This page was last updated on 11 April 2023, 11:34PM
Changelogs
Version 1.2.1
fix doors not randomizing correctly
Version 1.2.0
less bias towards wilderness cells - option to ignore scripted doors (enabled by default) - interop module: change randomize chance, and randomize specific doors with scripts, see README for details
Version 1.1.0
reset door destination after cell change (but kept the option not to if that's what you want)