This looks wonderful, and it surprises me I looked past it so many times. - I would like to see an option allowing you to press a single button to bring up the entire 9x9 overlay and click your mouse on the individual tabs in the windows in order to activate them. Then you wouldn't need to have so many button combinations for individual activation of the tabs. They would all pop up at once in a single screen element. The same window you see when assigning the spells and items to the tabs would pop up for you to simply click on. *if it's even possible to do this, that'd be cool. If not, it's already pretty great from what I can tell.
Downloading and endorsing. And thank so much for all your hard work, Virnetch and Nullcascade.
You might like the recent Quick Select Menu mod, although I haven't tried it myself. I'll probably try to update this mod at some point but I'm not sure yet if I would add this functionality. Maybe a simple shift-click could equip items from the menu?
The script extender (MWSE) is a requirement. It's listed as one in the description btw. It's not currently possible (and likely never will be possible) to export MWSE dependent mods to OpenMW. - I am not even fully certain my request below is possible, but OpenMW script extender mods definitely aren't.
Ya know what would be really cool? A circle mod that works more like GTA or Oblivion where your hot-key opens a radial options window. I'd be really happy if i could just group spells into smaller lists - like all the on touch spells are on [3] and after hitting [3] it only toggles through 2 - 8 spells that you have set to [3] ... this way we do not get so restricted by spelling of magic? Would you enjoy that kind of micro or this a goof idea?
if you can help with this please let me know whats wrong - i play with this mod all the time but every now and then it breaks my game. I've got the full 3 page view working fine - today i flipped my keyboard over to look at something and when i turned it back the whole UI was buggered. 3/4 of the hotkey menu is invisible and when i hit F1 it doesnt go away, it just spawns another behind it as a black box frame & i can only tell that because the transparency gets darker and darker.
ive tried reinstalling, tried a different save state - it may be a problem with some UI inspector tool in the MCM but i don't use it or understand it. I've fully uninstalled your mod - loaded up and saved it again with a blank vanilla hot bar - then i load your original code as a new mod install and it is exactly the same as it was before uninstalling. Thats why i think it is another mod conflicting or ruining something. please let me know if you know a way to reset this - it happened in a flash and this is the third character i've lost due to some UI bug.
i do believe this is my issue - uninstalled this mod (UI Inspector) and (kept Hot-Keys-AMAZING) went back a long time to a previous save. https://www.nexusmods.com/morrowind/mods/45964?tab=posts&BH=0
So, this mod didn't worked for me well with Cloud Storage Warehouse mod - "Auto" button of storage mod has a feature to ignore items. assigned to Quick Keys, but because this mod reworked Quick Keys functional Cloud Storage mod couldn't see new Quick Keys.
I tinkered a little bit to add support for it, now "Auto" button won't touch items, assigned to Quick Keys of this mod
To make it work, In file
ModOrganizer2\mods\Cloud Storage Warehouse - storage resource for packrats\MWSE\mods\tw_cloud_storage\main.lua after line
local blacklist = dofile("tw.cws_blacklist") add this
tes3.player.data.quickKeys = tes3.player.data.quickKeys or {} dataQuickKeys = tes3.player.data.quickKeys
if dataQuickKeys then local types = { "quick_", "quick2", "quickH", "quickA", "quickA2", "quickAH", "quickB", "quickB2", "quickBH" } for i=1, 10 do for _, type in ipairs(types) do if (dataQuickKeys[type][i].id) then blacklist[ dataQuickKeys[type][i].id ] = true end end end end
I have zero experience with Lua, but it works for me, so I decided to share with you guys. Would be awesome if author of one of mods would add support for it though
LUA in OpenMW is maturation process and it is well underway - I have eight or so OpenMW versions of mods that were once solely MSWE -- change is coming as more knowledgeable modders pick up the task and OpenMW's LUA capabilities grow further.
OpenMW is the ONLY way to play Morrowind without constant frustration - especially for those on dubious hardware like myself.
(Currently playing on OpenMW Full Release 48, rock solid and smooth as silk running on a potato)
50 comments
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I would like to see an option allowing you to press a single button to bring up the entire 9x9 overlay and click your mouse on the individual tabs in the windows in order to activate them. Then you wouldn't need to have so many button combinations for individual activation of the tabs. They would all pop up at once in a single screen element. The same window you see when assigning the spells and items to the tabs would pop up for you to simply click on. *if it's even possible to do this, that'd be cool. If not, it's already pretty great from what I can tell.
Downloading and endorsing.
And thank so much for all your hard work, Virnetch and Nullcascade.
It's not currently possible (and likely never will be possible) to export MWSE dependent mods to OpenMW.
-
I am not even fully certain my request below is possible, but OpenMW script extender mods definitely aren't.
I've got the full 3 page view working fine - today i flipped my keyboard over to look at something and when i turned it back the whole UI was buggered. 3/4 of the hotkey menu is invisible and when i hit F1 it doesnt go away, it just spawns another behind it as a black box frame & i can only tell that because the transparency gets darker and darker.
ive tried reinstalling, tried a different save state - it may be a problem with some UI inspector tool in the MCM but i don't use it or understand it.
I've fully uninstalled your mod - loaded up and saved it again with a blank vanilla hot bar - then i load your original code as a new mod install and it is exactly the same as it was before uninstalling. Thats why i think it is another mod conflicting or ruining something.
please let me know if you know a way to reset this - it happened in a flash and this is the third character i've lost due to some UI bug.
https://www.nexusmods.com/morrowind/mods/45964?tab=posts&BH=0
I tinkered a little bit to add support for it, now "Auto" button won't touch items, assigned to Quick Keys of this mod
To make it work, In file
ModOrganizer2\mods\Cloud Storage Warehouse - storage resource for packrats\MWSE\mods\tw_cloud_storage\main.lua
after line
local blacklist = dofile("tw.cws_blacklist")
add this
tes3.player.data.quickKeys = tes3.player.data.quickKeys or {}
dataQuickKeys = tes3.player.data.quickKeys
if dataQuickKeys then
local types = { "quick_", "quick2", "quickH", "quickA", "quickA2", "quickAH", "quickB", "quickB2", "quickBH" }
for i=1, 10 do
for _, type in ipairs(types) do
if (dataQuickKeys[type][i].id) then
blacklist[ dataQuickKeys[type][i].id ] = true
end
end
end
end
I have zero experience with Lua, but it works for me, so I decided to share with you guys.
Would be awesome if author of one of mods would add support for it though
OpenMW is the ONLY way to play Morrowind without constant frustration - especially for those on dubious hardware like myself.
(Currently playing on OpenMW Full Release 48, rock solid and smooth as silk running on a potato)