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About this mod

This patch reverts most of the gameplay changes of Morrowind Rebirth, rebalances the new weapons and armours to fit in a vanilla environment better, and optionally fixes the terrain and transportation issues with Tamriel Rebuilt.

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I lost interest in Rebirth's worldspace and Morrowind modding overall, and chose to abandon it. The latest version of the patch was for Morrowind Rebirth 5.1.1 if you still want to use it.

Do you love Morrowind Rebirth's landscape changes? Do you hate the restricted gameplay? Do you want to run Tamriel Rebuilt alongside Morrowind Rebirth with little to no problems? Look no further, this patch is for you!

Morrowind Rebirth and Tamriel Rebuilt Team's Tamriel Rebuilt are two beautiful mods that add a lot to Morrowind. These two huge mods sadly don't work together well due to Morrowind Rebirth's extra effort on rebalancing the game. This is my attempt on making these two mods work better with each other.


This patch reverts the changes that have been done on vanilla weapons, armours, clothings and miscellaneous items. Additionally, it tweaks the weapons and armours added by Morrowind Rebirth to rebalance them to vanilla level so they won't be over/underpowered.

Normally when you try to run Morrowind Rebirth with Tamriel Rebuilt, you would see distorded and teared landscape between the borders of Vvardenfell and Mainland Morrowind. You would also have problems with fast travel services that would make you unable to take a boat to the Mainland. The TR patch fixes these issues.


Download and install Morrowind Rebirth 5.1.1 from here:

Download this patch and extract one of the ESP files into the Data Files folder. Do not use both of them!

If you have the Tamriel Rebuilt mod, use the ESP with the [TR] tag on it. Otherwise, use the other one.

Disable the main Morrowind Rebirth plugin and activate this one instead. You can keep the optional Morrowind Rebirth plugins if you want.


Morrowind -> Tribunal and Bloodmoon -> Tamriel Rebuilt (if you use the TR patch) -> Morrowind Rebirth Patch -> Morrowind Rebirth Optional Plugins (optional) -> HoTV Solstheim (optional) -> Anything Else


Added the TR patch.
Made the patch a replacer to the main esp rather than an overwriter to make it work better.

Fixed the remaining landscape issues on the TR Preview territories and Azura Coast.
Fixed several script bugs.
Fixed a mercenary dialogue bug that caused every single NPC to act like mercenaries.
Readded the unintentionally deleted assets.

Included all of the reverts from the original LITE patch of MR. This includes:

* Command Humanoid, Command Creature, Fortify Skill, Fortify Attribute, Drain Health, Damage Health, Invisibility are once again available for spellmaking and enchantning.
* The Sword of White Woe can once again be found inside Balmora, Eastern Guard Tower and Suran, West Guard Tower (former
Suran, Guardtower)

* The left Fist of Randagulf can now be found along with the Right Fist inside Ilunibi, Soul's Rattle.
* Scamps, Ogrims, Golden Saints and Winged Twilights once again roam the Grazelands.
* Ernand Thierry in Caldera Guild of Mages no longer guards the Master's Mortar and Pestle.
* Summoned creatures now have the same soul value as their vanilla counterparts.
* Creeper and the Mudcrab Merchant now has the vanilla amount of gold available.
* Golden Saints and Ascended Sleepers now have their orignal soul values.
* The Iron Shardaxe close to the Seyda Neen Lighthouse has been restored.
* The Limeware Platter in Census and Excise Office has been restored
* Grand Soulgems are no longer limited and will spawn in leveled lists.
* Vendors like Alchemists now restock alchemy ingredients.

Updated the patch for the new versions of Morrowind Rebirth and Tamriel Rebuilt
LITE version is no longer the base of this patch. 
Reverted Creatures.
Deleted the blank cell records in Solstheim. The mod is compatible with HoTV's Solstheim now. Make sure to load it the Solstheim mod after Morrowind Rebirth.

This patch is for Morrowind Rebirth 5.1.1 and Tamriel Rebuilt 20.02