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Virnetch

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Virnetch

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63 comments

  1. tsilvs0
    tsilvs0
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    I know that OpenMW and MWSE are not compatible, but by Azura we need this in OpenMW.
    1. Delta77777777
      Delta77777777
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      The script extender (MWSE) is a requirement. It's listed as one in the description btw.
      It's not currently possible (and likely never will be possible) to export MWSE dependent mods to OpenMW.
      -
      I am not even fully certain my request below is possible, but OpenMW script extender mods definitely aren't.
    2. Shoc9524
      Shoc9524
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      With OpenMW 0.49 out with Lua support, would it be possible for this mod to get ported to OpenMW now? i love it so much, and vanilla hotkeys are so limiting.
    3. KolincaRN
      KolincaRN
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      • 6 kudos
      Depends on each mod... things like Joy of Painting surely aren't, same for Ashfall. However some others are already being ported. Your best choice is to:
      a) Contact the modmaker for permission
      b) Go to the Morrowind Modding server and talk there.
    4. ReachHeavenByViolence
      ReachHeavenByViolence
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      The user interface hasn't been dehardcoded yet, so you can't really do much with UI mods in OpenMW yet. But if you figured out a way to recreate the entire hotkey system and it's interface from scratch, you might manage to get something like this working.
  2. Heti52
    Heti52
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    Is there a way to reset the hotkeys to mod default? I altered some items in my inventory and now the hotkey menu is totally fucked and unusable, breaking my entire UI whenever I look at it, requiring a reload. This is the error in mwse.log:

    Error in event callback: .\Data Files\MWSE\mods\virnetch\hotkeys\main.lua:462: attempt to index local 'object' (a nil value)
    stack traceback:
        .\Data Files\MWSE\core\lib\event.lua:339: in function '__index'
        .\Data Files\MWSE\mods\virnetch\hotkeys\main.lua:462: in function 'updateIcon'
        .\Data Files\MWSE\mods\virnetch\hotkeys\main.lua:524: in function 'setQuickButton'
        .\Data Files\MWSE\mods\virnetch\hotkeys\main.lua:1023: in function 'createQuickMenu'
        .\Data Files\MWSE\mods\virnetch\hotkeys\main.lua:1145: in function <.\Data Files\MWSE\mods\virnetch\hotkeys\main.lua:1096>
        [C]: in function 'xpcall'
        .\Data Files\MWSE\core\lib\event.lua:359: in function <.\Data Files\MWSE\core\lib\event.lua:343>
  3. MooseTheGoose2
    MooseTheGoose2
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    Mages rejoice! Thank Mephala for you.
  4. 77cats
    77cats
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    Fantastic mod! This makes the game a lot more enjoyable by not having to go back to the interface so often.
  5. ChiefxDay
    ChiefxDay
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    Can we have this in Oblivion? I loved my playthrough with this mod.
    1. muffinz10
      muffinz10
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      Oblvion's Enhanced Hotkeys is a really good hotkeys mod. Slightly more confusing than this one at first, but that's because it's got more features. Worth taking a moment to understand them.
  6. dc101588
    dc101588
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    I play using ashfall mod. Problem is, I cant seem to hotkey any of my filled water bottles or jugs. Is this an incompatability issue? Or is there a patch I'm missing?
    1. Virnetch
      Virnetch
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      Yeah, Ashfall water bottles are misc items so you can't hotkey them with this mod.
      I can't test this myself right now but you could try if changing line 687 in this mod's main.lua file from filter = inventoryFilter, to filter = tes3.inventorySelectFilter.quickUse, works correctly
    2. dc101588
      dc101588
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      dude.... you are the way. 
    3. dc101588
      dc101588
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      that was seriously so freegin fast lol. Morrowind modding community FOREVER!
    4. dc101588
      dc101588
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      So we got some progress. I was able to slot it, but nothing happens when I try and activate it. And FYI, everything else works just fine. 
    5. Virnetch
      Virnetch
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      Looks like I'd have to update the mod to get it working properly, which I won't be able to do for a while unfortunately. It might work if you don't have any empty bottles of the same type (same id) in your inventory, since it could just be trying to equip an empty bottle.
    6. dc101588
      dc101588
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      Ill give it a shot! :)

      And no worries my guy. I'm surprised you even replied with an attempted fix! God bless, brother.
  7. Delta77777777
    Delta77777777
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    This looks wonderful, and it surprises me I looked past it so many times.
    -
    I would like to see an option allowing you to press a single button to bring up the entire 9x9 overlay and click your mouse on the individual tabs in the windows in order to activate them. Then you wouldn't need to have so many button combinations for individual activation of the tabs. They would all pop up at once in a single screen element. The same window you see when assigning the spells and items to the tabs would pop up for you to simply click on.  *if it's even possible to do this, that'd be cool. If not, it's already pretty great from what I can tell.

    Downloading and endorsing.
    And thank so much for all your hard work, Virnetch and Nullcascade.
    1. Virnetch
      Virnetch
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      You might like the recent Quick Select Menu mod, although I haven't tried it myself. I'll probably try to update this mod at some point but I'm not sure yet if I would add this functionality. Maybe a simple shift-click could equip items from the menu?
  8. pcusanb333
    pcusanb333
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    TY great mod. OMW too please.
  9. Mashbeto
    Mashbeto
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    This is an amazing and an absolute must have especially for magic based characters. Thank you!
  10. ChiefxDay
    ChiefxDay
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    Thank God for you.