This mod supposedly works with OpenMW according to the Modding-OpenMW.COM website. But try as I might, loading at start of mod list, or end, using MO2, I simply could not see that it worked at all. I tried both the current version, and the previous one, with no joy.
Yeah, it should work better with OpenMW (well that depends on preference a bit, in vanilla they will eventually forget you’ve met). I can’t imagine what could be stopping it working, it’s a very straightforward mod, no scripts or anything. Can you tell us a bit more about what you’re experiencing/how you’re testing it? Thanks
Hmmm... deleted and reinstalled, and after a half hour running in and out doors, seems to work now. I hate to be a chicken little, and so I apologize. I'll put in more hours with the game, but perhaps I ran into the situation you mention where they forget we have met? Any tips on what preferences would trigger that?
If you’re using the vanilla engine you can make a plug-in that changes the GMST “fCorpseClearDelay”. This is used to reset things like NPCs forgetting you to save memory but OpenMW doesn’t replicate it. By default it is set to 72 in-game hours.
Aha. There are two things I did that might have had impact. I did a reset actor in Gnisis because the silt strider driver keeps wandering off the platform, even though I have Patch for Purists installed, which supposedly has a fix incorporated. Still, I think that is just confined to that cell? More likely that I have the Persistent Corpses Disposal mod installed? I'll keep an eye on it and report back if anything new develops. App endorsed, as is your quick response - thank you for helping people like me have a better gaming experience. :)
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