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The Elder Scrolls III
MORROWIND:
Pack Guar Companion, Tetra
Version: 1.1.2
by Tizzo

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Index:
1. Installation
2. Playing the Plugin
3. Plugin Features
4. Save Games
5. Known Issues/Conflicts
6. Revisions
7. Upgrading From Previous Versions
8. Credits

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1. INSTALLING THE PLUGIN

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To install the plugin, unzip the files into the Morrowind directory.

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2. PLAYING THE PLUGIN

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To use this mod, check the box next to TetraGuar.esp in the Data Files menu of your Morrowind launcher.

This mod adds "Tetra, the Pack Guar" to your game.

As the name implies, Tetra is a "Pack" Guar. She's difficult to kill, hard to lose, and can carry a lot of stuff. She will also fight beside you.

Tetra can be found in the Abaesen-Pulu Egg Mine, near Seyda Neen.

Give her stuff to carry and try not to trip over her.

(It's not a very complicated mod to play.)

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3. PLUGIN FEATURES

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Your new Pack Guar has several useful companion scripting features:

- Will warp behind the player if she lags far behind.
- Can warp with you when you use Recall, Intervention, or scripted teleports.
- Can be summoned to your location with her magic drum.
- Can be instructed to Wait or Follow by sneaking and activating her.
- You can easily swap places with Tetra by jumping and activating her while doing so.
- You can swap places with Tetra (if you are stuck in a doorway for example) via dialogue.
- You can inspect her stats, and see how your Pack Guar is doing (in the "Health" menu).
- Tetra can be set into 'Durable Mode' via dialogue, making her functionally invulnerable.
- Tetra levels with the player, her stats increase as your character's stats increase.
- Tetra levitates and water walks with the player.
- Tetra can be healed with potions via dialogue.
- Tetra has 'Potion Saver' code, meaning she will not drink all your health potions.
- Players can ask a Guard where Tetra is located, and she will be warped to a nearby tavern.
- There is a wide variety of commentary on your new buddy (based off Race/Class/Other).
- Ask around via the "+ My Pack Guar +" topic!

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4. Save Games

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This plugin should not invalidate your old saved games. If you remove the
plugin from a game already in progress, you will have to click through
all those error messages. However, you should be able to continue on afterward.

**Note: As a rule, you should backup all your saves before using this or any
other plugin, as a precaution against any strange error you might encounter.

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5. Known Issues/Conflicts

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-- Tetra can get stuck in an 'animation loop' which causes attack noises to constantly play. This is quite rare, and is an engine based bug. To resolve this issue if it happens to you during play, use Tetra's Drum and the issue should stop.

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6. Revisions

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Version 1.0

-- Initial Release Version. Yay!

Version 1.0.1

-- Reworked model and animation files to fix some uncommon errors.

-- Added optional alternate .esp file which sets Tetra to use the vanilla Pack Guar model.

Version 1.0.2

-- Fixes for some dialogue which was using the old name for the Companion.

-- Removed "Light" feature. This feature was causing animation errors and crashes for some users.

-- Summoning item was using the wrong 'Amulet' mesh and icon. Changed to the correct 'Drum' icon and ground mesh.

-- General cleanup.

Version 1.0.3

-- Greeting which handles excess summoning items in Player inventory was not set up right. This has been fixed.

Version 1.0.5

-- Bugfixes for greetings, reversion of some 'cleaning' steps that had cause problems for a few users.

Version 1.0.7

-- More bugfixes for greetings.

-- Tweaked Idles and follow distance. Tetra should be a little more lively while waiting, now.

-- Swapped around damage values to better match attack animations.

-- Stuff I'm forgetting.

Version 1.0.8

-- Fix for a bug related to the companion getting excessive health

-- Fix for "Expression" "Left Eval" bug when entering scripted transport cells.

Version 1.0.9

-- Tweaked some scripts to handle edge cases where Tetra could be dead, but the scripts were still running.

-- Damage value tweaks.

-- Added a 'dummy enchantment' to the summon item to make it easier to find in inventory.

-- Stuff I'm forgetting.

Version 1.1.0

-- Tweaks to various stats to bring Tetra in line with my other Pack Companions.

-- Fix for OpenMW bug.

-- Other things I'm forgetting.

Version 1.1.1

-- More OpenMW bug fixes.

Version 1.1.2

-- Script edit to fix misreported stat values in dialogue.


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7. UPGRADING FROM PREVIOUS VERSIONS

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Unload Tetra and set her to wander in another cell. Save, then exit the game.

Uncheck the old version and make a new save with the mod unloaded.

(It helps to "clean" your save with an external tool like Wrye Mash at this point.)

Exit the game again, check the updated version of the mod.

Load the clean save, go back to the Abaesen-Pulu Egg Mine, and collect Tetra again.

... Maybe give the little gal a treat for being a good sport about the whole ordeal.


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8. Credits

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Bethseda Morrowind Team -- For making a game that's kept me interested and entertained since 2002.

Ghanburigan, Yacoby, Melian -- Morrowind Scripting for Dummies, an invaluable aid.

Greatness 7, Emma, Grumpy, DinkumThinkum, others -- Various pieces of code, dialogue, information, inspiGuarion, and a host of other things. Thanks, everyone!

UESP.Net -- For being such an amazingly useful resource.

Danae -- Lots and lots of constructive feedback, help testing, and being awesome.

abot -- Helping out with code fixes, the 'bump' script, and generally being a great person.

Stripes -- Their "Creature Casting Animation Patch" is the base animation file for Tetra.

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Any bugs should be reported to me as soon as possible, so they can be fixed.
You can PM me on the NexusMods forums, message me on the Morrowind Modding Discord, or message me on Reddit (as "TizzoHeavy")

This mod may be posted on other sites, provided that the site owner contacts
me for permission or I send it to him/her, and I am credited as the mod author.

Enjoy, and thank you for using my mod!