map
    1. greg079
      greg079
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      • 40 kudos
      finally fixed the issue. thanks for reporting
    2. Pop000100
      Pop000100
      • member
      • 5 kudos
      Thank you for your mod.
  10. Shehriazad
    Shehriazad
    • supporter
    • 10 kudos
    Perfect, finally an AIO of your work. Thanks a lot!
    1. greg079
      greg079
      • member
      • 40 kudos
      please leave a screenshot if you enjoy the mod. i'm not finished making normalmaps yet, and user images motivate me to make better quality normalmaps.