Not sure if you're still around, but I think I'm using the original version of this mod in OpenMW 0.49 and the box on the table doesn't seem to work. I put gold in the mannequin, hoping that'll do something. But when interacting with the box, they think I've stolen something. The box is red/not player-owned. Plus, when I open the main menu while looking at it, it flies off the table. It moves a little every time I do that.
Would it break anything to overwrite the mod with yours, replacing the esp and etc?
There's an error in the script ak_asst_payment on line 18. There's a missing quote. It's written as [StopScript ak_asst_payment"] it should be [StopScript "ak_asst_payment"]
This seems to be causing the issues in OpenMW. I edited that script and it seems to work fine for now. If there's any updates, I'll let you know.
Is this mod compatible with randompal's Balmora, Seat of Power? I couldn't tell from the screenshots, but it looks like randompal didn't fill in the empty space near the striderport. Thanks for bringing this mod back from the dead -- it looked like fun when I saw it, but I figured it'd be incompatible with modern mods.
I'm getting an error message when I open the box on the counter. "Count of 0 not allowed on items. Fix the count of Gold_001." Continue running executable? At a total loss. Thanks in advance for any advice!
I don't think I altered anything. I just installed it and played it. It was added to an existing save though, so I used Wrye Mash. But it wasn't updating from an older version.
Im having trouble making it work, for some reason people enter at all hours but never buy anything even if i have clothes in every category, my assistant isn't crafting clothes or selling anything nor taking her payment, merchantile is 21 and clothier 10, it's because of that? im currently using the latest version of openmw for mobile, everything related to the quest worked as intended until now
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Would it be possible to make a version that places the store in a different location? It conflicts with many mods I know, including one I play =/
Would it break anything to overwrite the mod with yours, replacing the esp and etc?
Just a shame that it uses the same space as Ashlander Traders - Remastered.
This seems to be causing the issues in OpenMW. I edited that script and it seems to work fine for now. If there's any updates, I'll let you know.
"Count of 0 not allowed on items. Fix the count of Gold_001." Continue running executable?
At a total loss. Thanks in advance for any advice!