0 of 0

File information

Last updated

Original upload

Created by

Joki

Uploaded by

DaManOfLol

Virus scan

Safe to use

Tags for this mod

9 comments

  1. AlphaUT
    AlphaUT
    • member
    • 1 kudos
    Atronach draining magic is bull it just makes it so you littery cant use magic
    1. DaManOfLol
      DaManOfLol
      • member
      • 0 kudos
      It just cancels out the regen, I tested it beforehand
  2. Bludwurst
    Bludwurst
    • member
    • 3 kudos
    Looks very interesting; the fact NPCs also regen magicka makes it fair!
    But wouldn't the creature magicka regen clash with mods that edit creature stats, though?
    1. OffworldDevil
      OffworldDevil
      • premium
      • 119 kudos
      Not if you use an object merger.
  3. hater8
    hater8
    • premium
    • 135 kudos
    NPC regeneration?
    1. DaManOfLol
      DaManOfLol
      • member
      • 0 kudos
      I'm pretty sure it makes NPCs regenerate magic, as it's a racial effect, but I'll have to test that. Thank you for telling me! I'll get back to you soon.
    2. DaManOfLol
      DaManOfLol
      • member
      • 0 kudos
      So I just tested it and NPCs do regenerate magicka! However, creatures are not, so I might have to go and give the effect to some of the creatures/monsters/whatever that use magic.

      Edit: Version 1.1 now has most enemies regenerating magicka, except those that don't use it and the ones the Construction Set didn't let me change.
    3. hater8
      hater8
      • premium
      • 135 kudos
      So I checked it on the NPC and it’s great! Mages have become very dangerous opponents.

      This is currently the best (and simple) magic recovery plugin. Spasibo!
    4. DaManOfLol
      DaManOfLol
      • member
      • 0 kudos
      So I went to change something about the Apprentice sign and found out that I uploaded the wrong file for v. 1.1, so if you want non humanoid enemies to regenerate then you might want to download the new file.