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me with help of G7

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1a789a1

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9 comments

  1. FriendAtArms
    FriendAtArms
    • member
    • 7 kudos
    I'm also getting animation errors when I look at the model in the Construction Set. Although CS doesn't say exactly what the errors are, I assume they're the same ones Feerique ran into. Also, although it's not technically a bug, it's a little disappointing that the rider can't be equipped with a variety of weapons and shields, like ordinary skeletons.
  2. feerique
    feerique
    • member
    • 3 kudos
    I also got these errors with the animation:

    Bad note string "hit" frame 134 in "skelehorseman\skelerider.nif".
    Bad note string "idle1: start" frame 243 in "skelehorseman\skelerider.nif".
    Bad note string "idle1: stop" frame 356 in "skelehorseman\skelerider.nif".
    Bad note string "hit" frame 594 in "skelehorseman\skelerider.nif".
  3. feerique
    feerique
    • member
    • 3 kudos
    Great addition to Firemoth :) However, the horse component seems to be missing its texture:

    TES3Stream Warning: Model "Meshes\skelehorseman\Xskelerider.NIF" tex not found "789skeletonhorse.dds"!
    Texture Load Error!: 789skeletonhorse.dds
    1. 1a789a1
      1a789a1
      • member
      • 8 kudos
      Fixed it
      don't know how I forgot that one.
  4. TaxAkla
    TaxAkla
    • supporter
    • 15 kudos
    This is fantastic. Where I can get that new nif script?
    1. NoUsernamesNotTaken
      NoUsernamesNotTaken
      • member
      • 57 kudos
      on the morrowind modding community discord for now,
    2. TaxAkla
      TaxAkla
      • supporter
      • 15 kudos
      Thank you!
  5. RedFurryDemon
    RedFurryDemon
    • supporter
    • 71 kudos
    It's great to finally have a mod that puts horses in Morrowind while staying lore-friendly.
  6. NoUsernamesNotTaken
    NoUsernamesNotTaken
    • member
    • 57 kudos
    Congratz on the release!
    Now make more creatures ;-p