Great mod so far, I'm stuck at the Heartwight transformation quest, though. Nothing happens when I cast the Feast of the Dead God spell on the heart, any suggestions for a fix? I don't know if I'm doing something wrong, like standing in the wrong place, or if it is a scripting issue.
This mod is famously buggy AF. I'd recommend rooting around in the CS, and manually doing whatever the Heart's script says should happen wheb you cast the spell (new spells, journal entry, etc.)
EDIT: use console commands to force-cast the spell, that should work too.
Thanks for the quick reply, apologies for the ignorance of my next question, but what is the console command to force-cast the spell? I've only seen and used the basic commands, like sethealth #, or additem.
player->cast “Spell ID”, “heart_akulakhan” if player doesnt work try dagoth ur or something. also idr the spell name, just open GHD in the CS and look for Feast of the Dead God’s corresponding ID.
EDIT: Got the spell ID you plug in up there, it’s “sixh_HeartwightConnection”
I have no idea. If you just want quest progression then you'd have to determine the quest and stage. I don't know them off the top of my head, but the CS is your friend here. Also just remembered this mod exists, it can tell you the quest ID https://www.nexusmods.com/morrowind/mods/47492 and from there you can get the stage in the CS, and console your way to the next one.
I feel like I should use this platform to advise that MSGO is so old and depreciated that the mod page itself says not to use it. Other than that, I'm glad you found a fix.
For those with heart problems, check this out https://tesla.freeforums.net/thread/271/great-house-dagoth-heart-issue
The mod has been amazing so far, very lore-heavy but its all legit, at least from an experienced savant. You can see the love put into it, and it is very polished. I have read it is very buggy but I disagree, it's a little buggy. The blank screens are you transforming! Wait a couple days! My advice to people who want to practice with the cs, It needs a companion upgrade around the companion feature "tasks", maybe like the slave mod. Speaking of which, that action's use clutters the journal. Also, mainlanders arent hostile to the Sixth House, and that's pretty big. I want to conquer Necrom! Thank you MadGod for the mod, and Opiter for sharing and being helpful! Also I want a female ash vampire model or the almalexia effect dammit!
I'm getting a script error from something called Sound_Steam. Not clear what actual effect it's having beyond the error message though. Found somebody noting the same issue on a German forum years back but don't see a fix https://www.elderscrollsportal.de/themen/great-house-dagoth.13570/page-5
EDIT: Just looked it up in the construction kit, and it seems like it should be a relatively simple one, but i don't understand morrowind scripting so not sure the issue: begin Sound_Steam
if ( CellChanged == 0 ) if ( GetSoundPlaying "Steam" == 0 ) PlayLoopSound3DVP "Steam", 0.5, 1.0 endif endif
end
EDIT2: I expect this is a mod conflict (i'm running quite a heavy modlist), but I'm getting crashes outside Suran & outside the Palace of Vivec which seem to be fixed by disabling Great House Dagoth Ignore this. Think it was another mod. Or a really weird conflict.
The openMW fix linked doesn't work. The uploader used the wrong files. Is there any alternate version out there? I personally don't want to transform but want to join the 6th house.
Nice idea, might I recommend copy pasting the description of the mod to this page (in case the other site does go down)? As someone just getting into the game and only using the Nexus (it's very hard to browse sites like Morrowind Modding History unless you know what you are looking for) it's great that mods like this can get more attention.
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The author has locked this comment topic for the time beingEDIT: use console commands to force-cast the spell, that should work too.
EDIT: Got the spell ID you plug in up there, it’s “sixh_HeartwightConnection”
https://tesla.freeforums.net/thread/271/great-house-dagoth-heart-issue
I have MSGO, TR, Skyrim:HotN, and a lot of custom mods so this fix works, mod has worked without a problem!
https://tesla.freeforums.net/thread/271/great-house-dagoth-heart-issue
The mod has been amazing so far, very lore-heavy but its all legit, at least from an experienced savant. You can see the love put into it, and it is very polished. I have read it is very buggy but I disagree, it's a little buggy. The blank screens are you transforming! Wait a couple days!
My advice to people who want to practice with the cs, It needs a companion upgrade around the companion feature "tasks", maybe like the slave mod. Speaking of which, that action's use clutters the journal. Also, mainlanders arent hostile to the Sixth House, and that's pretty big. I want to conquer Necrom!
Thank you MadGod for the mod, and Opiter for sharing and being helpful!
Also I want a female ash vampire model or the almalexia effect dammit!
EDIT: Just looked it up in the construction kit, and it seems like it should be a relatively simple one, but i don't understand morrowind scripting so not sure the issue:
begin Sound_Steam
if ( CellChanged == 0 )
if ( GetSoundPlaying "Steam" == 0 )
PlayLoopSound3DVP "Steam", 0.5, 1.0
endif
endif
end
EDIT2: I expect this is a mod conflict (i'm running quite a heavy modlist), but I'm getting crashes outside Suran & outside the Palace of Vivec which seem to be fixed by disabling Great House DagothIgnore this. Think it was another mod. Or a really weird conflict.