File information
Last updated
Original upload
Created by
CeledielUploaded by
lemmingbasVirus scan
Tags for this mod
Main files
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- guards can say things using vanilla voice files rather than just text (thanks to Von Djangos for inspiring me to do this)
- faction members can be configured to help out in combat situations as well (inspired by Jay-D's Protective Factions)
- bugfixes
Old files
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initial release
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- guards actually don't follow when sneak is greater than 100 now
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- fixed timers not being reset on load (thanks abot)
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- added plugins to ignore list
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- sneak dialogue toggle now affects sneak timer expire, and player stop sneaking dialogues
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- added npc/creature ignore list for combat module
- ignore friendly actors in combat module -
- guards won't ever attack actors on ignore list
- workaround for guards attacking Guars from The Guar Whisperer -
- guards don't fight guards
- guards don't follow player while they're in combat
- slightly better aggressor detection for combat (less false negatives but slightly more false positives, a net gain imo) -
- don't alert disabled guards
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- extremely basic interop module, exposes currently following guard