Just quickly on some of the issues people are reporting below.
All of the voice lines are set up correctly - but they are all in the 'Flee' section of the voice files.
The mod triggers a global change from 0-1. If something interrupts this, or the voice line plays before the global is changed, then a flee voice will play instead.
I don't know why it only happens with certain situations, but sadly I can't fix it short of a complete overhaul of the mod and the way it works.
This mod is amazing for the immersion department, and a must have! Ive had a female Breton say "Thank you-HELP!" after clicking Goodbye, and thought it was funny. I dont have any "Stop, thief" mod of any sort but just thought I'd slap this info here (X
I'm not sure if it's a mod-specific behavior or something caused by intersecting dialogue conditions from another mod, but I've noticed certain races and sexes of merchants like male Altmer merchants and female Khajiit sometimes react to finishing a trade with a line more appropriate for being attacked. Like a scream for help or what have you. It's definitely not right but I like it, feels like they're making light of the fact I'm using mercantile to scam them.
I believe it must be some kind of conflict but I haven't figured out what it is conflicting with yet, a look at the innards of your mod seems to indicate it is not the culprit. If I figure it out I'll post whatever it was though.
I'm encountering the same bug, but I have no idea what might be causing it. It's probably not one of my other audio mods -- none of them seem particular relevant for a 'stop thief' sort of voice activator, but I have no real idea. Wondering if I should post my modlist so we can start to narrow down the list of potential conflicts.
30 comments
All of the voice lines are set up correctly - but they are all in the 'Flee' section of the voice files.
The mod triggers a global change from 0-1. If something interrupts this, or the voice line plays before the global is changed, then a flee voice will play instead.
I don't know why it only happens with certain situations, but sadly I can't fix it short of a complete overhaul of the mod and the way it works.
EDIT: Yes it is :D
Can be tested with the Alchemists in both Ald-ruhn and Sadrith Mora Mages Guilds.
Maybe a conflict with a 'stop, thief!' kinda mod?