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OperatorJack Danae

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Daedric Intervention
By OperatorJack Danae RedFurryDemon Melchior Dahrk

Version: 1.0

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Contents
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1. Requirements
2. Description
3. Permissions
4. Installation
5. Known Issues or Bugs
6. Credits

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Requirements
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Morrowind

Magicka Expanded (https://www.nexusmods.com/morrowind/mods/47111)
MGE/MWSE (https://www.nexusmods.com/morrowind/mods/41102)

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Description
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This mod add a spell of Daedric Intervention.
The spell teleports the player to the nearest Daedric Ruin.
To get the spell, complete any of the Daedric Prince's quest.

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Permissions
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Modify my mod, but credit me as the original creator

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Installation
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Use your preferred mod installer or drop the contents of the archieve in your Data Files folder

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Compatibility
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Not compatible with OpenMW

Note to modders:
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If you create a Daedric Shrine, it is quite simple to make it work with Daedric Intervention:
1/ take "marker_daedric.nif" from this mod and drop it in Data Files/Meshes.
2/ Make sure you add this "marker_daedric.nif" in your own mod archive.
3/ Open the CS and create a static item called "OJ_maker_dae_int" and give it the "marker_daedric.nif" model
4/ Place the "OJ_maker_dae_int" at your Daedric Shrine entrance.
!!!! It must be an exterior cell, much like any Intervention spell.
5/ Save, clean.
> Your mod will NOT require Daedric Intervention, it will simply be compatible with it.

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Credits
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OperatorJack: scripting
RedFurryDemon: spell icon
Melchior Darhk: daedric intervention marker
Danae: CS
Bethesda Softworks for developing Morrowind and the Construction Set.

Brucoms for developing the TES3 Readme Generator this readme was made from.