This page was last updated on 07 September 2020, 11:08PM
Changelogs
Version 0.94
Edited the main file to reduce the reach of fists, making them the shortest "weapon". Hand to hand players will now have to close in the gap quite a bit.
Version 0.93
Fixed some GMST and other dirty edits in the main and Tribunal files. Files should hopefully be clean now.
Version 0.92
Less of a balance change, and a bit out of the scope of this mod, but I added two scripts that make your bound longbows never run out of ammo. Credit to Jemolk in the comments of cda2048's Infinite Arrows with Bound Bow. I modified their code to get it to work properly, or at least it should.
A script attached to the bound longbow itself adds both a magic quiver item, and a new bound arrow. It automatically equips the arrow when first casting, and when shooting it. You can still use other arrows if you wish, you'll just have to reequip them once after casting the spell. The magic quiver, which looks like a lesser soul gem, has a script attached to it that just removes any excess arrows and itself when the bow expires.
You can still technically exploit this if you manually drop arrows and then pick them up when the spell expires. The sheer tedium of this action should deter most of you.
Version 0.91
After finally getting a chance to test my mod, I realized that I overlooked the price of Demon and Devil weapons. They're now priced to be similar to the respective Fiend weapons. Demon is a bit cheaper than Fiend, Devil a bit more expensive than Fiend. Now you can no longer buy a pseudo Daedric weapon at the start of the game for only a couple hundred gold.