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Virnetch

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Virnetch

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18 comments

  1. atlas11725
    atlas11725
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    Is there any way to make this mod compatible with openmw??
    1. Virnetch
      Virnetch
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      Not until it supports lua-mods, which probably won't be anytime soon.
    2. PsyIas17
      PsyIas17
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      maybe now!? :D
    3. enderandrew
      enderandrew
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      Knowing that there are countless existing Morrowind MGE XE / MWSE lua-based mods, the OpenMW team decided to go in the direction of a completely different lua implementation that doesn't support any existing MWSE mods and I don't see anyone really writing hardly any mods for the OpenMW implementation.

      It is unfortunately and splinters the community.

      I would use OpenMW if they supported MWSE mods, but because they don't, I'm stuck with the original Morrowind engine. There is far more benefit from the countless MWSE mods adding new functionality and QoL enhancements that for me surpass the OpenMW enhancements, and that is sad because a lot of good people spent years making OpenMW.
    4. Strix2206
      Strix2206
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      totally true, agreed fully
  2. KolincaRN
    KolincaRN
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    Mod in v1 was already awesome, and now 1.1 adds just the tweaks it was missing, thanks a lot!
  3. Necrolesian
    Necrolesian
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    This is a great mod. There's one minor (cosmetic, really) issue with it, but it's easy to fix.

    The charge bar is really only useful when the weapon has a cast on strike enchantment, but it displays when the weapon has any enchantment. If it's an on use enchantment, the bar is useless because it just duplicates the magic charge bar when the enchantment is the selected magic. And if it's a constant effect enchantment, the charge bar will always be empty.

    To make it so the weapon charge bar only appears when a weapon with a cast when strikes enchantment is equipped, open up main.lua, find the line that says "if weapon then", and change it to "if weapon and weapon.object.enchantment.castType == tes3.enchantmentType.onStrike then".
    1. Virnetch
      Virnetch
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      Thanks, I've updated the mod with this fix.
    2. Necrolesian
      Necrolesian
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      Version 1.1 is perfect!
  4. deleted93612203
    deleted93612203
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    delete please
  5. SAJNM
    SAJNM
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    Great mod. Part of my default installs from now on.
  6. OffworldDevil
    OffworldDevil
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    Another entry in Why Wasn't This a Vanilla Feature?

    Also, a consistency suggestion: make the enchantment meter for clothing the same blue color so that only weapon (and armor?) health is red.
    1. Virnetch
      Virnetch
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      You can actually change that in the Morrowind.ini file.
      Change "color_magic_fill=200,60,30" to "color_magic_fill=53,69,159" if you want it to be the same color as this one.
    2. OffworldDevil
      OffworldDevil
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      Oh that's good to know; thanks. Yet another detail that should have been vanilla.
    3. SAJNM
      SAJNM
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      Thanks for the edit info on the morrowind.ini file.
      Another addition to my heavily documented morrowind.ini

      abstract;
      ; These are the colours used for the fill bars
      ; Original was color_magic_fill=200,60,30
      color_weapon_fill=200,60,30
      color_magic_fill=53,69,159
    4. SAJNM
      SAJNM
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      To my eyes the fill bar appeared a bit thin.
      Looked into the main.lua to find the code controlling this;
      chargeFillbar.height = 6 is the current setting.

      It was a bit of a "Goldilocks and the 3 bears" scene to arrive at what I thought was best.
      6 was too thin, 8 was too thick, but 7 seemed just right.
      chargeFillbar.height = 7
  7. Pushkatu
    Pushkatu
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    Nice, it works like a charm, thanks for sharing!
  8. Remiros
    Remiros
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    Very useful. Thank you for this.