Morrowind

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Deylendor

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The Elder Scrolls III MORROWIND:
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Fligg's Slave Mod - Loyalty (v1.2021.05)
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By Deylendor
30.09.2013 ( last updated 29.03.2021 )
https://www.nexusmods.com/morrowind/mods/48017

1. Requirements and installation
2. Save games
4. Version history

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1. REQUIREMENTS and INSTALLATION
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Tribunal and Bloodmoon, Fligg's Slave Mod 1.3 -- http://download.fliggerty.com/download-110-6

Extract 'Fligg's Slave Mod - Loyalty.esp' into your 'Data Files' folder and load it after 'Fligg's Slave Mod.esp'
I prefer Mod Organizer 2

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2. SAVE GAMES
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Upon loading your save your game may detect that the local count for variables in any 'slavescript' has been changed.
This can be safely ignored and it happens only the first time you load your savegame or after and update.
!!!OPEN MORROWIND!!!
Edit: Open Morrowind doesn't seem to report variable count changes. Good.

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3. VERSION HISTORY
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1.2021.05
- Skooma and moon sugar are viable consumables now. This option increases the loyalty progression.
1.2021.04
- Fixed the inability to decline the selling of a slave to a slave-master.
- You're now able to cancel the sell transaction at any time. Just speak again to the slave master again about selling slaves.
- Fixed some dialogue inconsistencies.
1.2021.03
- Sold followers are now properly disabled.
1.2020.15
- Removed the "How do you feel" option under "-- slave commands". Health reporing on activation is sufficient.
1.2020.12
- Fixed a bug where Khajiits would always leave after beeing freed.
1.2020.11
- Added small passive health, magicka and fatigue regeneration as well as water breathing and reduced fall damage to servants and beasts.
- Added visual level feedback to tamed creatures to asses growth values.
- Adjusted speed and teleportation calculations of beasts and servants.
- Adjusted loyalty bonuses
- Adjusted creature strength and health calculation.
1.2020.10
- All servants with a loyalty disposition of 'Friendly' or more are now able to catch and tame a beasts for you.
50 uniquely named guars and rats are implemented with a framework to support as many other species as needed.
The tamed creatures come with the QAM system and are growing when carrying wickwheat.
Increased size results in more carry weight.
1.2020.04
- Blocked "Go free" topic after player befriends and frees a slave.
- Spell readied now activates the quick access menu too (QAM).
- Activating while running is now enough to trigger quick swapping of player and companion positions.
- Added sounds when offering drinks/food.
1.2020.03
- Added Scuttle to the available feeding options.
- Updated levitation and waterwalking checks
- Adjusted skill check reporting
1.2020.02
- Improved 'ForceSneak' checks.
- Increased loyalty progression requirements.
- adjusted loyalty bonuses (phase one).
1.2020.01
- Ported to OpenMW
- Fixed status/health report, companion share from slaves not owned by the player and updated "slaveScript" and its functions as a whole.
- Increased loyalty gain of food and drink from 1 to 5
- Replaced Auto-Move with Switch-With-Player options. Often Auto-Move doesn't help geeting your followers out of the way.
Additionally it can trigger when going past your companions when exiting a cell via door thus leaving your companions behind.
With the 'switch' option only player position is switched with the companion.