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Celediel

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lemmingbas

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23 comments

  1. monkeychan
    monkeychan
    • member
    • 1 kudos
    This mod is awesome haha. I set mine on 5% and exterior cells, then play as normal... it adds the much-needed element of surprise. Now, even the most mundane quests can be exciting, especially in places with many doors, like Vivec... 

    It can also be used as an 'alternative start' mod; just walk through doors on high setting until you find a place  you like... and then either turn it off or set it low and play as normal... Truly ingenious! 
  2. jimbot70
    jimbot70
    • supporter
    • 12 kudos
    How do you do the "ignored cells" options?  Neither of the lists show anything and searching for a cell just removes what's typed.
  3. tardmo2020
    tardmo2020
    • supporter
    • 0 kudos
    Any chance you could make this openmw compatible?
    1. lemmingbas
      lemmingbas
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      • 18 kudos
      It looks like the Lua API in the upcoming 0.48 would be enough to recreate this, but OpenMW-Lua is considerably more complicated than MWSE-Lua, so it may be a while before it happens.

      edit: Sorry, I lied. I looked more into the 0.48 API, and it seems like record information is read-only at runtime, so a door's destination cannot be changed. This may be a design decision by the OpenMW team, in which case this mod will remain impossible to re-implement in OpenMW; or it may just be that the Lua API is young, in which case it'll just take more time.
  4. Pherim
    Pherim
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    • 274 kudos
    No comments? This is totally awesome!
    1. Mermer16
      Mermer16
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      • 0 kudos
      I agree! What a fun idea! And one day, I'll be brave enough to try it, lol. This could also be fun implemented as part of the story in a quest mod.
    2. lemmingbas
      lemmingbas
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      • 18 kudos
      Or do what I did, and set it to 1% and forget about it while playing. 8)

      I had a few ideas of how this could be implemented in "lore-friendly" ways, like being the effect of a curse or, like you said, as part of a quest. I'm just a mediocre programmer, so I'll leave that up to the creative folks, but I could implement an interop module so that other mods could change the chance on the fly, or randomize certain doors.
    3. Mermer16
      Mermer16
      • member
      • 0 kudos
      Oh, like the 1% idea! When you least expect it, wham!
      Being cursed is a fun idea too.
    4. ESV
      ESV
      • member
      • 0 kudos
      randomize certain doors

      I was just trying to find a way to do this. I hope someone does.
    5. Pherim
      Pherim
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      • 274 kudos
      Here's an idea: What if teleporting with the Mages Guild service had a chance of, maybe 5%, to send you somewhere completely random? I have no idea how to do that, though.
  5. K1ngCraft
    K1ngCraft
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    • 7 kudos
    Thanks so much for updating the mod! It works perfectly now! - I've just finished my video on it! :)
  6. K1ngCraft
    K1ngCraft
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    • 7 kudos
    Hello! :) I sent you a DM with my MWSE debug logs. I am having the same issue where every door just sends me to the outside of a Daedric Ruin.
  7. KnetiK
    KnetiK
    • member
    • 2 kudos
    I only seem to get teleported to the same location everytime (a daedric ruin). Any idea why this might be? It's a fresh install and I have MGE XE and MWSE.
    1. lemmingbas
      lemmingbas
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      • 18 kudos
      Turn on debug mode in the MCM, activate a few doors, then send me your MWSE.log, and I'll see if I can figure out what's up.
    2. coppermine733
      coppermine733
      • supporter
      • 0 kudos
      Also having this same issue
    3. zachpdmpt
      zachpdmpt
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      • 0 kudos
      Also getting this bug.
    4. Thunderdragon233
      Thunderdragon233
      • member
      • 0 kudos
      its a year later did anyone figure out what was wrong?
    5. lemmingbas
      lemmingbas
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      • 18 kudos
      Not a single person has done what I asked and sent me their MWSE.log with debug mode activated in this mod, so I cannot help.
  8. deleted49612761
    deleted49612761
    • account closed
    • 0 kudos
    Imagine trying to go into arriles tradehouse but you're put into akhulakhans chamber
    1. lemmingbas
      lemmingbas
      • premium
      • 18 kudos
      chargen boat door straight into Dagoth Ur lmao
    2. JoylessJoker15
      JoylessJoker15
      • member
      • 9 kudos
      why have you come unprepared
  9. koolkid1583
    koolkid1583
    • supporter
    • 0 kudos
    was gonna play this with the lads in tes3mp but sadly no MWSE support
  10. davidkrumz
    davidkrumz
    • supporter
    • 10 kudos
    OMG I had a dream about a mod like this! I can' t wait to try it out. I hope someday soon, there will be more randomization mods, I could totally go for a purely chaotic experience!