This page was last updated on 05 October 2021, 6:39AM
Changelogs
Version 1.2.0
guards can say things using vanilla voice files rather than just text (thanks to Von Djangos for inspiring me to do this) faction members can be configured to help out in combat situations as well (inspired by Jay-D's Protective Factions) guards won't follow in wilderness cells (where resting is legal) fix guards attempting combat with dead things, or dead guards attempting combat with things
Version 1.1.6
don't alert disabled guards
Version 1.1.5
add plugins to ignore list
Version 1.1.4
extremely basic interop
Version 1.1.3
guards won't ever attack actors on ignore list - workaround for guards attacking Guars from The Guar Whisperer
Version 1.1.2
guards don't fight guards; guards don't follow player while they're in combat; slightly better aggressor detection for combat (less false negatives but slightly more false positives, a net gain imo)
Version 1.1.0
added npc/creature ignore list for combat module; ignore friendly npcs for combat module
Version 1.0.4
sneak dialogue toggle now affects sneak timer expire, and player stop sneaking dialogues