I endorse Fighters Guild Improved over my FG overhaul mod. Use my overhaul only if you're looking for cheesy experience and rough around edges gameplay. Improved is improvement when you compare both mods.
Tips for effectively reporting bugs and Issues: -Identify what engine you use to run the game - original or OpenMW -If the issue is script related type in console ( showvars won't list active global script for OpenMW users ) showvars and make a screenshot -If the issue is NPC related click on the NPC in console type showvars and make a screenshot
RightEval/LeftEval, set expression errors are typical mwscript errors. If you see any of them coming from my mod ( this mod scripts start with FG_ ) please report them and I will have them fixed as soon as possible. My mod may not be 100% bug free but I am an active modder that fixes issues promptly when reported and make adjustments if there's a mod conflict.
I am not sure it's working fine on openmw. That khajiit just keeps saying the first dialogue. I bought new flin but what should i do new? Bosmer at the mine does't take my flin
About the Rels Tenin bounty : unless you are very quick to react, you are forced to deal with an enslaved Sondryn ! She just runs to the guard when she gets here without telling anything, except she is weak and has no chance to win. I was not sure if it was the right time to blow my cover for her and watched the fight, and so she got enslaved. At his point, it seems you can't free her ! Even if you kill all the bandits (and once they are allied to you they don't regroup to fight you making the fights easy), in the end you are left with a Sondryn who calls you a traitor just because she was enslaved in front of you... ! My idea with this quest was to enroll with the bandits to be able to choose the best moment to betray them, it also allows to deal with the one who wants to quit them, but Sondryn is a real problem if you choose this way, you should be able to free her after that and just explain that you were under cover and she was reckless.
I don't play modded Morrowind and don't know when I am getting back. Still have modded Baldur's Gate 2 and Baldur's Gate 3 to finish. I don't remember exactly the sequence of event involving Sodryn. If it is easy to implement I will make adjustments. No promises.
For some wierd reason Dro'Sakhar didn't ask to spare him, showvars also didn't find any FG_ script (there was an "No variable in FHT_GHS_Finale" but it might be from some other mod) Anything I can do, am on morrowind.exe. Is it possible I selected OpenMW by mistake initially which is causing this problem, is there any way to check?
There is no topic in his list named Dro'Sakhar? After clicking this topic you will get chance to spare him.
FHT_GHS_Finale is not variable or script from my mod.
Use TES3View to see if any mod you use adds topic Dro'Sakhar https://github.com/Sigourn/morrowind-sharprepository/blob/main/TES3View%204.1.4.7z
Is it possible I selected OpenMW by mistake initially which is causing this problem, is there any way to check?
It should have no effect on DroSakhar quest but it will impact a few scripts which may not work for morrowind.exe version. set FG_OpenMW to 0Use this in console to have scripts working with compatibility for vanilla version (morrowind.exe).
No, the topic - Dro'Sakhar is visible but it leads to him attacking the player. I went in Tes3View and some LGNPC mods also seem to contain the topic, would it be enough to cause problems?
On another note, does the mod make changes in Tel Fyr Interior? I saw some clipping there and 'ori' shows your mod as the source.
So another possible issue with the Code book quest: You mention that its "possible to get dirt on the corrupt fighters guild members" This leads me to believe that i should have gotten some other option to turn in the deciphered code book, Yet, I still seemingly had no other choice butt to give it to Fire-Eye. I Checked all Thieves guild and Fighters guild Npc's.
In the fighters Guild quest (Code Book) There is an option to "lure away" Sottilde, upon clicking that option, Nothing happens. This could be a bug instigated by the mod (Thieves' Guild Overhaul, By AliceL93) (OpenMW)
A script is attached to the vanilla door in_impsmall_loaddoor_01, which means 85 doors get a level 100 lock at a given quest stage. I assume the script is intended for a door with a unique ID.
Using this door isn't the best execution since it may posse a compatibility issue. However those doors locks when you're inside with other members of the Fighters Guild who attack you. After the event takes place the doors will open.
107 comments
-Identify what engine you use to run the game - original or OpenMW
-If the issue is script related type in console ( showvars won't list active global script for OpenMW users )
showvars
and make a screenshot-If the issue is NPC related click on the NPC in console type
showvars
and make a screenshotRightEval/LeftEval, set expression errors are typical mwscript errors. If you see any of them coming from my mod ( this mod scripts start with FG_ ) please report them and I will have them fixed as soon as possible. My mod may not be 100% bug free but I am an active modder that fixes issues promptly when reported and make adjustments if there's a mod conflict.
My idea with this quest was to enroll with the bandits to be able to choose the best moment to betray them, it also allows to deal with the one who wants to quit them, but Sondryn is a real problem if you choose this way, you should be able to free her after that and just explain that you were under cover and she was reckless.
Anything I can do, am on morrowind.exe.
Is it possible I selected OpenMW by mistake initially which is causing this problem, is there any way to check?
FHT_GHS_Finale is not variable or script from my mod.
Use TES3View to see if any mod you use adds topic Dro'Sakhar
https://github.com/Sigourn/morrowind-sharprepository/blob/main/TES3View%204.1.4.7z
Use this in console to have scripts working with compatibility for vanilla version (morrowind.exe).set FG_OpenMW to 0
I went in Tes3View and some LGNPC mods also seem to contain the topic, would it be enough to cause problems?
On another note, does the mod make changes in Tel Fyr Interior? I saw some clipping there and 'ori' shows your mod as the source.
This could be a bug instigated by the mod (Thieves' Guild Overhaul, By AliceL93)
(OpenMW)
Not my upload and I do not vouch for it. Figety is down.