Version 1.5 is released (very quickly). It includes fixes for bugs that came up in Version 1.4 and also adds a little more content that was ready to release up to this point (October 26th). Check the Changelog to see what all is included in this version.
For some reason Ferul Salvel in Ald Redaynia does not have the dialogue option to allow for travel despite him alluding to the fact that he offers those services in other conversation topics. Is this a known bug?
The added small chest items In the item plugins cause confusion with mods that add use able chest items like Corporeal Carryable Containers. Could they be made optional in some way?
Even in the vanilla game they seem a bit jarring since they can't be used despite looking exactly like a normal chest...
I'll see what I can do, it's kinda difficult because you can't overlap mods that edit the same level list, the newer plugin always overwrites. If anything I can just take them out of the mod. I thought they would be kinda neat to decorate player homes with.
Honestly, after thinking about it for a bit I think it should just be removed. It doesn't really come off as proper cut content and I think it might be best as apart of a separate mod (then you can just assume people will use delta plugins to merge it if they also want to use this one).
Please do not remove this item. It is great for decorating a player home. Since Corporeal Carryable Containers is an OpenMW Lua mod, it could easily add support for this item with little effort.
Are the textures of new items, locations etc. in Cutting Room Floor affected by mods such as Intelligent textures or MET? Will anything from this mod look out of place and jarring if I use texture improvement mods that affect vanilla?
I'm not sure if I've done something wrong but ever since installing this mod NPCs don't have any topics to choose from apart from the options in blue, is this a feature of the mod? it just seems strange I can't ask characters about the town I'm in etc
Edit: I have disabled CRF and it's still happening so this can be ignored :/
Of course. Both add a village to Ald Redaynia. If you prefer that one over mine you can still download the modular version of cutting room floor, just disable the Redaynia plugin. My version is more vanilla friendly I will say.
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Even in the vanilla game they seem a bit jarring since they can't be used despite looking exactly like a normal chest...
Cheers and as always f*#@ Nexus!
Will anything from this mod look out of place and jarring if I use texture improvement mods that affect vanilla?
Edit: I have disabled CRF and it's still happening so this can be ignored :/
https://www.nexusmods.com/morrowind/mods/46234?tab=description&BH=0
Problem esp:
Cutting Room Floor - MispersTR.esp
If you prefer that one over mine you can still download the modular version of cutting room floor, just disable the Redaynia plugin. My version is more vanilla friendly I will say.