I'm also getting animation errors when I look at the model in the Construction Set. Although CS doesn't say exactly what the errors are, I assume they're the same ones Feerique ran into. Also, although it's not technically a bug, it's a little disappointing that the rider can't be equipped with a variety of weapons and shields, like ordinary skeletons.
Bad note string "hit" frame 134 in "skelehorseman\skelerider.nif". Bad note string "idle1: start" frame 243 in "skelehorseman\skelerider.nif". Bad note string "idle1: stop" frame 356 in "skelehorseman\skelerider.nif". Bad note string "hit" frame 594 in "skelehorseman\skelerider.nif".
9 comments
Bad note string "hit" frame 134 in "skelehorseman\skelerider.nif".
Bad note string "idle1: start" frame 243 in "skelehorseman\skelerider.nif".
Bad note string "idle1: stop" frame 356 in "skelehorseman\skelerider.nif".
Bad note string "hit" frame 594 in "skelehorseman\skelerider.nif".
TES3Stream Warning: Model "Meshes\skelehorseman\Xskelerider.NIF" tex not found "789skeletonhorse.dds"!
Texture Load Error!: 789skeletonhorse.dds
don't know how I forgot that one.
Now make more creatures ;-p