Morrowind
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Stripes

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NoUsernamesNotTaken

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22 comments

  1. davethepak
    davethepak
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    FINALLY found a mod like this which is compatible with OpenMW.

    Any plans for updates or other features?
    (like a take all....).

    regardless - thanks for the mod, very useful.
  2. unixtroglodyte
    unixtroglodyte
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    Thank you, for this excellent mod. I typically dust off Morrowind every release of OpenMW. Finding this mod (granted 3 years late) has made it much more enjoyable this time. I'm running the Un-Nerfed  version under OpenMW 0.48. I'm actually on a rare second play through this season, thanks to you and this mod.

    I did bump up its carrying/weight capacity a bit Megabit or so ;-) I hope I never have to fight it :-D

    Thank you!
  3. DemonMaester
    DemonMaester
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    Un-nerfed version crashes OpenMW install whenever I place an item into it.
  4. JayayePea
    JayayePea
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    What do you mean by OpenMW friendly? 

    1. NoUsernamesNotTaken
      NoUsernamesNotTaken
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      It doesn't require MWSE is basically what that means
  5. lightsourced
    lightsourced
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    Is there some way to make it have a take all button?
  6. elliotzero
    elliotzero
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    This is a great little mod, but the fatigue drain and knockdown is overkill, imo. Would like to see an option without that.
    1. NoUsernamesNotTaken
      NoUsernamesNotTaken
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      A minor inconvenience for infinite inventory I think, I almost went with a damage strength debuff ;-)

      But I suppose i can add an alt file without the nerf.

      Also, I highly recommend this mod by Operator Jack, unless you're using openMW of course.
      https://www.nexusmods.com/morrowind/mods/47778
    2. JayayePea
      JayayePea
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      • 10 kudos
      Has the alternate version of the mod been made? 
    3. JayayePea
      JayayePea
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      Does knockback make yo fall down or fall back? 
  7. ConnieandMike
    ConnieandMike
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    soo... reading the post.. is it debugged? I want it but if it is going to stop working & I lose everything that would just annoy me. Just an old lady gamer not modder here.
    1. JayayePea
      JayayePea
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      What does debugged mean? 
  8. JayayePea
    JayayePea
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    So, What you're saying is, this mod is compatible with OpenMW? 
  9. TylerDJ123
    TylerDJ123
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    This works with TES3MP but I'm not sure if everyone shares the bag's inventory, do you perhaps know?
  10. JoshMonty
    JoshMonty
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    Hey, nice mod Unfortunately the bag has stopped working for me (I didn't put it in itself). I'd like to open it as I have very valuable items in. You mentioned talking to the 'rat' in console to access it, how do I do that exactly?
    1. NoUsernamesNotTaken
      NoUsernamesNotTaken
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      You can try just going into Fargoths house and using the bag, if that doesnt work then use the dev console, press tilde ~ key to open console. Type TCL and press enter. This toggles collision off, so you can walk through the floor, the rat will be under Fargoths interior.

      In my testing it hasn't stopped working even after the 72 hour cleanup "bug". Not sure what happened there.
    2. JoshMonty
      JoshMonty
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      thank you for the reply, I'll give that a try
    3. AngryW0lf
      AngryW0lf
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      I'm having the same bug, after some time bag stops working. And yes, it fixes itself when you go to Fargoth house and activate it there.
    4. AngryW0lf
      AngryW0lf
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      It happened to me after I've used the bag and then waited few days, after that it stops working.